EMSI has released several new wip screenshots showing some vehicles of the Armed Forces of the Midland Coalition in ČSLA MOD.
Due to the lack of addons from Cold War era we decided to create our own fictitious army - AFMC (Armed Forces of the Midland Coalition), which is on the opponent's side (BLUFOR) for the ČSLA.
ARMA9W has released weeks ago his Su-34 Camo and Rearm addon on the arma.at.ua forums. This Addon adds the russian SU34 with changed equipment and two different camos to your ArmA2. Also the wings were complemented now with a red star.
BCA Cat Toaster has released an update of the the AAS - Advance and Secure Mission-Package V1.11 on BI forum.
As promised one week ago the separate pure AAS-Missions-Release featuring different Rulesets for Hosts with and without enabled AI is today. There´s also a new feature for Mission-Designers that allows to place Flags at different elevations now. We also made a Ruleset-Cleanup, this release Features a new "Default Ruleset" and two popular Community-Rulesets (Armacalypse and ArmA2.ru ).
Show changes:
These missions are new/updated in this release: - Armcalypse Now (Duala) - Battle for Zappado (Panthera) - Broken River (Panthera) - Coastal Roads (Panthera) - Dunes Reloaded (Panthera) - Jalovisko Disko (Namalsk) - Lake Ukane (Panthera) - Saint Pierre (Everon) - SnowEPass (Namalsk) - Strike@Lesce (Panthera) - Tara Bridge Sweep (Namalsk) - Town Rush (Panthera) - Village Run (Panthera)
Contents: - LittleBirds 2.2 by Cyborg11 - Panthera 2.61 by IceBreakr - Isla Duala 1.6 by IceBreakr - Community Base Addons 0.4.0 by Sickboy, Dr_Eyeball, killswitch - Namalsk 1.02 by Sumrak - Quesh Kibrul 2.0 by floosy - Everon 2.9b by SgtAce - More than 100 Missions
Other Changes: - New Feature using 3rd Person-View on vehicles only - New Feature makes it possible to use Aircraft-Carrier as Base or Objective - New AI-Features (Aircraft Collision Avoidance System and AI Throwing Smoke by Victor Farbau) - New Missions (more than 20) utilizing the Worlds Quesh Kibrul, Namalsk and Everon - New AAS-Server-Key will change in every new version to ensure consistency in MP-Environments - Several Bugfixes
RKSL-Rock from the RKSL Studios has released the long awaited RKSL Merlin HC3 BETA addon on the BI Forums.
OK, Its a little bit later than promised. Life rarely goes to plan and im no exception. So as promised here it is.
PLEASE Remember this is a BETA and is still a Work in Progress. The cockpit especially still has a long way to go but the basic functionality is there.
Make sure you read the README file as it explains some of the features and alarms. Active Key Features are:
* Auto/Manual Landing gear toggle * Cockpit Audio Warnings - aka Bitchin' Betty (can be switched off) * Fully Instrumented cockpit and warnings * Integrated Self Destruct script. to make vehicle respawning easier in Domination etc * Laser Designator in the Optical Turret. ... REQUIRED ADDONS While it is possible to use the addon without any of the core files it is strongly recommended that you use the lastest RKSL support files. RKSL Flare System v2.02 or higher RKSL Core v2.02 or higher
TeRp from BW Mod informed and send us a new version v1.6 of their mod.
Hey mates.
We've just released version 1.6 of our mod. The latest version includes most of our addons in desert camo, as well as some carefully chosen addons with ISAF markings. Also included is the SAR ("Search and Rescue") variant of the UH1D.
BWMod now requires the Extended Eventhandlers, also we've added ACE support. We will also release an additional config at a later date which will include ACE specific changes, e.g. the infantry loadouts.
Cheers BWMod
Version 1.6: - added map icons for Fuchs variants and Marder 1A5 - added XEH support (thx to Xeno) - added ACE support (thx to Xeno) - added soldiers in desert camo - added vehicles in desert camo - fixed: normal map on medic arm patch - removed LKW 5t wreck script
RobertHammer released two new screenshots of his work in progress M39 EMR & M4 with atacs camo, wich will be included in next release of the Mk18 Pack.
SaOk released an update version 2.4 of his Black Forest SP mission on the BI-Forums.
Changelog v2.4: -Much better performance -Added Body removal (Entities is kept under 80 until morning) -Ambient Civilian Module removed -All over 100 SQS-scripts converted to SQF -New custom hint font colors -Other tweaks & fixes
Features: -Overview/Briefing/Gear Choose -Voice acting/ambient sounds -Ability to call reinforcemets -Sleepy vision/folumetric fog/sleeping/snow/color filter -ACE2 compatible -Cutscenes -Optional (half hidden) targets that affect on later objective -Artillery/Healing/High Command-Modules -Many FSM/Other-scripts (campAI,spotlightAI,ambientCAR,scoutcarAI...) -Unlimited Savegames -About 1,5-4 hour playtime
VanhA has informed us about the release of his updated co16 Skooma sand lions v2.0 mission on the BI Forums.
Changes: *Removed F2 templates *Removed house patrol *Added [R3F] Logistics *Added patrol script *New taskmaster version *Waypoints fixed according new island version
Based on IceBreakr's Island Panthera. Set in the fictional desert nation of Asabana. It's country on the verge of civil war. terrorist groups the IRK and ARF have set aside their political differences to overthrow the Asabana government. Western troops have been sent to Asabana to deliver food, medical and clothing to the people in need. However, the IRK and ARF have viewed the arrvial of Western ships as an act of war. Lead a 4 man night time raid on IRK and ARF targets inside Asabana. Features: Intro Outro Music (not custom though) Playable as any member of a 4 man special ops unit Mission briefing with history of Asabana, the IRK and ARF (terrorist groups) 4 objectives (2 mandatory and 2 optional) Night time mission 2 factions to fight against