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Doolitle made an addon that lets server operators have any script execute whenever a map loads and released it on the BI Forums. This could be an easy way to turn off all grass or set view distance or whatever. All you do is drop the addon in your addon folder and modify a script file called globalserver.sqf in your root directory. Clients do not need this addon.
This addon will give the server owners more power. It will run a script found in C:\Program Files\Atari\ArmA once for each mission that is loaded. You can use this to send a command to all clients to turn grass off, or to set the view distance to something, or whatever! Set rain or give everyone night vision... this will happen for any mission that is on Sahrani. No more need to edit 100 missions to set up something in init.sqf!
Source : Global Server Config Forum Post |
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October 21st, 2007 - 09:41 By Deadeye |
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Hotshotmike1001 is working on a new Medical UH60 addon on the BI Forums. When completed, the helicopter will have space for wounded soldiers lying on stretchers along with one medic.
Source : Bigmike |
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October 20th, 2007 - 17:14 By DaRat |
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.Jonny has released some promising Work in Progress Screenshots of his upcoming USMC Marines. For more information, see his BI Forums thread.
Source : BI Forums |
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October 20th, 2007 - 17:05 By DaRat |
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VeloX released bis Terrorist Units in the BI Forums.
If anyone would like to make custom balachvia's for more random faces send me a link, or post one on here. I'll include you in the readme. (please refrain from noticable textures, like a giant flower on the foorhead, that way I don't have peole going, oh hey, I just killed that guy, think generic)
10 Individually Textured Terrorists with Dirt and Custom Random Rugged Faces. (basically these chumps got some facial hair) No Balachvia's Yet.
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October 19th, 2007 - 16:58 By Deadeye |
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Hoz informed us that has released his playing Card Library over at OFPEC.com! This library is really unique to Armed Assault and perhaps will get scripters thinking outside the norm when it comes to building missions. The CardLibrary can be downloaded from the Editors Depot. Included in the release is the Game Card War game mission. It seems like ArmA might turn into a Pokersimulation very soon ;).
Source : OFPEC |
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October 19th, 2007 - 09:43 By Deadeye |
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 Ballistic Addon Studios 2 has released an updated version of their BAS f mission framework for ArmA on their web site. Content of our Zipped archive : English Edition, Russian Edition and ShackTactical Markers Addon.
This is the third official release of the BAS f mission framework for ArmA, which includes 33 core and optional components (some of which have been developed with premier gaming community, ShackTactical), and a 71-page illustrated manual which is available in English and Russian translations. All text strings used in this version have been translated into Czech, German, Polish, Russian, Spanish and French.
New in this release (compared to v1-0-3A):
- Now contains mission folders for: Sahrani, Rahmadi, United Sahrani, Porto and Sakakah Al Jawf - All new mission folders include instances of the ShackTactical: Baseline Mission File Template - Added Casualty Cap (Advanced) component - Added ShackTactical: Group IDs component - Updated Multiplayer Ending Controller (now closes Kegetys' Spectator Script automatically on mission end) - Updated ShackTactical: Baseline Mission File Template (added smoke grenades to selected roles) - Updated manual
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NonWonderDog has released a complete Tank Fire Control Systems addon on the BI Forums. This release also includes a bug-fixed version of NonWonderDog's GLTD II rangefinder mod. The mod requires the extended init eventhandlers mod.
This mod replaces just about everything that has anything to do with firing the guns on a tank.
First off, shell damage and trajectories are changed to be more in line with reality (APFSDS rounds will travel 100km+ in real life!;), and the coaxial machineguns fire at their real cyclic rate.
That's not why you want it, though. In addition to changing the ballistic properties of the shells, this mod adds a simulation of the real fire control computers of both the T-72M and the M1A1 Abrams. The fire control works nearly exactly as it does in the real tanks (with a couple caveats), down to the smallest details I could find.
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 Mapfact announced on their web site that DAC V2.0 is to be finished soon . "DAC" is Dynamic-AI-Creator and V2 is again a work by Silola, a Mapfact team-member. It's much more than a 1:1 copy of DAC V1.0.
The project will be finished soon. Then we can finally present you the new DAC version 2.0. The script working has been already finished. Silola is currently working on the 5 parted Demonstration, which has also been created in 2 languages...When Silola started to work at the DAC, it actually should become a 1:1 takeover of the DAC V1.0 for ArmA. But Silola couldn’t stop modifying the old one and so he scripted the whole DAC completely new. So the DAC V2.0 is very up to date, because all scripts has been written in sqf-Format. He also added new features to the already known ones from the V1.0 version.
New DAC 2.0 features:
# Moveable Zones (global troop moving) # Size of a zone is changeable at every time # Behavior config is anytime loadable # Unit config is anytime loadable # Editor placed units can be used as well # DAC-Marker does have much more possibilities # DAC marker can get activated or deactivated anytime # Marker configurations can be loaded anytime # Radio messages and marker activable by “Side†# Zones can get activated/deactivated as often as one wants # Group reducing (qualifiedly) available for vehicles # AI takes building # AI hunting up empty vehicles # AI takes empty guns # AI is using smoke grenades # Routine for Enemy recognition has been modified completely # Artillery support (script) for AI (static or mobile) # New DAC Camps with 7 levels (what each camp level contains) # DAC camps can be linked with zones # Respawn is possible now even though no camps are existing # Waypoint config is adjustable for every zone now # AI (conversation) sounds have been expanded and is MP-useable now # Advanced error interrogation # New: DAC_config_Arti # New: DAC_Config_Camps # New: DAC_Config_Marker # New: DAC_Config_Events # Many of mistakes out of version 1.0 have been fixed # Very good Server performance
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Spectre-63 has released an update for his GrenadierPack Beta addon on the BI Forums
I believe I've gotten the issues with the M16A4_ACG_GL resolved and all revisions of the M16/M203 should function properly. If you encounter any further issues, please post here or contact me via PM!
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Alex.Sworn updated his Gardina Island and added roads to the map. Download the latest version below.
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October 15th, 2007 - 15:41 By Deadeye |
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Hotshotmike released his WEAPONS Replacement Pack in the BI Forums.
Thank you to Synide for the decripted Model files. This pack will replace the weapon models with mine, the weapons now use an aimpoint instead of the iron sights!
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October 15th, 2007 - 14:30 By Deadeye |
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Spectre-63 has released a nice small GrenadierPack addon on the BI Forums. This pack add new ammo : HEDP and 40mm Smoke as well as new ammo capacity such as 5 round 'magazines' to Grenadier units.
This modification makes a number of changes to the M-203 grenade launcher to add different ammo types and increase the maximum loadout to bring it in-line with US Army and US Marines loadouts
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 Linker Split has released some pictures about their WIP on the Black Hawk Down Mod on our Forums.
We think to make the island with those objects plus other ones I have in my mind... ETA we think at least December, maybe a gift for Christmas , but we don't really know... because we want to release a BETA containing all the required addons to play a good Black hawk Down mission.
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Mondkalb released his Vietnam Island in the BI Forums.
I've finished my Island today. :xmas: When you download it, please note that this island is only playable with a viewdistance under 1000m (depending on the system) Also I told that this Island will come with some missions/campaign, but due to some private time related reasons this won't happen soon. Same for support and bugfixes.
Note: This Island is filling your arma.rpt. So, if you're whining when something fills the arma.rpt, then just don't download it...
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October 13th, 2007 - 13:13 By Deadeye |
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icemotoboy has released an open alpha of his Oil Rig addon on the BI Forums. The Discussion thread for WIP issues and questions about this addon is still open on the BI Forums.
The USEC Oil Rig has reached its first milestone release (5 hours late). It is not as "feature complete" as I would like, but I am happy with the release so far. In particular, it has samples of normal/spec mapping, and working ladders.
This is a public alpha. The release is NOT feature complete, contains many known bugs, and has not been extensively tested. In particular, the rig lacks AI pathways and is not correctly configured as a building. This will be put in the Beta. To see a complete list of features to be added, visit my trac/wiki site.
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Maa has shown us several screenshots of their CSLA 3 Mod, which will not be released as a huge pack unlike CSLA II was, but in separate thematic parts. They will release in their "Phase 1" the weapons, mechanized infantry, BMP-1 and maybe more vehicles (new truck or OT-64...etc).
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October 12th, 2007 - 08:14 By Cervo |
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