This pack contains an addon adding reskinned models for the SLA on the OPFOR side in a camouflage pattern suited to a temperate climate zone. It also contains replacement config addons to alter the appearance of the default OPFOR side units to the type of fatigues worn by the reskinned units. Use the rcir_sla_camo_replacement.pbo to have helmeted troops in the new pattern or use the rcir_sla_camo_replacement2.pbo to have the default troops replaced with units with alternative headgear.
Messiah informierte uns in den BI-Foren dass die UKF Mod neue Addons wie UKF Jackal MWMIK und ein Misc Pack veröffentlicht hat . We once told the ArmA community that waiting for release dates from ourselves could be a fruitless task, and that a wiser course of thinking would be to expect nothing, and be surprised when one of our addons makes the light of day.
As many of you know we've always prided ourselves in creating addons that are realistic down to the smallest detail and functionality, as well as wanting to test, break and rebuild these addons countless times with help from our beta testers, VOLCBAT. Our commercial work has increased this desire ten fold, but it also meant that during 2008 we worked ourselves beyond our normal levels, and have since felt a little more than lethargic towards converting the content we created.
What may begin as a small trickle can become a river in time. Whilst we won't (again) be promising any sort of release schedule on the rest of our addons, we can at least begin to release those that we feel are at a level where they're ready for the general ArmA community.
And so, today, we're very happy (well, Messiah can be described as ecstatic for finally finishing something under two years) to present to you the UKF SUPACAT Jackal MWMIK.
GodHammer hat damit begonnen, an zahlreichen, russischen Bomben zu arbeiten und hat einige Bilder davon imBI Forum veröffentlicht.
Da ich einige nette Fliegerbomben gefunden habe, entschloss ich mich, die Bomben der KAB-Familie beizusteuern. Noch unschlüssig im Bezug auf die Satellitengesteuerten Bomben, werde ich die KR und L Versionen in jeder Gewichtsklasse ( 250, 500, 1500 kg ) erstellen, um für einige Vielfalt bei der Waffenauswahl zu sorgen.
modEmMaik veröffentlichte ein Update seines konvertierten OFP-Bradley in den BI-Foren - Changed mass from 22 tons to 30.4 tons (improved AI handling, they just slid sideways using this tank) - Adjusted LOD's 1-7 wheels - Animated TOW-launcher (connected to gunner's hatch) - Added some library text from wikipedia - Fixed transparency on maingun glass - Added smokelauncher to the commander's turret (For AI-viewblocking, please use JTD's smokeeffects JTD Smoke Effects - Addons, Mods, Files, Missions, Scripts, Demo's, Patches) - New specmap for chassis and turret (thanks to eble) - New bushmaster config (removed HROF mode) - Added RACS version wheels - New BLUFOR chassis texture (based on OFP pendant) - Reworked backlights - Added driver / commander / gunner proxies to the remaining LOD's (sorry about that) - Added 6'th sense tracer support
Vilas veröffentlichte eine weitere Update Version seines Vilas's East und American Weapons Packs in den BI-Foren.
East pack - fixed 1PN58 wrong aiming problem (it was hiting 1 meters to the left) - fixed PGO7 optics (moved texture) - new models and textures of PK, PKM applied - new weapons as Pecheneg, Romanian AKM, Hungarian AMD added
American pack - fixed too low firing SD weapons - fixed wrong model of ironsight of M16A1, XM177 - added some weapons with A/N-4-PVS scope and M4 with ELCAN
Schumachers einstiger Flitzer hat nun ArmA erreicht. Southy veröffentlichte in den BI-Foren jetzt die Version 1beta seines Formel1 Ferrari F2004 welchen er aus OFP konvertierte.
F1 comes to arma. Formula One Ferrari F2004 addon - created by Col_Kurtz[GC]. Ferrari F2004 - Michael Schumacher
Flashpoint to Arma Conversion with permission. it's credit to the original Flashpoint add that the textures have converted so well. By Southy
Die WW2 Modder gönnen sich keine Pause. So präsentierte auch Rip31st wieder 3 neue Bilder seiner WWII Mod in den offiziellen Foren.
Some more scenery sneak peaks. Areas around Villers-Bocage and St-Lo. ArmA2 has recommended multi-core CPU's with new graphics cards. As you can see by the detail I'm putting into this terrain. I would recommend the same.
Stubblehopper lies uns einige WIP Screens des kommenden WW2 Frontline Addons zukommen.
Included some screen shots of stuff I've been working on lately. Should be ready for another ww2 release in the next week or so, this will concentrate on the Eastern Front and include, Russian soldiers in winter padded jackets, NKVD officers, Russian tank crew and Russian Scout /Snipers. On the German side, I've updated the waffen ss models and graphics and included a new Waffen ss officer, plus the long awaited tank crew will be released. Shortly after this release I should be in a position to release a Soviet T34/85, just working on the last of the graphics issues and the config ccp, enjoy!
Q veröffentlichte die neue Version des ACE Islands Pack v1.12 in den BI Foren.
ACEIP v1.12
* Neuer kleiner Full Download (< 300 MB) und standard Patch verfügbar. o HDT Inseln sind nun separat gepackt. o Grosse Sat-Texturen sind nun separat gepackt. * Ersetzen fehlender Icons durch neue. * Probleme mit den Wäldern gefixt (fixt Avignon und Ivtiliac CTD Problem). * Up-to-date ACEIP YomaTools AddonSync verfügbar.
Basically this pack has a few US infantry models from late '04 essentially through to the end of '05. That is, of course, just after ACU started being fielded to US units, leading to many pie-bald units running around, as these ones well demonstrate.
Hey all, just a small Grass pack for island makers, all the textures were rendered from high poly geometry at 1024x1024. The origional references were from photographs taken of grass in rural Victoria.
I havent actually tested it as clutter ingame yet, but its all set up and ready to go, I'd really like some feedback on how you guys go about using this, so please post back on this thread with any ideas on how you think I could make it more efficient and/or look better and ill get it back to you.
If you're interested in how these textures were made, then check out this tutorial: English Elm Tutorial, it pretty much explains projection rendering for diffuse maps in 3dsmax.
Soul_Assassin veröffentlichte ein BMD 1 Pack von Soul_Assassin und Ist in den BI Foren.
Some features: - innovative cargo placement with periscope views - vehicle animations such as raising of the nose while at speed and raising/lowering the water shields. - variable ground clearance - marking system - accurate sights - working hull MGs - working suspension - proper operation of the 9M135M1 launcher - custom damage textures - and many more...