UnuldorCZ has released unsettling pictures of a discover he has done. Let's remind you this part of the cryptic message left by p8H8 hackers on the official ArmA2 site :
...But that's not everything the old crook had been hiding. The stash is still buried there.
It seems that UnuldorCZ has discover a box containing a map on the location shown on pictures acompanying the hacker's message :
someguywho has released a hotfix for Israel Defence Force v1.1 addon on the BI Forums.
Israel Defence Force v1.1 This is a re-tex of the BIS stuff to tide you over till the Lost Brothers team release their stuff Hot fix : That should be the weapons fixed. I'm not sure if I released the changes to the soldiers weapons so here they are again plus groups, a flag and a marker for the editor. .... This one has the new .bisign files in it
Written by Jackson Irvine Wednesday, 04 May 2011 08:00
As the hackers warned, 42 hours after the previous attack occurred, the arma2.com website has been hacked again.
Since only the background image was changed, the damage is much less significant than those of the first incident. The replaced image is archived here.
W0lle from the Cold War Rearmed Mod has informed us about updated Desert, Kolgujev, Winter Kolgujev CWR2 islands releases.
Changes/Fixes:
Desert Island Removed the buildings and vegetation objects
Kolgujev Fixed the included SP missions Added another SP mission Winter Kolgujev Using the same objects as Kolgujev now Removed the wrong ambient animals (Bees, Mosquitos etc)
All islands are now using v2 serverkeys. Using them all in one Mod folder should cause no problems anymore either though I recommend to run Winter Kolgujev as a seperate Mod.
As it was previously announced Official ArmA2 site has been hacked yesterday morning, here is the full message displayed on ArmA2.com site :
[HACKED by p8H8] This is no stupid game! You're dealing with p3R51An 8lacK Hat5 8oy5 and every 42 hours we'll give you something to keep you aware. Keep you wondering. We know you found Spukayev's files back in 2009, and that they bought you a way out of that mess. But that's not everything the old crook had been hiding. The stash is still buried there.
Here are the 6 pictures accompanying the message :
[ADO]Old Bear has released updated version of [ADO] Tropica, Vostok and Vostok Winter islands on our Forums
[ADO] Tropica v0.82 Changelog : - Config enhancement, - Main airfields enhancements, AI friendly now, - Added "Villa" to Tropicaville heights. The needed Tropica_objets is still WIP, the config has been enhanced but is still unfinished.
[ADO] Vostok & Vostok Winter v 0.94 beta : - Updated config thanks to kju - AI friendly Vostok airfield.
Iranian hackers attack Czech game and simulations software developer
Written by Jackson Irvine Monday, 02 May 2011 10:26
An official webpage of a popular modern military game, Arma2, was attacked by an Iranian hacker group called Persian Black Hats Boys (PBHB) at 12:00 CEST today. The PBHB, also known as "p3R51An 8lacK Hat5 8oy5" to the security community are a well established hacker group known for their inventive defacing attacks. A website defacing attack is an attack, whereby the hacker logs onto a webserver as an administrator and changes the look of the page. The PBHB is known for politically motivated attacks and it is speculated the attack is in relation with a new project by Bohemia Interactive that has not been announced yet.
The attack itself was remedied soon after it was discovered, but the message from PBHB threatens that further attacks will take place every 42 hours. The security breach was eliminated, but as Jan Nohatý, an electronic security specialist, said: 'They (hackers) are always one step ahead of us. I do not believe they will hack us in the next 42 hours again as we strengthened our security measures significantly. Our affiliated websites, forums and fan pages however should be aware as they could be connected with our business activity and therefore face certain level of risk.'
A link to a mirror of the defaced webpage on an ANN server follows. No security risk arises from clicking on the link.
According to Bohemia Interactive marketing materials, the company creates simulation terrain according to real terrain data. So the speculation is that the hacker's claims and photos point to a real location. Why would the hackers point to such a place remains unknown. We are not able to locate the spot nor send an investigator to find out the truth.
ANZAC SAS Steve has released an updated Co20 Air War Over Tropica mission on the BI Forums as well as a brand new Co30 Combat Air Assault U.S.Army -Vostok missions pack on the BI Forums.
Co20 Air War Over Tropica
I'd like to share with you all a port of our MP mission "Air War Over Takistan" to the FPS friendly Tropica Island by Old Bear.
This MP mission is based around teamwork between Airborne Strike units and Marine Force Recon units.The airborne units have numerous targets to destroy.SF units will assist in "lasing" some of the more diffficult targets for the airborne units such as ZU-23 AA guns that aircraft cant "lock on " to.
Co30 Combat Air Assault U.S.Army -Vostok
We'd like to share with you all a port of our Combat Air-Assault Mp mission to the lush green pastures of Vostok Island. ... - 3 Missions, Day 1, 2 and 3 versions included.
Edit : Co30 Combat Air Assault Vostok Winter/Snow missions pack released
Hamid send us two new screenshots of his wip AIR TAK An-2 aircraft.
Departure Takistan destination Chernaruss with the AIR TAK. Because of crash increasing in old AIR TAK An-2 fleet,the Takistani Govermanet decide to put some of its oil income into renewing Civil air fleet.
Wolffy.au has released an updated Multi-Session Operations v3.4 mission on the BI Forums.
What is an MSO? The Multi-Session Operation (MSO) is a reality-based game mode: it is a persistent mission simulating real-life warfare to the best of our abilities with ARMA 2's capabilities. Unlike hour-long single-session missions that restart when the players disconnect, an MSO mission can persist for days, weeks even. When you disconnect, your location, health, weapons and ammunition are saved for when you reconnect. Up to 4,000 enemy units could be out there waiting for you 24 hours a day. Most of the components revolve around realism, although its up to the mission editor what their MSO consists of.
New features -v3.4- : - Terrorist Cells, - Shepherds, - Civilian Emergency Services, - Flocks of crows, - Sandstorms and - Tupolov's Air/Sea Traffic
Sample Missions Mission: GUE/PMC vs RU/INS on Utes Mission: BAF/USA vs TK_GUE on Takistan Mission: AAW/ACE vs RU/INS on Chernarus Mission: AAW/ACE vs TK_GUE on Takistan Mission: BAF vs RU/INS on Chernarus Mission: AAF's ACE/AAW on Takistan Mission: ACE on Takistan Mission: Terrorist Cells (US/CZ) on Zargabad
- Objective - There is 1 main airbase and surrounding area to neutralize in order to make way for an infantry special forces unit to raid in 18 hours time. We must destroy all airborne aircraft at the same time as taking down all anti-aircraft weapon systems.Once air-superiority has been achieved there are tank units deployed close to the Airbase that must be destroyed before the infantry Assault can proceed.Once most, if not all threats from the ground and the air have been neutralized there is fuel storage containers,hangers,a Radar Trailer,an HQ Buliding and parked aircraft to be destroyed for mission success. Good luck airmen and women.
V1.3 Changelog- - Spread some AA units out a little. - Changed some infantry patrol routes and a few changes here and there. - Optimised.
Snake Man has informed us about Vietnam: The Experience v1.3.10 mod release.
Some new stuff; floating objects fixes, real shotgun config added, new SEAL and SOG soldier models + textures. Download available so far from gameupdates.org torrent
Fer has informed us about Folk Mission Pack #04 release. To celebrate the opening-up of the Folk sessions (which were previously invitation-only), we're releasing a series of packs featuring missions from the first 6 months of Folk. If you and your community enjoy coop and adversarial missions crafted with care using the F2 mission development framework, and that require only vanilla Armed Assault: Combined Operations, these might be for you.
In this mission pack:
BEND Up to a platoon of guerrillas must ambush an army convoy, destroying or disabling a set number of vehicles and inflicting a certain percentage of casualties before withdrawing. This is a remake of fkoa_co42_highway, with the action transplanted to mountain roads in the east.
CORDONBLEU The Takistani Army traps elements of the Third International Fighting Brigade of Takistan in the name of Che Guevara inside a cordon of mechanised units, then sends in the Black Turbans to finish the job. This mission can also be played as a coop by using only independent slots.
CORDONBLEUFOR The Takistani Army traps a US Army liaison unit inside a cordon of mechanised units, then sends in the Black Turbans to finish the job. This mission can also be played as a coop by using only US slots.
CINDERELLA A US Army infantry platoon (with MARSOC loadouts), supported by a single tank, must hold a village south of Zargabad against an attack by Takistani Army motorised infantry. There are two slots for journalists.
FINALE A tiny detachment of UN troops with AT weapons and a single BMP-2 join a platoon of poorly-armed militiamen, together mounting a desperate defence of a bridge on the main road into Zargabad's southern districts. There will be tanks.
COCKTAILS Whilst UN officers and local politicians talk tractor factory deals and party at the villa, the Takistani Army officer cadets (class of '95) have decided to end the corruption once and for all. Everybody has pistols and a drink. Except the officer cadets; they don't get to drink (but they do have second lieutenant Azim's bong).
William has informed us about a new tutorial video release, illustrating the creation of large air assaults in single player missions generated with PlannedAssault.
PlannedAssault features specific to air assaults:
- terrain masking ingress and egress routes for transport helicopters, reducing their exposure - landings, even under fire, with board gunners returning fire, without using navigation lights or landing lights - large scale landings: multiple squads per heli, multiple helicopters landing simultaneously, multiple landing zones for multiple helicopter flights - coordinated attack after landing - automatic selection of landing zones, enabling the player to defend against AI air assaults without him having to pick the LZs - integration of close air support with the landings - instructions for all AI groups in the mission, enabling the player to pick any role he likes