Ghost. has directly sent us an updated and final version 2.04.03 of his nice Robotech Vf-1s Fighter!
Here are changes from the previous version:
- Slower ship (1800km/h instread of 2400km/h), but possiblity to reach 2200 km/h with booster. - Better maniability. - Taking off is shorter and also easier. - Transforming into Gerwalk only (dozen of anims added). It is impossible to make a full transformation in Arma. - New info lights added into the cockpit. - New sounds.
Changes in v2 : - Added another smoker to the right side of the tank - reconfigured the ERA to be more exact to the T-90A - Changed emitters to red (Meaning covers are off) - added more details to turrent to match T-90A configuration. - Slight change to texture
Furthermore modEmMaik made a replacement pack for this addon.
agamoth released his US Marines (2003 style) on the BIS Forums. I got the idea for these from watching Generation Kill and I thought we could use some units from the early iraq war. they lack some accurate equipment but I'm having a hard time finding a good picture to work with but hopefully I'll find one and update them at some point.
stubblehopper has informed us about the latest developments concerning his WW2 Project. He also included 2 more screenshots showing his Opel Blitz and Tank Crew (using an OFP imported Tiger and Vilas's WW2 Weaponspack)
Been working on a few things lately, here's a screen of my Waffen SS Panzer Crew in peadot 44 uniforms and a shot of some Frontline Russian infantry. There's an opel blitz truck ready for release and of course the Panzer crews. However, the armour you see in the shots are straight OFP imports and I can't release them without the original author permissions, all I've done is modify the config.ccp files to get them in game with arma. I've had some cracking ww2 games with them and upgraded the Tiger armour thickness and range. The infantry you see in the shots are modifications of Vilas ww2 pack, and again I can't release them without his permission. I have asked but he has asked me to wait until he upgrades the weapons, so theres a bit of a catch unfortunately.
The only things I could release right now are the panzer crews and the Opel Blitz, which arn't dependant on anyone else, so unfortunately folks until I get some release permissions you'll just have to wait!
NSXr from the Project85 Mod has sent us some more WIP shots of the upcoming Mod. For more information on this mod head over to their website
The pics show the updated KZS and KLMK textures, some more updates in textures of soviet infantry gear (like leather webbing, officer belts), and the new T80A by Kenji, plus a picture of the WIP Su25.
Yoma has released an important update for his Addon Synchroniser tool on the BI Forums. **New version** (click update to install or download it from yomatools.be)
-improved cache generator -introduced a basic cache query tool
Note : For the download you will get redirected to Yoma's website
Q has released another updated for the OFP ArmA Conversion project, this addon will let you play most plain OFP CWC missions in ArmA - with no or little modification in the mission file. From now on the Mod will be updated using Yoma's Addon Synchroniser. In order to find out how to use this usefull tool, click here.
Please update OAC via YomaTools. Updates of today:
- PowerGREP regex configs updated. - PMC Fury campaign updated to fix a couple of script errors. - Finally all BI MP missions have working messages/hints in the mission (scoring etc). - Fixed: defined respawnWeapons and respawnMagazines arrays for all new infantry classes.
Pauliesss has again updated his Desert Bradley addon and released 1.04 version on our Forums.
Update 1.04: Changes by modEmMaik(thnx): - working hit-sections - changed the optics to optika_stryker_gunner (I did not include the TOW-optics, because also other games like BF2 use the M2 Stryker optic for a Bradley) - working hatches for driver, commander and gunner - added flag proxy (for CTF) - reworked driver cargo proxy (ability to look though the front windows) - removed the tracers defintions, uses BI AP and HE tracers (should make it easier to adapt any tracer addon's) For tracer addons: Bradley uses "VILP_300Rnd_25mm_BRAD_AP" and "VILP_300Rnd_25mm_BRAD_HE" amunition. Add those to the 3'rd party tracer definitions Changes by zGuba(thnx): - weaponry & config: now Bradley will use 3rd party tracers and BIS TOWs, also has more realistic Bushmaster cannon - revised most of the displayNames to be in line with other ArmA units and weapons - custom vehicle icon in team bar - cfgPatches - now AP rounds (based on 25mm_HE as I used it before) uses correct impact effects and vilp_jeep cfgpatch is corrected too.
The SBP Team organizes tonight an international multiplayer mission Tourists on Uhao a.k.a (ToU) to celebrate the release of Uhao ! Who's Playing? Mission is open for everyone that signs up here. Other squads and individuals are welcome to join, because PMC need all the help they can get. SBP will have at least 12 men ready for OPFOR side while around 18 slots are open for your PMCs.
Objectives? Tourists aka PMC (Mercenaries) are before another "dirty war". Their goal is to land at Uhao International in Maili and neutralize drugdealing dictator Ramon Vidal (played by SBP C/O). Before he becomes vunerable PMCs must destroy 5 selected installations. Ramon is believed to be protected by at least 12-men SBP Team from Slovenia, a single squad that enforces the order around the island, while installations and roads are guarded by local Ramon's soldiers (AI). US marines are stationed on a ship nearby Uhao but they probably don't have order to get involded until PMCs report back... so we count on you people!
When? August 5th, Tuesday at 1900 ZULU time (that is 21:00 euro and 20:00 UK time) on teamspeak and server you recieve info via PM. You can signup by replying to topic here. Cya on Uhao, private!
HeinBloed released another addon that changes the behavior of missiles. This time are the Hellfires.
-Auto lock on on vehicles (IRLock) deaktivated. There are two fire modes for the Hellfire: 1. Manual control by the gunner. 2. Laser-Seeker for lock on on Laser Designator targets. Activation via action menue. Usable as gunner and pilot. - Reduced missile smoke. - Clear gunner Optic. - Higher zoom for gunner Optic.
You can see the addon in action in this youtube video.
Gnat has posted 3 screenshots and a nice video of his Sukhoi Su-33, which is using Footmunchs' original OFP addon, in the BI Forums.
Here is the features list:
- Based on Footmunchs very nice OFP unit - With Permissions - Proper OFP to ArmA conversion - Normal and specular mapped textures - Upgraded config - 3 axis animated undercarriage - 2 colour schemes - Source textures into merged format - optimized sqf scripts - Afterburner, sonic boom and vapour FX - Keyboard for FX not required - "Tidy" action menu system - Manual landing gear for carrier operations - At least 4 mixed loadouts - Cockpit and landing lights - clan logs - changable markings
Just posting a small video I made while testing some of the new ADF Mod units. This shows heavy Work in Progress. So don't take this as final work, we are still updating everything seen in this video. The ADF Mod is hard at work at bringing the Australian Defence Force to your ArmA game. Below is the proposed Changelog for version 0.2.
New Additions: ASLAV Bushmaster FA/18 New Scopes - Elcans, Aimpoints, Acogs etc