Wipman upated his M4A1's Pack to version 1.5 and released it on our forums. Sadly the replacement pack can't be added to this release due to that when the M4GL is replaced by the wip_m4a1ironm203, the M4GL keeps using the BIS ACOG sight when you hit MB2, so i haven't added it due to that; i haven't added the units that i wanted to add due to unspected changes in theyr config, so... we gonna still have to add an ammo box in the editor to try out the new weapons.
Have fun and thank I0n0s for this last update, he's who made it work. Let's C ya
Edit:I0n0s released a replacement config for this addon. Important : USE ONLY ONE REPLACEMENT ON TIME!
zGuba has released on the BI Forums, an update of the SD_BTR addon previously released as BRR80 by granQ and reworked by MechaStalin.
I think I have learned a little about model configuration (while modelling and mapping is still alchemy for me) and fixed BTR-80's dampers + added shadow for gun :) Now it can be used in Warfare as a counterpart for M2 Stryker :) however still bugged and perforated with holes.
Most of the addon's pioneer features currently come with mods and addons (SLX, Compact Fix etc.), so I decided to cut them out from the config and make the addon compatible with XEH.
Known bugs of this release: - geometry (can't hit turret, while AI keeps aiming at it) and probably missing parts configuration - AI does not disembark from dangerously damaged BTR... - ...but also it's usual to see Marines firing M136 at the sky when ordered to destroy BTR. - shadows. - ...
Opteryx fameous for his Sakakah Al Jawf Island released his unfinished Applegate Lake Terrain source code on the BIS Forums . Anyone is free to modify and release this island as long as he credits Opteryx and that the island is not used in any ways or any form commercially. Furthermore Mr Burns from Armed-Assault.de packed the island as a .pbo, download it below.
Started a terrain about a week ago just to test some things and it didn't turn out too bad, however I never really intended to finish it so here's the source data for it.
I haven't done a lot of work on it and personally I don't think it's very suited for good gameplay, but I didn't really want to ditch it either so I figured maybe someone else would want to finish it.
This is the source data for a 10km sq map based a real world location in Jacksonville, Oregon US.
I am distributing this source data because I don't forsee myself completing this map. Anyone is granted to use(parts of)/mod it however they may wish and release it. All I demand is that I am credited for the source data AND THAT IT IS NOT USED IN ANY WAY OR FORM COMMERCIALLY.
Mark XIII has once again updated his HiFi Sound FX Mod over on the BI Forums! The mod changes most if not all of the default ArmA sounds. The latest version includes 3 different variants. For more info, always read through the included readme. Hifi 1.5 Ok, this is the best elements taken from the last release of hifi, reworked, to sound better and for the rest, brandspanking new sounds that i've worked long & hard to get them consistent with the other sounds for a complete combat package.
Hifi Warfare This came from an idea whilst playing on a friends server running the warfare gamemode. I decided to make some changes to 1.5 in order to make feel more infantry based. some of the changes I made where as follows: -Different (but consistent) sounds for each mode of fire, ie; semi/burst/auto for all smallarms with available firemodes. -Lots of time went into capturing R/L explosions & smallarms to make this as realistic & diverse sounding as possible whilst not forgetting this is a GAME. -Bullethits, Manhits, armourhits have also been changed to enhance the warfare gamemode. -Also included is a config which adds Combat ambience ontop of the usual ambient sound loops giving the feeling of distant combat (for low spec machines
Karaya1 released his XtraMod for ArmA v1.14 over at the BI forums.
All addons are signed now, package includes server bikey - I hope I got it right, was the first time I did that Anyways, now to the addon related changes:
They are mostly fine-tunings of the previous ones, the Vikhr missiles for example now have their real life maneuvrability and should show some (what) realistic snaking movements (no spiralling though). Weapons values have been adjusted, the AI should open fire with long ranged weapons (Hellfire, Mavs, Kh-29,...) earlier now. I've also implemented realistic reloadtimes, based on what I could find in publications, on websites, wiki,... for example:
Hi, I made a simple addon which creates cartridges that stay where they belong. This Addon creates automatically a cartridge of the right type for all ArmA weapons and the following Mods/Weaponpacks: -6thSense Mod/Weaponpack -RHS -RH Pistolpack/AK-Pack -HWM -PedagneMOD -RER_XM109 -ChechenyaMod -ADO Armes -Vilas' Weaponpack -Frenchpoint -Turkish Forces
Handgrenades will leave a pin on the ground. Grenadelaunchers will leave a 40mm cartridge.
All other "unsupported" firearms will throw out a 556x45mm cartridge.
gT.SWAT-guy has released his Delta Force addon on the BI forums. This addon comes up with US Delta Force SF operators in desert and woodland camouflage.
Floosy, member of the French Team [SAAF] has informed us and in this website of his progress for his SAAF Island.
About 50 % of the island is already done, job quickly advances! The name of the island is not chosen yet, the island has: - every type of ground (campaign, forest, city, desert) - 1 big island + 4 average - 1 big bridge - several airport
I simply call it "Aimdot". It is Version 1.0 and there are no known Problems.
I changed the Aimdot/Guncross/Weapondot(Whatever you call it) for all Aircrafts, Helos and Tanks/Vehicles(in Tanks/Vehicles only Maingun and in 3rdperson View). I changed the color and size for better visibility.
German and english Readme, Key and Signature included.
It is a large Desert Map Perfect for Air Missions and Night Scenarios It is in Beta Phase at the moment so don't expect another Sahrani.
It will also be released by me later on with the Lost Brothers Mod (I Think....) but i am granting you all permission to test this vast open Desert.
Added in v1.04 :
-Settlements -Oasis (WIP) -Small Town -2 Large Airfields (Not the Best) -Huge Forrests -More Detail -Much More! -ROADS (YAY) -Changed the Airfields to look more realistic -Added a few Easter Eggs -Changed Mask so more detail
pumpkin released a small addon on our forums. It allows the player to throw a satchel charge. For more info, please read through the included readme.
Hello, This is a very little addon which will allows you to throw satchel charges. It should work in singleplayer an multiplayer (with a little visual bug, not very important). I hope you'll like it.
Azrael000 from the Red Eyed Ravens Clan has updated his first ArmA addon. He modified the BIS M107 Sniper Rifle to become a Barrett XM109.
The addon is an Barrett XM109 25mm Sniper Rifle, that can be used with either AP or HE rounds. Extract this file to your ArmA\Addons Directory
Changes in v1.1 : 1. Improved Muzzle Velocity 2. Improved HE Power and Detonation radius 3. Added XM109 x1, AmmoAP x5, AmmoHE x5 to Special Weapons Box West 4. Added soldier clases: Heavy Sniper XM109, Assault Sniper M107, Officer Spotter M4SPR in Unit Class: Sniper Team
Sigma-6 has send us a standalone goodie to be used together with the latest Vehicles pack. This addon adds an Interstate 76 version of the 70 Plymouth AAR 'Cuda' to Armed Assault. For further details check out the included readme.txt.
Like the 'Picard Piranha' from Interstate '76, driven by 'Groove Champion', this interpretation of that iconic video game vehicle is based on a '70 Plymouth AAR 'Cuda. It's armed with a gatling gun and a FFAR rocket-pod, both forward-firing.
Thanks and greets go out to - Gnat - Colonel Klink - Parvus
Wipman released a small update for his M1911 A1 in the BIS Forum.
Hi, i've made a really small update, now the weapon it's signed to allow the players to use this M1911 A1 made for the CS by Iono & Wannabe in Multiplayer without problems.