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Robalo_AS has released an updated ASR AI addons v1.9 addon on the BI Forums.
1.9 | 03 AUG 2011 AI infantry can throw smoke when wounded for concealment. Can be disabled with asr_ai_sys_aiskill_throwsmoke = 0;
1.8 | 26 JUL 2011 AI rearming distance can be set in userconfig (asr_ai_sys_airearming_radius value in meters, default 50). Enabled rearming from another AI unit's backpack on the same side (was limited to same group). Getting primary ammo has better priority, should no longer change primary weapon if mags for it can be found. Rearming from own backpack is faster. AI skills revised. Recommended difficulty settings: between 0.5 and 1.0 for skill and 0.5 to 0.8 for precision.
1.7 | 12 JUL 2011 Dedicated servers will continually change the view distance based on the initial VD, time of day and fog conditions. Can be disabled in userconfig with asr_ai_sys_aiskill_serverdvd = 0; Cars removed from the list of units what were "helped" to hear gunshots. They're hardcore enough by default. Doubled accuracy for AI snipers (they were too inaccurate) and machine gunners (reduced ff due to extreme spread). Skills are now applied without delay, as soon as the units are initialized. Simplified soldier cost config, only 3 target importance levels. Improved AI rearming support for the CWR2 mod.
More about ASR AI addons on our addon section or on the BI Forums
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