Dslyecxi informed the community on the BI Forums that Rg released the ShackTac Movement addons for ArmA 2.
If you've ever hung up in a doorway, on a tree, or generally found yourself falling all over yourself in close-quarters movement, you're going to get a kick out of this. "ST Movement" is a set of two tiny addons that bring a welcome change to your ArmA2 movement model.
The first, st_collision, is based on an addon concept by Rocko and Kju from the ArmA1 days, redone in ArmA2 by Rg. This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feel like a rusted robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.
The second may or may not be a big deal, depending on how you move around in ArmA2. There is a combination of keys in A2 that, for reasons unknown, triggers you into a several-second-long evasive-sideways animation. Personally, this used to get me in trouble (or killed) frequently. The st_evasive addon simply removes this animation from the player's movement system, preventing any key combination from accidentally triggering it.
Rejenorst released a new version v0.7 of his Steel Garden SP Mission for OA on the BI Forums.
A very brief and very simple mission that I made to test out some minor scripts. It was the first one I made for ARMA2 OA. I wanted to make a mission for U.S. forces for a change.
Just a note, the ending is somewhat incomplete, you get 60 seconds to walk around base and take a gander at it until a very very basic camera angle of the friendly body count wisks you away.
The intensity varies as does your squad's waypoint for the two villages. Your squad may head to Jaza or Loy Manara first before supporting the other squad in the other village if there are still enemies there.
There are around 100 units on map. Friendly reinforcements are present but limited, while enemy numbers are fixed.
Friendly squads are inserted via Chinook. The mission is inspired by the first Arma2OA campaign mission. There's no Intro or outro at this point and I am uncertain if I will make this mission longer or not, guess it will depend on demand and time. For now its a small but fun mission. There is some voice acting in the mission but not as much as The Cause / The Cause 2 missions. Enjoy.
Jojimbo from the Invasion 1944 Mod informed the community that a fix for their Map is coming very soon.
Features/Fixes:
- Map restored fully - Brand new hedgerow, - Shining hedges fixed, - Super load time, 4 seconds to load the map in the editor (was 1 minute+) - Clutter dispersed correctly, (you can lay prone in green grass and still see to shoot) - New lighting on some addons, ie wheat.
maxjoiner has sent us his Eagle Security SP mission for ArmA2.
Takistan 2010 after the fall of the regime of Colonel Aziz, the country is in chaos. Years of civil war and the military regime led to Takistan, poverty and death. The UN saw the precarious balance of the interim government and the inhuman conditions in which the population has been reduced, They decided to send a contingent, in order to restore order and manage the international humanitarian aid. But the security is still a distant chimera. Many international companies suffer from attacks and kidnapping. Dan Hammer, a retired Delta Force officer, he decides with his friend and comrade John Freazer, to found the "Eagle Security" in Takistan.
Rexehuk from Havoc Company released the Eurofighter Typhoon - Sound Mod based on the RKSL aircraft made by RKSL Studios.
After much internal testing I've decided to release the EUROFIGHTER sound mod for the RKSL plane offered by Rock.
While the RKSL Eurofighter is simply amazing to fly, it lacked that punch and roar that you see from the real jet, this sound mod was aimed to fix that issue.
Features:
100% Reworked Sound Model
- New Get In / Get Out Sounds - New Engine Start up and Shutdown sequences - IDLE sounds and ramping IDLE pitch - Thrust sounds to simulate after burner
Orson released couple new screenshots of his work in progress "Warrior" Tank on the BI Forums.
..I thought i would show some progress on the Warrior , some detail still to add and uv and more work on the textures, .nohq and .smdi. Hopefully get down to around 500 faces for the last Lod
colonel stagler has released his Chechen Rebels 1.0 addon on the BI-Forums. This addon requires ArmA2:Combined Operations (ArmA2 and Operation Arrowhead).
I finally finished v1.0 of my Chechen rebels addon. I made these for personal use and for TF86 but they will be released publicly as well. They are basically a retexture of the BI ARMA 2 insurgents, with new identities that use the bearded heads from OA.
* The textures on the final units are darker and have more variety than standard M81 woodland. * Includes vehicles and armour painted Khaki. * Includes groups of infantry, mechanised and armour. * Includes all basic BI insurgent soldier varients. * Uses custom "Chechen Faces". * Includes BiKey and Bisign for server usage. * Many thanks to Ardy for his help and advice.
SpineShaker released another SP/Coop Mission named: Broken Eagle on the BI Forums.
Broken Eagle is a SP 4 man coop night mission. This will be the mission that follows Bullet Proof if you go down. The mission is to rescue the downed pilots from Feruz Abad, a house by house search is necessary.
I implemented Tophe's house patrol script. You must then lead them to the evac zone and radio for chopper evac.
Wolffy.au from Combat Team Bravo released a new version v1.1 of his Operation Seize Zargabad MP mission.
Description: This 3 side Team vs Team vs Team is a great couple of missions for infantry training. The main objective is to maintain majority of numbers in the centre of town. The side holding the majority are given additional points. Maximum 10 minute rounds to make sure no one gets lazy.
Change Log: Version 1.1 - Made default loadouts and western weapons only options - Included Junkyard version with BAF units Version 1.0 - Initial Release
Schnapsdrosel has released a new update of his Female US Soldier for ArmA 2 OA on the BI Forums.
This addon will add female Soldiers under USA -> Female Soldiers This addon is wip, more will be added, the female pilot model is just a placeholder until I find the time to update the model...
Changelog: - Backpack support - Added female pilot - Added a version with helmet - Fixed some stuff
jackass888 has released an updated Phalanx and Ak-630 CIWS v0.9 addon on the BI Forums.
This addon contains Phalanx and Ak-630 CIWS, that shoot down planes, helis and some MMA generated missiles. They have semi-realistic range and damage. So beware!
V0.9-model fixes,added seasparrow,firing from ship fixes, binarized everything.
Requirements: Arma 2 1.05+ or CombinedOps Requires Mando Missile ArmA 2.4Beta9.2
Martin has released an updated Mig-15 Converted to ArmA 2 v2.0 addon on the BI Forums.
Finally after lot's of hard work I, Richard Thorne (a.k.a Th0rn3) and everyone else who has worked on this project would like to present to you the completed MiG -15 by (Bdfy & Volkstrum)!
Fixed issues: * Flaps have been fixed and elevators added * Crosshair has been centred * Model has been completely re-animated * 6 new skins have been added * All weapons have been fixed * Other minor issues have been fixed
Known issues: * Light on the wing missing
Credits Bdfy & Volkstrum - The original authors of the MiG-15 (Volksturm - Models and textures) (Bdfy - Config, scripts and project leadership) Richard Thorne - Model animation, final config, scripting, presentation movie Martin - Takistani, CDF, Czech and Chedaki (ChDKZ) skins Topas - Polish skin PROTOTYPE 001 - Base config Bdfy & Volksturm project thanks OTK team for beta testing!