Here's a few screenies of the final set of Wiking Division tank crew, Wiking Division waffen SS and some Fallschirmjager. All of these models should be available for download from Rip31st FTP site, either today or tomorrow, as early samples of the MOD. Should be some US paras and Brit paras coming up shortly, enjoy! Also, more variations of the Waffen SS, ie, oak A uniform smocks and pea dot 44 tunics. Many thanks to Vilas for his initial work and the inspiration to get these done.
Red_153D released version 1.2 of his unofficial Red's Fix patch in the BIS Forums.
Thanks to all for reporting bugs! Here's the newest release - Red's Fix v1.2
Number of models fixed: 109 (37 new)
Changelog::
Changelog 1.2 :
AIR VEHICLES: - changed one texture and rvmat in all Littlebird models - optimized UH60 and UH60MG interior LODs - redefined 'damageHide' selection in UH60, Mi17, A10 and both Harriers - interior shadows are not visible at AH-1Z and SU-34 gunner's seat anymore - added missing 'cerveny pozicni blik' and 'zeleni pozicni blik' points in UH60.p3d (Memory LOD) - added 'podsvit pristroju' selection in AH-1Z (MFD displays are now lit up when it's dark and engine is turned on) - fixed problems with artificial horizon in KA50 and Mi17 - added muzzle flash in A10.p3d
LAND VEHICLES: - added missing 'View - Gunner' LOD in uaz_granade.p3d - corrected position of 'osavolantkon' and 'osavolantzac' selections in all Hilux models - corrected Memory LOD and LandContact LOD points in a few models - added wheels axis points in a few models - changed glass rvmat in 5t_repair.p3d (View - Cargo) - redefined 'damageHide' selection in HMMWVmk19.p3d - redefined some selections in all M113 and M163 P3Ds - redefined 'podsvit pristroju' selection in all Strykers - redefined 'damageVez' in BMP2.p3d (LOD 15.000) - reworked Stryker and BRDM2 interiors - gunner's hatch now works in M1A1 Abrams - animated ammo belts in all tanks - added teambar icons for Police UAZ and M113 Ambulance (RACS)
WEAPONS: - changed SPR and M24 optics - changed muzzle flash in all m16a4, M24 and M4_SPR P3Ds - MP5A5 now uses pistol muzzle flash - added missing rvmat in M4_GL_Acog.p3d - fixed some problems with rocket launchers - added trigger and feedtray cover animations (experimental, doesn't work for all weapons yet) - disable/enable tracers option now works for M240 and PK (including those installed in vehicles) - all ammo boxes now use proper P3Ds
ADDITIONAL FIXES: - added config for unused M24 (Desert camo) model (classname: M24_CAMO) - Police UAZ, M113 Ambulance (RACS) and M24 (Desert) display names are now translated into all languages - USMC units and RACS T72 display names are now translated into all languages - minor translation fixes
Number of models fixed: 109 (37 new)
M24 (Desert) can be found in Special US Ammo Crate.
Chris Henderson has released an updated - 1.3.2000 - version of his renown ArmA Edit utility on his web site ArmA Edit is a full color script editor and file creator. It also has built in WIZARDS for quickly and easily creating briefings, overviews, custom units, custom crates, and description files. Plus much, much, more! Check it out! Makes finishing and customizing your ARMA/OFP missions a snap. Check for changes in our Utilities section.
Version 1.3.2000 DATE: 8/21/08
* Changes made to installer due to dll changes for UNICODE support. - Uninstall will no longer try to run the app during uninstall to restore any file type changes. This causes problems if the app is deleted before uninstall. - Project information file will also no longer be removed during uninstall so projects are not lost during future updates.
Faly has posted 4 new screenshots of ČSLA Mod in the BIS Forums
A few new screens from development of ČSLA 3 Phase 1 - M1964 middle wheeled armored personal carrier. - M1953/1959 30mm antiaircraft twingun. - M1975 rocket-propelled grenade.
Badger343rd has released an new version of hisT-90 MBT addon featuring now a T-80UD, on the BI Forums.
Ok...heres an update. Added a new tank.T-80UD,loaded down with kit and using a matching paint scheme to either blend with the other t-90 pack or set itself apart from my T-90 set.
The Cold War Rearmed (CWR) modification is a collaborative project with BIS and community members to bring the ever popular Cold War Crisis campaign and its content into ArmA. The idea is to rework the original content to take advantage of the enhancements BIS has made to the ArmA engine. As a second phase, the CWR team also plans to convert the Resistance campaign and previous content to ArmA2.
You missed the first chance to sign up to CWR? Well here's your 2nd chance:
The CWR Mod is looking for skilled people. What we are currently looking for are:
* People familiar with 3D modelling Your job is to create (or fix exisiting) models so they match or comes close to ArmA quality. * Texture artists Your job is to either retexture exisiting models or applying textures to completely new models. * Animations expert Your job is to return some of the OFP animations.
You should have experience in above areas. Having some free time at your hand and working with a deadline and maybe under the pressure of time is no problem for you? Normal maps, UV mapping, Photoshop and Oxygen are familiar terms to you? Then you could be what we are looking for.
Contact me by either PM or email: cwrmod@googlemail.com
We currently don't need Mission designers, scripters or beta testers. :)
Upcoming new W.I.P: Addition of a 100rnd C-MAG to the FNC with Bi-Pod. Will become the staple of the RLK Infantry Section. On the Flip of the spectrum, the Baiks Manufacturing Company has produced a copy of the AK-74, which has become popular with Leskap Sepratists. Here is an example of one captured by an RLK Special Forces Team.
TonyRanger has informed us about a new video showing the High Commander Mode.
Since the ArmA2 submit a new video about High commander mode.I've done the same in ArmA
Unlike WFCTI or RTS MOD's RTS mode,in FFN MOD the HCM is directly controled on MAP(just need press the "M" key to enable),The only thing we need to do is place a "Commander" in editor,then the game will automaticly set up a front base.the commander can send orders to all squads and send Fire support/Medic support/Recon plane directly.
Once player play as this commander he will see the icons of squads,click them to select.the selected one will appear white flash.beside you can also send Move/Guard/Attack order to them.once injured,ammo low,fuel low,their icon will flash in another color.
Soul_Assassin has informed us that he's back on Arma and opened his own blog showing his progress on the BMD-1 addon. It is also an interresting place for new addonmakers since he is showing the different modelling stages!
TonyRanger has once again send us two more videos showing the FFN MOD 0.81. He also added that the release countdown has "started", so we should be able to test all the feature out soon.
1.Fire Support
In the FFN MOD every kind of smoke have their own use. The white smoke is used for CQC cover and in this video you see how yellow and red smoke work.The yellow one is Artillery Suppression and the red one is Air Support. Unlike most MODs,it's really support from weapons,we need place the cannon and chopper on the map first,then it will automaticly setup a fire base. So the way to pervent enemy fire support is not only kill their FO(Officer/Squad Leader etc.), but also directly destroy their fire base.
2.Medic Support
Unlike Red/White/Yellow combat smoke,the green smoke is the support one. Once activated it in the open ground HQ will send you a chopper to reman your squad and take the wounded away. This is for realism. Every side has one single Support chopper, if AI squad leader calls it,you will have to wait for the next round. Fortunately it's all automaticly, there is no need to place the chopper in the mission editor, just add green smoke shell to your equipment. We can also see some new combat animations and new foxhole features in this video.
zGuba & Badger343rd, have released their edited version of BTR 80 (& 90 for Badger343rd) by granQ.
@zGuba : BTW I have finally tested my last BTR-80 release and found out that the gunner was affected by StrykerBase outGunnerMayFire = 0 xD Fixed useless gunner bug introduced in v2.03. probably the last one, next time I'll try to take look at Badger's...
@Badger343rd : Ok,here the latest dev release on the BTR pack.I couldn't figure out how the damage modeling was done So I'll leave it for someone else or if and when I learn how to do it proper ,I'll update it.Snoops has put the weapon system on them(btr-90) so they really kick ass in a fight.I loaded them down with kit so they also have a weakspot...they're practically blind in the rearend for human players because the "stuff" is in the way.I think its a feature myself to balance the BTR-90 fire power.The BTR-90 has ATGM,ASG-17,CANNON,and MG.It can hold its own in fight if it needs too.Thanks snoops for the fun factor.