Martin has informed us about new Taviana screenshots and video releases on the BI Forums.
I would like to you meet "Bratislav", based on the Great Belt bridge in Denmark it is the tallest, and longest suspension bridge in ArmA 2, stretching for 3km with towers standing proudly at 530 meters over the Taviana horizon.
R0adki11 has informed us he has added a Btr40 armed with a MG, several Landrovers in Temperate and Desert camo, a Nogovan Armed Forces Mig21 aircraft and Transport Vehicles to the Nogovan Armed Forces and released these addons on the BI Forums.
Maxjoiner has submitted his A long night of terror v1.0 survival horror SP Mission for Combined Op to Armed Assault.info.
While You Were passing over the infected zone A bomb has your plane Fall and you jumped by parachuted. Your companions are missing when the plane falled down. You were part of a very important secret mission to transport Experimental vaccine to cure the zombies. But of the pharmaceutical powerful multinational companies want to prevent the vaccine is used, because It had many profits had lost. You have 01:15 to find the Experimental vaccine, otherwise It will lose his effectiveness. To the expire estimated time the zone will be Bombed with nuclear weapons. When you will find the vaccine You must reach the extraction point. The gameplay is simple, Initially you will have only a pistol. More zombies You will kill more points You will do, then It will appear on the map clues to find the vaccine and points of health restoration and new powerful weapons. Alternatively, in the plane there were a few cases of munitions falls in town.
Chechen Rebels v1.4 - Changed the loadout of the Saboteur - Added a new commander guy (Warlord) wearing an Afghanka Bushlat - Added black balaclavas to some of the units - Minor texture changes
JDog has released an updated USS Nimitz for ArmA II v 0.87 addon on the BI Forums.
- Version 0.87 Changelog -
- Fixed: Players/vehicles should no longer fall through the deck of the Nimitz now when joining a multiplayer game (thanks to ZZEZ’s recommendation). - Fixed: Previously, only aircraft within 10km of the Nimitz at mission start would get the IFLOLS/Tailhook actions. Now, all planes will recieve the action, including those spawned mid-mission. - (READ)Changed: Using setPos for placement of items on the carrier may no longer work, switch over to using setPosASL. - Changed: “Raise Tailhook†and “Lower Tailhook†now read as “Tailhook Up†and “Tailhook “Downâ€. - Improved: Tailhook options now accessible from 5km out, rather than 3.5km.
ProwlerWolf has released an updated Mana Island v1.1 for ArmA2: Operation Arrowhead on the BI Forums.
Overview A small island in the south pacific which features several exotic resorts for you to kick back in and take in the beautiful scenery while you sip on your frozen drink of choice. Walk down dazzling white sand beaches or take a stroll through misty dense jungle as you explore Mana and take in all of its hidden magic.
Recently however political unrest in the small country of Fiji has permitted a rather large oil company to move into the area unhindered and is threatening to destroy Mana's once untouched beauty. ... Fixes and change list:
Tweaked sounds Modified intro Replaced Config Removed misplaced objects Fixed Alice system Added New Foliage Added loadingscreen
Snake Man has informed us about PMC Rugen v1.3 island release.
PMC has released "PMC Rugen v1.3" for ArmA 2! (notice, not Armed Assault but ArmA 2).
This is PMC Rugen terrain addon from OFP, ported to work in ArmA and now ArmA 2. This is european Everon & Nogova themed terrain of 25km x 25km size, there is roads, airbase, airstrip, several industrial sites, harbors, cities, villages and two army bases. Refer to the original PMC Rugen OFP release topic and PMC Rugen ArmA release topic.
Bushlurker has released 4 out of his Geotypical Microterrains collection on the BI Forums. ArmA2 & Operation Arrowhead or Combined Operations needed, JTD Clear Horizons heavily recommended.
Background There's been an increasing trend towards higher-resolution ground terrains recently, both among the Community terrainmakers, and also with BIS themselves... I recently got around to wading thru the PMC campaign in MP with a friend, and we had a helluva time (in a good way!) creeping around on Proving Grounds, which, as most of you will have noticed by it's "fairly demanding" performance requirements - not to mention the moonscape microterrain - features a very high-res ground terrain mesh...
Hi-res ground meshes are a Good Thing for terrainmakers - you can do a lot more with a landscape when it's basically gridded in finer detail... even features as small as trenches become possible... (prowler.wolf ahead of the pack there, as usual ) On a slightly larger scale - more natural hillslopes, bays and beaches, erosion features - they're all easier to make in better detail and more convincingly with a hi-res ground mesh... Not to mention how much more fun they can be to play on, with all those smaller scale and more frequent & natural dips and hillocks and ground cover... The price for all of these Good Things is, of course, those previously-mentioned "fairly demanding performance requirements"...
Afghan Valley, Ghor Province. Afghanistan. 5.12km x 5.12km Terrain 5m Ground Resolution This synthetic terrain represents a small eroded valley in central Ghor Province, Afghanistan. I had great fun on this terrain using the BIS Town Generator module - for which it's ideal! - it's used in the in-game island "cutscene" too - a different town every time!
Etah Plateau, Western Antarctica. 5.12km x 5.12km Terrain 5m Ground Resolution Next stop on the microterrain World Tour, this synthetic terrain represents a small area of Western Antarctica.
Faffindale, North Yorkshire Dales 5.12km x 5.12km Terrain 5m Ground Resolution
This synthetic terrain represents a small area of the Yorkshire Dales. The Dales are limestone country. At one time in the prehistoric past, the whole area was a shallow tropical sea, with many coral reefs and atolls. Eventually, the sea became land, and the sand and coral became various sandstone and limestone rocks. Since that time there have also been glaciation episodes, forestation, deforestation, resulting in the quite Scottish-looking moorland with small woods in sheltered areas, characteristic of this impressively scenic part of England.
Heavily Recommended Addons JTD Clear Horizons removes those ugly painted mountains, so everything you see actually IS there... A permanent fixture in my "always on" addon folder, I heavily recommend it for viewing these terrains!
Chimalpopoco, Central Andes. 5.12km x 5.12km Terrain 5m Ground Resolution
The Central Volcanic Zone of the Andes is located between latitudes 14º and 29ºS of the Andean cordillera. An elevated region, much of it over 4000 m in altitude (constituting the altiplano of Bolivia and puna of northern Chile and Argentina) dominates much of this zone.
The Hawaiian Islands are at the southeastern end of a chain of volcanoes that began to form more than 70 million years ago. Many of these volcanoes formed islands that have subsided and eroded beneath sea level, and some of the old volcanoes probably never reached sea level. Each Hawaiian island is made of one or more volcanoes, which first erupted on the sea floor and only emerged above the ocean's surface after countless eruptions.
It's a light and easy to use revive script. After beeing shot down, the player can be revive by an other player or respawn to base/mobile respawn. * All unit can revive * Once revived the player is still hurt, full healing by a medic is needed * Draging unconcious body allowed * Can get 0, 1 ou 2 mobile respawn * Weapons saved * Can configure respawn area (base) * Can configure number of lifes * Can configure waiting timer before Base spawn allowance
Version : 1.31 *2 Demo missions added : - ADO_REVIVE_demo1 -> Without mobile respawn - ADO_REVIVE_demo2 -> With mobile respawn *Minor scripts tweaking
TheSun has released an ACR weapon pack addon v0.5 on the BI Forums. This pack contains several models of weapons used by Czech army, be it special forces or regular infantry. A lot of the weapons are present in ArmA already, these just add more varability to them. I plan to add more in time.
R0adki11 has released updated Nogovan Light Infantry Soldiers Pack v1.2 and Nogovan Paratroopers Pack 1.3 addons as well as brand new Nogovan Backpacks v1.0 addon on the BI Forums. Nogovan Light Infantry Soldiers Pack v1.2 - added groups, tweaked the textures, also added the ability for Backpacks to work.
Nogovan Paratroopers Pack v1.3 - added backpacks this is an required addon, added groups
Robalo_AS has released an updated ASR AI addons v1.9 addon on the BI Forums.
1.9 | 03 AUG 2011 AI infantry can throw smoke when wounded for concealment. Can be disabled with asr_ai_sys_aiskill_throwsmoke = 0;
1.8 | 26 JUL 2011 AI rearming distance can be set in userconfig (asr_ai_sys_airearming_radius value in meters, default 50). Enabled rearming from another AI unit's backpack on the same side (was limited to same group). Getting primary ammo has better priority, should no longer change primary weapon if mags for it can be found. Rearming from own backpack is faster. AI skills revised. Recommended difficulty settings: between 0.5 and 1.0 for skill and 0.5 to 0.8 for precision.
1.7 | 12 JUL 2011 Dedicated servers will continually change the view distance based on the initial VD, time of day and fog conditions. Can be disabled in userconfig with asr_ai_sys_aiskill_serverdvd = 0; Cars removed from the list of units what were "helped" to hear gunshots. They're hardcore enough by default. Doubled accuracy for AI snipers (they were too inaccurate) and machine gunners (reduced ff due to extreme spread). Skills are now applied without delay, as soon as the units are initialized. Simplified soldier cost config, only 3 target importance levels. Improved AI rearming support for the CWR2 mod.
Absolution from 15thMEU has released a LPD-29: San Antonio Class v2.0 addon on the BI Forums.
Features: -Flight Deck capable of handling multiple helicopters/VTOLs -3 storage decks appropriate for vehicles and personnel -Flooded Well Deck for boats and amphibious vehicles
Description: I am a member of the 15thMEU(SOC) realism unit and I developed this addon to facilitate amphibious operations. For about a year this has been available to the 15thMEU as a private addon but I think it's time to share it with the community. This is my first addon effort and there will be a number of amateur quirks but through testing I have determined it to be sufficient for its intended purpose.
Xeno426 has released an updated TGW Vehicle Fixes v1.54 addon on the BI Forums.
This mod changes and adds to the way the new thermal imaging system is displayed and applied to vehicles in ArmA2 Combined Operations. The majority of ground vehicles have had their thermal sights tweaked in the following manner: gunners have a green thermal scope, and commanders have a red/orange scope (excepts in Russian vehicles, where the commander has the normal black/white scope). The Ka-52, Mi-24v & P, UH-1Y, BMP-3, BTR-90, T-90, AH-1Z, M2A2, Stryker variants, HMMWV CROWS variants ...
Changelog 1.54 Added different optics for zoomed-in Ka-52.
Mondkalb has release his new Window Of Opportunity (WOO) game mode on the BI Forums.
Window Of Opportunity (WOO) is a new game mode that is basically a mix between warfare and high command. More commonly known as "Real Time Strategy".
Goal of this was to create a new gamemode that appeals to all of those players, that couldn't get around playing Arma2 anymore because of the lack of fellow players to help get a decent sized coop squad up, to those that have constant performance issues when playing and those that think Arma2 can be played in a bigger magnitude, with a bigger scope than a normal coop or warfare offers.
And, without being modest, I believe I've achieved all that.
So, go ahead and have a try, because describing what it is will inevitably lead to TL;DR. (Or check this video out, first.)