Rip31st from the WW2 - Normandy Mod has released a YouTube video showing progress on current Normandy map on the BI Forums. A little WIP vid of the scenery I'm working on. Lots of hours into now.
zGuba has released a Partisants replacement addon, replacing RACS with guerillas, on the BI Forums.
For those who miss beating resistance in MFCTI: A replacement for RACS troops models and weapons. As simple as it could be. Contains optional file for using Queens Gambit partisants models instead of these crappy civilians. I advise using this mod on dedicated servers ;)
v0.2 has released an updated 1.16 version of his VopSound Mod On the BI Forums.
Hi, Version 1.16 ready. I focused on the environmental sounds this time. I'm pretty satisfied with the result. :) Walking through a forest is MUCH more atmospheric now, you'll see ;). Small arms, distant and some vehicle sounds improved as well.
- replaced all stock environmental sounds - changed all weapons samples and added new tail/reverb - some vehicle sounds replaced - new distant sounds - some minor changes
UKGBlazero posted several new screenshots of his work in progress Battlestar Galactica on Our Forums.
Some thing iv been working on pic two just to let ya see how big she is. Battlestar Galactica in game still have a lot to do like lods and that but am geting ther
Rip31st from the WW2 Normandy Mod has released some screenshots of the Normandy map WIP on the BI Forums. Here's some WIP pics of the improved terrain. Please note for intensive purposes there is no ground clutter and no ground textures, just default ArmA textures. Still a lot of work to do. Working on some nice field objects ( tall grass, thorn bush) that AI can't see through. Obviously the terrain is no longer a flat waste land.