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  ExplosionFX 1.03 released Addon release    
MadDogX updated his ExplosionFX script and released the 1.03 BETA in the BI Forums.

Hey guys,

I'm currently working on a small, easy to use script that "improves" the effect of explosions on air vehicles. You can watch a demo video and download version 1.03 beta at the bottom of this post.

The current version supports all vehicles, although so far only helicopters and planes have FX. Other vehicle profiles will be added in later versions.


Demo Video :






  January 3rd, 2008 - 11:51 By Deadeye   Comments (11)  

  La Samula WIP update Screenshots    
Today Alex Sworn spoiled us with some new screenshots of his La Samula island. As you can see the island will feature a rail system. Alex is looking for someone to model a train/waggon, if you are interested you can contact him on the ArmA-Guide website.





  January 2nd, 2008 - 18:15 By Deadeye   Comments (15)  

  Hellenic Warfare Mod - Mercedes Benz 240GD Screenshots    
Sparky from the Hellenic Warfare Mod has updated his website with new screenshots and information about their Mercedes Benz 240GD.

Our 2nd addon pack is almost ready. We're closing the pack with the Mercedes Benz 240GD, patrol version with an mg3 mounted. This addon has a lot of animated parts (driver door, codriver door, cargo door, windshield, and back wheel). Also we have create 2 new proxy types (driver,gunner) along with the appropriate death proxies.



  January 2nd, 2008 - 15:25 By Cervo   Comments (2)  

  VFAI - AI Extension 2.2 released Addon release    
VictorFarbau has updated his VFAI - AI Extension to version 2.2 and released it on the BI Forums. This addon makes units smarter and more independent, you can view a sample video of v1.4 below.

VFAI - Equipment.AI enables units to independently equip themselves with Weapons and Ammo from dead bodys. Further information and details included in the readme file.
How to use? Just drop "VFAI.PBO" into your addons folder, done. All units will now have skills to help themselves with weapons and ammo. VFAI REQUIRES "Extended_Init_EventHandlers" © BY SOLUS (included with the addon).

Next version (2.2) uploaded. Split Equipment and Smoke into 2 separate addons finally. Made it compatible to XEH from Solus. Improved behaviour. Corrected bugs. Probably introduced new ones :)
Make sure to read the included readme file. It might really answer a lot of questions you sometimes have when wondering about behaviour. It also explains methods how to turn the feature on/off when needed.
Bug reports welcome as usual in this thread. I cannot test all possible situations and 3rd party weapon addons upfront of course. So the more precise you are in reporting bugs the quicker I can look into it.

Thanks and have fun!
VictorFarbau








  January 2nd, 2008 - 15:13 By Deadeye   Comment (0)  

  Happy New Year ! About our website    


The ArmedAssault.info team wishes every OFP/ArmA community member a

Happy New Year 2008


We sincerly hope that all your good resolutions for 2008 will come true, our main goal will be to keep on providing you with the latest news, addons and missions.

We would also like to thank all the addon makers who spend their free time on adding new content for ArmA. Without you guys OFP/ArmA wouldn't be what it is today!

Your ArmedAssault.info team

  January 1st, 2008 - 14:14 By Deadeye   Comments (10)  

  Project UK Forces still alive! General    
da12thMonkey has informed the community that the popular Project UK Forces mod is still alive and kicking on the ArmA scene.

We've been typically quiet as late, and with a small server incident this has begun to breed rumours of our demise, our abduction by aliens, or our well documented world cruise with Jeff. Fortunately, especially in the case of the latter, these are unfounded. We are still, as always, plodding along with our work in our own time.

It is certainly early days, as we have planned a large and quite ambitious pack, but we feel these will introduce a varied and useful selection of British vehicles into ArmA. Currently planned are:

* Land Rover TUM (Wolf)
Desert, Green, Green/Black, BATUS Versions
Soft and Hard Top Versions
FFR (Fitted for Radio) Version

* Land Rover WMIK
Desert/Green Versions
GPMG, HMG, GMG Weapon Systems
'TELIC' Version (Older model with older kit)
'HERRICK' Version (Current EWMIK model with current kit)
LRRP (Long Range Reconnaissance Patrol) Version

* Land Rover Pulse Battlefield Ambulance
Desert, Green, Green/Black Versions

* Land Rover Snatch
Desert/Northern Ireland Versions


Read the whole thing in the PUKF Thread of the BI Forums



Source : BI Forums
  January 1st, 2008 - 13:00 By DaRat   Comments (2)  

  First BAZEF release Screenshots    
-=engener=- released a small new years gift on our Forum. The first BAZEF release includes light towers in 3 camos. Also thanks to Sgt.Eisen for taking a few promo screenshots.





Source : ArmedAssault.info Forum
  December 31st, 2007 - 12:52 By Deadeye   Comment (1)  

  Extended Event Handlers (XEH) by Solus and Killswitch released Addon release    
Solus and Killswitch released an "all-in-one" version of their Extended Init Eventhandler Addon with fixed signature files in the BIS Forum

Extended Event Handlers (XEH) by Solus and Killswitch

Combines Extended Init, Fired, and other event handlers into a single addon. Thanks to Killswitch for combining them and adding the ability to use extended event handlers for all events! Includes working signature and key.




  December 31st, 2007 - 11:23 By Deadeye   Comment (1)  

  WWII Bunkers Screenshots    
Our friend AtStWalker is still working on his WWII fortifications and posted new screenshots of his Tobruk pit and Panzermauer bunker in the BI Forums.



  December 31st, 2007 - 00:40 By Cervo   Comments (11)  

  Burning Sands: Africa '42 Mod - British Infantry Screenshots    
MehMan has posted two screenshots of the British Infantry created for the Burning Sands: Africa '42 Mod in the BI Forums.



  December 31st, 2007 - 00:31 By Cervo   Comments (2)  

  Spanish Army Mod Pack 2 released Addon release    
ba2 from the FFAA Mod released the Spanish Army Mod Pack 2 over at the BI Forums.

Content

- Spanish marines in 3 camos , Woodland , UN and desert , also includes Special forces and recon units
- AAV 7 in two camos
- Piranha III C , IFV and ambulance
- Hummer , Lag 40 (automatic grenade launcher ) , M2 and utiltary version
- AB 212
- SH 3D "Seaking"
- SH 60 (really a retextured UH60)
- LPD Galicia
- Spanish arbone "Brilat" troops
- Morocco's soldiers and T72
- Islamic militia
- Voices in spanish
- Custom UI
- Guardia Civil and Nissan XTrail
- Pilots and crew
- Missions made with the mod , MP and SP




Needed addons :
Queens Gambit (v 1.0)


  December 30th, 2007 - 16:53 By Deadeye   Comments (5)  

  DSF's Unofficial StarGate Simulator first relase ! Addon release    
Frostman aka Dingmatt, a member of the DSF's Unofficial StarGate Simulator released their first addon on our forums. The release includes a working Stargate, a DHD and various steps.

Hi everyone, welcome to the first ARMA release of the DSF gates.

Now before we begin i will remind you, this release is ment to help with the creation of missions rather than a full addon so
treat it as such.

This release only has the following objects available:
- The StarGate
- DHD
- Various Steps

All other objects have been removed for recoding, the objects included don't represent finished work as may are still alphas.


A short Video showing the gates and other (yet unreleased) objects :






  December 29th, 2007 - 11:00 By Deadeye   Comments (9)  

  Nato targets updated Addon release    
bk1276 converted Col. Faulkner's OFP Nato targets and released them in the BI Forum. The latest update includes a new target, that is used for training British snipers (and has been
since WW1).




  December 29th, 2007 - 01:09 By Deadeye   Comment (0)  

  generic landing craft updated Addon release    
bk1276 has updated his generic landing craft addon on the BI Forums.


This is just something i am working on to learn O2 it is the first model I ve tryed to make except the box. It is far from perfect /and or / finished.
In reality its a floating bathtub with a gun (from rhib)
Textures are basic colours and from the web
It is something that i wanted in arma and a stop gap while I am waiting for CBF shipbuildings models release.
Several people asked for me to release this after i posted some pics in the help forum.
This is PRE_ALPHA it is not great or good but i hope to improve it as i go on.

Changes :

- fixed the crew personal force fields (they now die)
- added scar09 demo mission






  December 29th, 2007 - 01:03 By Deadeye   Comments (2)  

  Extended Init Eventhandler 1.26 released Addon release    
Solus once again updated his Extended Init Eventhandler Addon and released version 1.26 (with fixed signature files) in the BIS Forum

Hi, sorry for taking so long. I've packed up the latest version of the Extended Init EH.


Change log:
1.25
Fixed signature files and added bikey.

Changes:
Changed the ExecVM to call compile, thanks to UNN.
Added LCD's fix, thanks for finding that!
Added signature files.
Also ArmA SLX Mod is in the final test release.







  December 29th, 2007 - 00:50 By Deadeye   Comment (1)  

  Adf mod core pack v1.0 released Addon release    
The ADF Mod is proud to announce the release of the ADF Mod Core Pack Version 1.0. This release is a 'Core' Release of the
ADF Mod. Other 'Packs' later to be released include 'Boat', 'Aircraft' and 'Vehicle' Packs.

What is included in the ADF Mod Core Pack :
*ADF Infantry, Including both AusCam and DesCam Variets.
*ADF Weapons, Including the F88A1, F88A2, F89, Mag58 and SR-98.
*ADF Vehicles, Including the M1A1 in AusCam and DesCam variets and the ADF Landrovers.
*ADF AirCraft, Including the ARH Tiger, S-70 Blackhawk and MRH-90.


Furthermore this addon is packed with 7-zip, a packer tool similar to Winrar. You can get it from HERE, but the files can also be extracted with Winrar.


UPDATE : khayes released an replacementpack for both, Desert and Woodland units!







Source : BI Forum
  December 29th, 2007 - 00:45 By Deadeye   Comment (1)  

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