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  Afrenian Army by IceBreakr Addon release    
IceBreakr has released the Afrenian Army (v 0.9) units on his website, intended for public testing on Isla Duala Island.

I'm releasing Afrenian Army v0.9, intended for public testing on Isla Duala. For infantry classes please see readme.txt file supplied.




  February 12th, 2010 - 12:33 By Imutep   Comment (0)  

  Swedish Army Mod Screenshots    
Mr. Bravo from the Swedish Army Mod informed the community that they have started a new mod for ArmA 2 and released a trailer and several new pictures.

SAM is an ArmA 2 modification that adds Swedish units and equipment into the game, with full ACE2 support to bring you the most realistic and awesome experience.
This trailer demonstrates most of what the first Beta will include. But a lot more stuff is to come






Source : BI Forums
  February 11th, 2010 - 14:37 By Marko112   Comment (0)  

  SLX Mod v1.9 released Addon release    
Solus informed the community that he released a new version v1.9 of his SLX Mod.

Changes:

- Made death anims use prone collision box to try and avoid clipping.
- Fixed SLX_Groups not being syncronized in MP.
- Made near ally helper script use allGroups to search instead of SLX_Groups so GL3 is not required.
- Possibly fixed bug where the BIS AIS handledamage was not being overwritten.
- Fixed some script error in take weapon script.
- Possibly fixed rare static MG error.
- Made M249 have moving reload.
- Made AIs possibly stop suppressive fire after an enemy group is wiped out.
- Added time limit to AI dragging.
- Possibly made AIs wait to get important things from dead people if the enemy can still see the body.
- Changed some things to try to fix AI warping when doing evasive moves.
- Made AIs only stop to shoot if they can see the enemy and the enemy cannot see them, and the target is a land vehicle or person.
- Fixed unneccessary checks for launcher prone animations.
- Added more range to voice pitch variation.
- Tweaked bounding for effectiveness. Canceling suppressive fire when appropriate, no extra suppressive target call outs, canceling attack when morale drops.
- Fixed rare script error in divert move.
- Optimized turn move check and fixed falling off buildings.
- Fixed falling off buildings in evasive AI.
- Made GL3 player garrison more effective. Players group should garrison the building that the player is in when in Vee formation. 0-0-1 to say ready to end.
- Made garrison more effective.
- Optimized findcover to not run repeatedly under lag.


More changes are shown by pressing on the comment section!



Source : BI Forums
  February 11th, 2010 - 14:23 By Marko112   Comment (1)  

  Artillery Plus: Improved Illum Rounds Videos    
Charon Productions released a new video showing a demonstration of the improved illum rounds on the BI Forums.



  February 11th, 2010 - 14:18 By Marko112   Comment (0)  

  Project RACS - WIP Screenshots    
Wld427 from the Project RACS posts several new screenshots of their work in progress "Artillery" addon on the BI Forums.



  February 11th, 2010 - 14:14 By Marko112   Comment (0)  

  MRAP armored vehicle Screenshots    
namman2 released two new pictures of their WIP MRAP (armored vehicle).

More work on the MRAP showing the turret (it will have m2 and minigun and there will be another version with CROWS)



Source : BI Forums
  February 11th, 2010 - 14:09 By Marko112   Comment (0)  

  Turkish Special Forces Addon release    
We got informed that SWAT.TR released his Turkish Special Forces on the BI Forums.

General information

For the symbol of airborne forces, see Maroon beret
The Maroon Berets (Bordo Bereliler in Turkish) are the special operations forces organization of the Turkish Army. The unit was created to counter any interior or foreign attacks on Turkey and they are the best trained special operations forces in the world.

MB officers receive extensive training and are expected to survive in all environmental conditions that makes them a perfect strike force.
Today the force is under the command of the Special Forces flank (old Special Warfare Unit). They also work along with Attack Search & Rescue Teams (ASR) and Underwater Attack Teams (UWA) (Marine Search Teams).


Thanks to Bricksing for headsup!




  February 11th, 2010 - 09:41 By Marko112   Comments (2)  

  Red Hammer Studios - WIP Screenshots    
NSX from the Red Hammer Studios announced two new projects the T80 pack and Gaz-66 trucks on the BI Forums.

Today we would like to officially announce two more projects we are working on:

1. T80 pack by kenji, enchanced by Blackmetal
2. Pack of Gaz-66 trucks (including radio version) by ArtBandr (aka volksturm-45), gms, topas and kenji.




  February 10th, 2010 - 22:28 By Marko112   Comment (0)  

  ChDKZ SF Units Screenshots    
Binkowski posted two new screenshots of his work in progress fictional ChDKZ SF Units on the BI Forums.

ChDKZ SF, this is for fun. And they're fictional, so please. No arguments over gear



  February 10th, 2010 - 22:23 By Marko112   Comment (0)  

  Belgian Army - WIP Screenshots    
Aeneas2020 released a screenshot of his work in progress Belgian Army.



Source : BI Forums
  February 10th, 2010 - 22:20 By Marko112   Comment (1)  

  Modern Irish defence forces AUG A3 Addon release    
The_Blink from the MIDF mod informed us that they have released the AUG A3 weapon.

(8/2/2010)Today I am proud to release a new addon from MIDF The AUG A3 by Christian.1987

this is a Work for Modern Irish Defence Forces Mod.
In this Pack, gives you for the Game ArmA2 a Steyr Aug A3 Weapons in different target-optics.

The currently Optics:

- Leupold CQ T 1-3x Scope.
- Acog QC 3.5x Zoom Scope.
- EoTech Reflexvisor

Credits:
A Big Thx. to Switzerland Mod for Cooperation of the Work, (HD_Laeppli).
Thx. to Philibuster's for the great Aug A3 Model.
Thx. to Twinke Masta for the great Acog Model.
Thx. to TheLama for the great EoTech Model.
Thx. to all ohter Poples for the ground Textures.
Thx. to HD_Laeppli for the Scope Textures.
Thx. to Norrin from Australians At War Addon Team for the Great Hand-Anim.
Thx. to RobertHammer for the Sound.
Thx. to HD_Laeppli, RobertHammer, Syncing, modEmMaik, Norrin, and all other, to help my whit Addon Editing. Thx. to Bohemia Interactive for the best Game 4ever.


News submitted by The_Blink.




Source : BI Forums
  February 10th, 2010 - 22:11 By Marko112   Comment (0)  

  Celle island updated ! Addon release    
Mondkalb has updated his Celle map on the BI Forums.


Changes in v1.1
- Added ALICE & SILVIE support
- Added Bergen-Hohne Training Area
- Added ponds and other landmarks
- Added outside terrain (And yes... it's random...)
- Added new Buildings
- Added Traffic signs
- Added roadside thingies

- Changed the appearance of Celle City
- Changed Celle Castle
- Changed the overall appearance by adding details in between the towns

- Removed huge empty spaces
- Removed Trees
- turned RPT into a 100% clean one
- general tweaks and fixes







  February 10th, 2010 - 12:41 By Deadeye   Comment (0)  

  Isla Duala v1.31 released Addon release    
IceBreakr has sent us a new version of his Isla Duala map for ArmA 2.

Changes in v1.31

- fixed: object on road @ 054/058, ID 60928
- fixed: object on road @ 056/031, ID 186056
- fixed: object on road @ 064/016, ID 149420
- fixed: object on road @ 089/015, ID 230893, 230832
- fixed: tree object on asphalt @ Kinsella crossroad at airport
- fixed: port @ Camara: rails for the crane not alligned to ground
- fixed: floating shacks in Kingala
- new bump-mapping textures for savannah and desert (made by Bad Benson)
- new water color
- new roof texture for entrable house on Vixena



News submitted by IceBreakr.




Source : Vojak.si
  February 10th, 2010 - 11:57 By Deadeye   Comment (0)  

  JTD Flies v0.01 released Addon release    
DMarkwick has released his new JTD Flies addon on the BI Forums.

Adds flies to dead bodies. After between 2-5 minutes, flies will begin to gather around a body, increasing in density each 15 minutes or so, up to a maximum fly density. You can tell *very roughly* how long a body has been dead, and coupled with a suitable blood addon that simulates blood splatter (there are a few, ACE2 and SLX for example), you can perhaps work out what, where and even when something happened, in a very general and rough way

I will perhaps add sounds to a future revision of this. As far as performance goes, I haven't seen any hit. All bodies only emit flies when player < 100m, and the script exits if the body is deleted.

The addon is SP eye-candy only, although no MP issues are expected. I expect JIP to be nonexistent however, only units that are killed while you are in the game will be processed.




News submitted by inFamous.



Source : BI Forums
  February 10th, 2010 - 11:12 By Deadeye   Comment (0)  

  Addon updates by Marseille77 Addon release    
Marseille77 has updated some of his addons (German Misc Pack, Polizei Lada, MARS) on the BI Forums.











  February 10th, 2010 - 11:00 By Deadeye   Comment (0)  

  RH MGS wpn pack 1.1 released Addon release    
RobertHammer informed the community about the release of his RH MGS wpn pack 1.1 on the BI-Forums.

Hi ALL ,
This is the new update of the MGS wp pack 1.1 for ArmA 2

In this pack are these types :
M4A1 Custom
M4A1 Custom M203
M4A1 Custom Aimpoint
M4A1 Custom Acog
M4A1 Custom Acog M203
M4A1 Custom SD
M4A1 Custom Aimpoint SD
and many more





  February 8th, 2010 - 17:19 By Imutep   Comments (2)  

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