Mandoble has released an updated version of his Mando Bombs and Mando Air Support Console on the OFPECweb site.
Changes in v1.51: - Now reconnaissance camera movement is independent of plane's banking and marked positions are broadcasted to any player of the same side as the reco plane. If you take control of reco camera while the plane is ingressing, the plane will hold position on destination until you turn its camera off. - Clash of Armadas mission included (MP 8 or SP). Seek and destroy the enemy carrier using cruise missile launchers, and many options available in the combat console of your fleet commander. Live in first person the fierce defense of your own carrier, SAMs and phalanx rounds everywhere. Mando Missile ArmA and Kaio's USS Nimitz addon required.
New items added for the console in v1.5: - Everything is now into mando_bombs folder - Call for evacuation: Select a destination and a chopper will aproach to the support position, land and wait for cargo, then it will proceed to the destination. You may also use this option over water, the chopper will descend to water level so "swimmers" will be able to board it and then be transported to anywhere else in the map. - Reconnaissance camera control. If a reco plane is in-flight, click RC ON button to take control of its camera. You may use the camera also to mark map positions. - Cruise missile manual guidance (requires Mando Missile). If a cruise missile is in-flight, click RC ON button to take manual control. - Cruise missile saturation attack (requires Mando Missile). The missile launcher will scan the target area and will fire against up to four target, 2 cruise missile in sequence per target. Option mainly designed to penetrate anti-missile protected areas. - mando_bombs.sqf updated, now the attack planes have less chances to lose the sight of the assigned target
The 2 download links to Mando set of scripts redirect to the OFPEC.com downloadserver, as Mandoble has asked newssites not to Mirror the files for now.
william1 has released a signed version of his standalone Flares countermeasure system addon on the BI Forums.
Franze kindly has given me permission to release a standalone addon that enables Flare countermeasures to all choppers and planes in the game.( all BIS choppers/planes - except Camels and DC3- and custom addons XEH compatibles, remember , if you are not XEH compatible, you are toasted, that's the motto). The flare system is extracted directly from Franze's great F-18 planes so it's all Franze's work. Extended eventhandlers by Solus and Killswitch is needed.
new 1.21 signed version : This version features full signed items. Key released in a Key folder for MP use.
Solomani from the Chain of Command Team has released a O/A-10A addon on the BI Forums.
This is an enhanced version of the BI A10. It is hoped that the A-10A CAS will enhance gameplay by providing direct support to ground units. Other improvements stem from the author's desire to increase realism and game immersion.
Features: A-10A CAS: 2 LAU-130/A 19 Round rocket lanucher (imported from AH-1Z) 10 Mk82 with Mk82 triple rail Ripple counts 1, 2, and 4 (.01 sec delay) OA-10A FAC: 4 LAU-131 7 Round FFAR - armed with WP smoke rockets Common launcher rails removed
Arremba_san_zorzo from the Pedagne Mod has informed us of the release of a fixed version of the Mod. Mark82101's mission pack has bee also fixed. Queen's Gambit is still required!
I have just released the pack and the missions fixed by me and MARK82101. The links are the same. Now Rebus EI weapons no needed in the missions too. I and my mate Rebus made weapons too similar and this can generate conflicts in the game.The bug fixed are: -Not function of M203 grenade launcher on the "Beretta SC 7090 M203 Acog" -During the releoad of a missions: message of error "ASZ_AR7090_RIFLE required" -Not properly function of "MP5A5". Now it's recalled "MP5A5 E.I."
HDlaeppli from the Switzerland Mod has released a SWM standalone Ghillie Sniper Addon Pack and replacement for Armed Assault on the BI Forums.
Ghillie Sniper`s for all Side`s (WEST, EAST, RACS) with div.colorized Ghillie-Suite`s, two new Battledress textures (us marpat and british camo) and custom facegroups.
The replacement.pbo replace the standard Snipers for all Side`s with a Ghillie Sniper model. u dont need, just put out or delete the replacement.pbo, replacement.pbo.bisign in the addon folder.
This addon is packed with 7-zip, a packer tool similar to Winrar. You can get it from HERE, but the files can also be extracted with Winrar.
Note : this 7z archive is including SWM_Public_key
Nicholas Bell has released an update of his very nice and original Schmalfelden Map on the BI Forums. Schmalfelden is a map based on actual terrain in Germany, this is a 5120 meters x 5120 meters map, not an island - no water around it.
Version 0.81 1. Desaturated greens on satellite map and eliminated some of the whitest farm fields. I believe these white fields are ripe oats. The tan/brown fields are wheat. 2. Toned down the brightness of the quarry and the gravel pit. 3. Decreased the number of trees by 25,000 in the 2 woods in the center of the map and large portions (but not all) of the forests in the northwest corner. I have experienced improved frame rate. I plan to continue to thin out the forests. 4. Modifications to road network. 5. Cleaned up some road intersections. I am aware of others than need work. 6. Added road reflector posts on some of the roads. Unfortunately they are backwards from the actual German posts. Not much I can do about this. 7. Corrected building heights which where above or below grade (ie "floating" or "sunk") Plus other miscellaneous corrections and improvements.
Yoma has again updated his Arma Addon Synchroniser and released it on the BI Forums.
**NEW Important Version**
-Server admins can add a line :hlp:http://www.mydomain.com/myhelpfile.html to modfolders.txt
This URL wil auto-open when selecting the server. This way server admins can link to their webpage, have a page open with extra info on the mods (required not required), or page with clan rules etc etc
-Added an extra setting so you can enable "Auto Download All" This setting will have the app automatically "Download All" on selecting a server
Again: UPDATE YOUR CURRENT VERSION, if server admins start using these features older version will crash on them
Today Mark XIII has updated his HiFi Sound FX Mod and informed us on our Forums! The mod changes most if not all of the default ArmA sounds.
V1.3.1 Fix/Update
-Optimised afew more files -Reworked A10/AV8/KA50/AH1Z/UH60/AH6 Engine sounds again (sorry about 1.3, guess I was rushing) -Remade A10/AV8 Burst Fire sounds, sounds now match amount off ammo used if burst fire is used..ie; A10=40 round half second burst, Av8=5 round burst. -Remade All high ROF samples and minugun samples (I'm now alot happier with them myself, check em out) -Reworked humvee, vulcan, m113, stryker and shilka engine sounds ( upped the pitch and the rpm's alittle hopefully better for you guys this time!) -Made volume adjustments to all smallarms reload sounds (bout 3db!) Theres bound to be afew things I've put in and missed out, just tried to follow what people had said so far across the forums....
paragraphic l released the first public version of Solus'sSLX Mod in the BIS Forums. This mod will give you a totaly new ArmA experience, as it changes almost everything in the game. For more information check out the readme in the archive.
Here it is; SLX Mod for ArmA the public release. This mod is made to enhance the gameplay, make the AI smarter, effects better and add's some new gameplay features as well. Solus has been working on this mod for over a year and before that he allready made some awesome stuff for OFP which is all used and enhanced for the release.
This mod is not made to enhance performance, but everything is as optimised as much as was possible.
This also is made for both SP as MP but is mostly tested in an SP or LAN environment and as was shown with the SLX_Vehicles release, there might be some errors in that area.
Though it's called the public release, you might stumble upon some errors.
To write down everything that's added or changed is not possible, it's just to much!
Frostman from the StargateGate Mod has announced a screenshots competition on their Forums.
The next version of the gates is ready for beta testing, so I've decided to open up a competition. Heres the rules, its a screenshot competition:
* You can enter as many images as you like and the screenshots have to be stargate related. * The top 5 users will receive the StarGate RC1 addon for testing (including StarGates, Rings, SG Units and SG UI). * Once one entry has been chosen all others from the user will be disregarded. * Sign your entries somehow (watermark, signature, etc)
The images must be posted on the stargateassault.net gallery which can be found here (you will be required to join the forums before you can upload). Heres a few links to help you:
SoldierIsNotHistory from the French OFrP Team has released a Hotfix for OFrP #1 release on the BI Forums.
A Fix is available to correct some troubles.
- Mission which does not use OFrP on dedicated server are running now - English translation of Object Pack is ok - Fix on M2 tripod - Fix on Eryx launcher - Some corrections
rygugu has updated his US M60A3 NATO addon on the BI Forums.
B-Design Studio US M60A3 for ArmA V1.0
NOTE: - The texture pass not found was corrected. - The value of ammunition was corrected. In a word, the power of the bullet has weakened. - The value of the armor was corrected. It made it from the version before to the weakness. - It was made to do for the TAG system the class name. - The suspension was made effective. - The position of the exhaust was changed.
Sander from the Lowlands Warrior project has released a L16A2 mortar for ArmA on the BI Forums.
The addon is a straightforward port from the original OFP addon. The L16A2 mortar can be found on side Independent, vehicle class LLW - Static. A simple demonstration mission that can be played in both MP and SP is included in the archive.
Cole.cz has released a fixed version of Ghillie snipers replacements for the standalone snipers addon by Mr Burns on the BI Forums and afterward, they have also released a Ghillie SF Marksman replacement addon. Me and Ryan_D (Aliens 4.0 addon author managed to fix the replacement (no more crazy models now!) The archive contains 2 pbo's - one replaces only US Snipers, the second one replaces US and SLA snipers Files are now also binarized and signed. Bikey included. .... Well if you ask me, it just feels right to have the Ghillie guy in Special Forces.
Jojimbo of the [Invasion 1944] mod has posted new screenshots of the progress they're making on their US and German units for the D-Day project. Seen here are the new German combat officer and US medic models.
More pictures of other units can be found on [their forums]
They're also looking for addonmakers, especially if they're good at making small arms (rifles, machine guns, SMGs etc.)