Viper169th has released his Viper Artillery addon for SP missions on the BI Forums. Chops gave me permission to go my own way on the artillery mod hopefully you'll like it Here are the updates 1. mission maker selects which rounds that can be used 2. added voice over for artillery 3. range is 8250 meters now after a week 4. mission maker selects # of salvos to use then script quits 5. if artillery is destroyed scripts quit 6. markers are automatic now
the artillery can be found under West or East Viper Artillery & Viper Artillery Men "Artillery Crews East and West as well as Artillery do not attack targets theses are for ai use only can be used in cutscenes ect.."
"Artillery Spotters are for human players"
Edit 19/10/2008 :
Hi everyone just updated the artillery to ver 1.1 Hope you like the changes and feed back appreciated I cleaned some of the scripts up alittle I'll be posting a mission for you guys to show you how to add this to units when you want them to have it via triggers or ifd you want them to use a radio ect... Viper P.S. A template was included with this one just delete the unit you don't want or simply copy and paste
geloxo has posted on the BI Forums several work in progress screenshots of his Rope System: Rapel insertion + Cargo Pick/Drop.
Hello everybody. I´m back!
It´s a long time since I last posted on the forum but I have good news for you: I´m working on an upgraded version of the already released Handy Tools addon for those who are fans of the operations with helicopters.
I´ve been working on this for some weeks and I decided to post info about my WIP after seen some nice videos of other people trying to reproduce the rope insertion in ArmA. Yeap, I fully agree that´s a must have for a modern game and I was quite disgusted too when this was not yet implemented in ArmA nor planned for Arma II. So, here comes my "baby":
I created a simplified physics model for a rope made of several bones, which are anymated via configurable formulas for advanced users but don´t need more than a 5 entries array call to work for lazy users.
Cargo or troops attached to the rope will follow each bone movement tracing an accurate path either on the transportation or in the rappel operation. Rope configuration allows users to set 1 or 2 ropes, their attach position, lenght and also dynamically change the lenght of the rope while in game to ease the operation or even manually drop cargos when desired.
If you are familiar with basic physics you will know a rope is one of most difficult systems to reproduce, and that´s why I had to reduce its features to some basic ones to ease the design but anyway I think the result is quite nice: the rope oscilation and weight on the rope provided by cargo or troops change its shape and oscillation properties. As you see on those pics, once the soldiers start to move on the rope, that one becomes more rigid, like in the case of transporting a cargo
This fully configurable system works with all choppers and allows multiple squads rappel on both sides of the vehicle. It´s also designed to match with existing which, like in the case of the spanish FAMET AB212 from FFAA mod above.
Southy has released a beta1 version of his SU-27 addon on the BI Forums
Conversion of Footmunch's Su-27 from Opf to arma with permission. ... three versions:
- CAP - 4 x R73 4 x R27 AA missiles - CAS - 4 x CH29 Missiles, 2 x R27 AA missiles, 40x S8T rockets - LGB - 4 x KAB-500 laser guided bombs, 4 x R27 AA missiles
Vilas has informed us on our forums about the release of an updated Modern Polish army and vehicles pack, featuring Polish BRDM variant/upgrade new model.
version : 1.07 15-10-2008, added hatches, Polish army uses 3 weapons packs - Polish, East, German, added Desert BRDM M96ik
i0n0s released another fix for the Real Time Editor in the BIS Forums. Furthermore our newsposter Old Bear and FABfm translated the tutorial into French, you can find it here.
Myke posts on the BI Forums that they are still working to get the CH-47 to a final state, and released a Teaser video.
We're still working to get our CH-47 to final state. Latest additions: - tweaked animations (still not final but close to) - sound effects for animations - adapting and integrating mando_hitch (still needs fine tuning)
Still To Do: - working cockpit instruments - dammage textures - minor config tweakings - countless small things
Eble posts on the BI Forums two screenshots of Footmunch Su-27 aircraft OFP conversed to Armed Assault.
Some pictures of Footmunch's Su-27 opf to Arma conversion almost ready:
Comes with: - Multiple weapon loadouts - Normal/Spec maps - Full special fx package (sonic boom/wingtips/afterburners) - 3 x custom textures thanks to EddyD - Scrips work thanks to namman2 - Binarized PBO - Also will come with templates for creating your own textures again thanks to EddyD - XEH xompatible
Screens show clean textures without markings which will be all complete on the release: Southy
After releasing separate weapons pack, Vilas has released 2 separate vehicles pack -US and SLA- on the BI Forums.
As I told few days ago, weapons addons are "almost finished" , now I am pushing first version of "divided vehicles" Leopards were released already as "beta" without hatches and such things now it is time for 2 other packs:
deanosbeano aka Mr.Brickmaker released an first interim beta version of the fast roping script we reported on a few days ago in the OFPEC.com forums.
Hi all, I am testing a fast rope idea using some workarounds for the animation of the ropes (wont say what cause like some meals we like it until we discover whats in it). Anyway to the job in hand , i have decided that whilst i am getting it ready for MP DEDI fitness i would release it in a singleplayer state ,so i can get some feedback and alter accordingly whilst writing all the MP stuff.
Sgt Ace has released his SAP Air Beta 0.5 pack on the BI Forums.
-This Addon includes the Hughes 300c and the Bell206 JetRanger converted to ArmA from OFP -Original ofp model by the talented Martin. -Civil armed and other paint sheme Versions follows in a next pack, same for lods, cockpit, sound fixes.