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  Robotech Vf-1s Fighter Release Addon release    
Ghost., a french addonmaker, has informed us about the release of the Robotech Vf-1s Fighter !

There is some bugs (notably on some textures alpha), but nothing that doesn't prevent from using the addon entirely. The "biggest " bug concerns AI which does not succeed in hiring a target with the plane. I could not make tests in multi, then it is possible that there is bugs also there.

Features :
- Plane is quick (until 2400 km/h) and rather heavy (difficult to make him raise the nose in takeoff).
- It is more robust than a conventional plane, but avoid being in carried by shooting of a cannon of tank (support the impact of 2 shooting AA, but not a shooting AT).
- The weapon is identical to that introduced in my video (Laser, cannon, missiles by salvo of 2 or 4 and " Gun pod ").
- The weaponry is rather powerful, but asks for one good aim (has part the missiles which are auto-guided). For instance, for one T72, 4 missile can destroy it, while 2 shooting to purpose with "Gun Pod" is needed.
- Variable geometry is automatic and begins 700 kms / h. Obturators have an influence on this geometry: when they went out, geometry returns in " normal mode ".
- The additional booster work with a restricted length and consume rather well of kerosène. But it allows to earn about 1000 km / h in some seconds (what take of shelter).
- There are quite a lot of small securities, as for instance the boost which cannot be triggered off when the train went out.
- HUD of the cockpit is functional and shows information, on top of that, on the boost, the position of variable geometry (seeing home gauche), essence (seeing red down to the right, when there is not almost any more), the position of the undercarriage (in the centre to the left), a warning when the plane is locké by a missile, etc...
- To it is added some + as the glass roof who opens is close up automatically, the animations of the undercarriage, the animations of the fire of thrusters, shells ejected by the cannon when one shooting, 2 levels of destruction on the plane, etc...

That to say furthermore (it already makes a lot and it explains the left out time). And say that by beginning, I knew nothing in scripts :)





  April 10th, 2008 - 21:03 By ConnorSG1   Comments (8)  

 
 
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