larsiano from Battlegroup-=XTRA=-has informed us about ArmA 2 mod Dutch Armed Forces v 0.4 for ArmA2:CO (CBA needed) release.
This modpack adds the the Dutch army and is made with addons made by members the BIS community for ArmA2: Combined Operations with their strickt permission. This is a compilation made by many authors that all own the rights of their own work.
Big thanks goos out to Konyo for his wonderfull MH47E & -=XTRA=-Gooz3 for his new F-16 texture! Please report any bugs on on of the topics!
0.40 (02-10-2013) -added: RNLAF First Dutch Falcon F-16 (by -=XTRA=-Gooz3) -added: RNLAF F35B (F-001) (by John"Feint"Hillebrand) -added: RNLAF CH-47F (D,892) -added: P-3 Orion V22 in two different colors -added: UH-1Y -added: M113 (MG: desert & woodland & camo) & M577 HQ -added: Landrover (Normal + Special) -added: Remington 870 Shotgun & MP59 (UZI) -added: SOC-R -updated: RNLAF F16 Tiger Team texture (Final) -updated: AMB leader faction config entry mixup & AMB voices now British -updated: Leopard now has tank crew
EMSI has informed us about the release of the updated CSLA Mod for Arma 2: Combined Operations, including SP campaign, codenamed '89.
Way to this "more or less" the last release for A2:CO was long and full of surprises. Along with the work on the other stunning addons, singleplayer and multiplayer missions, we were working on the largest campaign ever, for more than a year. When we look into our dev-log, we see there more than 1600 hours (without testing) spent on the editing of this mega-project.
When I look into the past, a lot of interesting things happened during this period. One of our team members build own villa, another team member completely destroyed his PC as his water cooling system leak a water into the case. Another one become married and three months ago, his wife born him a beautiful son. Unfortunately, we also lost one good and young friend which was a great fan of CSLA Mod from the old OFP times. Therefore, the campaign is dedicated to him. Rest in peace Ondrej.
But, back to the release ... Along with the campaign are in the updated Mod included also new vehicles and other features. Just to be short, I will point out on the soviet submarine Class OSCAR II, K-349 "Dnepr", which is our small flashback to the OFP times. As a bonus in this release you may also find two vehicles which are not from the Cold War Era. We added the "digital" MiG-29AS and (already retired) Mi-24V of Armed Forces of the Slovak Republic as a honor to our history - this year is 69. anniversary of Slovak national uprising during the WWII. And yes, we will probably add more equipment of this faction in the future (A3?) .. who knows
Now few words to the SP/MP missions ... As you probably saw in the past, some of the SP missions are locked by default. In this case, you need to play and finish other SP missions to enable this locked content. Note that many of the missions contains random elements or procedures, so they can be playable more than two times. And note that also some of the missions required also ACR DLC (can be also Lite), mainly due to "summer island". Operation Venkov is another unique piece in our large collection of playable content. This mission is originaly created as a large MP COOP, therefore you will find it's two (one for the ACR DLC) versions in the list of MP missions and also two modified versions are included in the list of SP missions. Note that in this case you are not able to use any respawn (in SP version), so it's recommended only to the hard-core players ... because "if you see the flash, it's already late"
And what you may expect from the campaign? As we announced before, campaign contains more than 60 missions(!) and is released as one large pack (not divided into any packages ... everybody knows ) The story and the background of a campaign reflects to some real events which were happened in the past. Note that we didn't want to follow the same background as was in old campaign for OFP (it's impossible of course), but we believe that we created another splendid piece. Player will go through the campaign with few different characters such is rifleman, paratrooper, pilot etc. and he will be faced to many decisions in various situations/missions. Then, according to these decisions, different advances through the mission (or through whole new missions) will follow. This means, that the campaign is not strictly linear - can be played for many times and as the situations in many missions are generated randomly, player has at least (put-your-number-here-according-your-skills) hours of playing time Campaign can be finished in three different endings which are more or less the same for each part of the story. This release of campaign is without any dubbing, but there is the plan to record it in the future. So, we are looking for any constructive feedback.
I hope, I don't miss on something in these "few" words ... ... hope, you will enjoy the campaign with all the new stuff in CSLA Mod!
Arremba San Zorzo has informed us about the PedagneMOD - Amphibious pack at 360° release.
Hi, after years of work, settings, configs, tons of bugs, falls and rises, now the first part of the "Progetto Flotta" it's released and we are proud to release it. Precisely is an upgrade of whole PedagneMOD, particularly dedicated to the amphibious operations at 360°, over and under the sea, over the land, thorugh the air. For more informations read the README file, it's very important to know the mod. The Readme file is an excel file where you will find also the class name and display name of the whole units of the MOD (around 700 units - we don't belive to this number so high). If you want to help us, when you found a bug, you can write it in BUGs column and re-send to us. Below links and images...enjoy (we hope)! Download all the files for a correct work of the mod.
Fer has informed us about F2 v2-7-2 Released (for CO) release.
From the ReadMe.txt file: 2-7-2 | 23 JUN 2013 Updated ORBAT Notes component (group names are now clickable and zoom map to group marker). Updated CO Folk ARPS JIP Reinforcement Options component (JIP group does not follow player). Updated CO Folk ARPS JIP Reinforcement Options component (JIP option more visible). Updated ACRE Support component (automatically splits frequencies per side). Updated ACRE Support component (added spectator chat). Fixed F2 Common Local Variables component (prevented double-counts of vehicle crew).
Download from: - http://www.ferstaberinde.com/f2/en/ (English version) (PLEASE DO NOT MIRROR)
Discuss at: - BI Forums (http://forums.bistudio.com/showthread.php?t=81694) - Folk ARPS Forums (http://www.ferstaberinde.com/folk/forum/viewforum.php?f=13)
Huge thanks to current contributors: Wolfenswan | Cam
Ota Vrtatko has informed us about the official reveal of Take On Mars. Bohemia Interactive prepares to go up, up, and away, into the stars, with Take On Mars, the new game in the Take On series.
Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars' distant past. “Explore the scarred face of another world. Journey through rocky terrain and sandy wastes, pushing your vehicles to the max in this new installment to the Take On series.” Featuring 3 main gameplay modes, explore the unforgiving Martian terrain:
Space Program - Explore Mars from the perspective of a science-driven Space Agency. Develop new technologies, vehicles and instruments to tackle the tasks ahead.
Scenarios - Head straight to the surface of Mars and complete individual missions centered around various Science Missions and objectives.
Editor - Create scenarios with complex missions, or just play around with whatever you wish in this limitless, free-form mode.
The most notable features in Take On Mars include:
Dynamic destruction system – Break off cameras, robotic arms, even individual struts and wheels, all affecting the way the vehicle handles. Economy – Send missions to Mars with the budget you have available, raised by completing missions and individual tasks.
Realistic Terrain – Explore the surface of Mars in locations based on actual satellite data from locations such as Victoria Crater.
Last, but certainly not least, Take On Mars will be heavily aimed at modability, allowing users to create and share their own custom content, including scenarios, vehicles, and locations. Everything in the game is modifiable.
"Explore the scarred face of another world. Journey through rocky terrain and sandy wastes, pushing your vehicles to the max in this new installment to the Take On series."
Snake Man from PMC has informed us about PMC Somalia v0.6 for ArmA 2 release. This mod is work in progress!
This is Somalia conflict mod featuring realistic Mogadishu terrain, 1993 era US Army Rangers, Delta Force, Navy SEALs, 160th SOAR pilots plus little birds, black hawks, ah1 cobra, hmmwv, 5 ton trucks and Somali militia / civilians.
Changes are too many to list, the whole mod has gone overhaul since previous public release, check changelog for details.
Hello Guys, This is the 1st Egyptian desert map in Arma II OA. It's a real Area of Saint Katherine with 10Km*10km. A lot of help and support from great people Like Jakerod, IceBreakr and Bushlurker made this map real. The map has 1 main town, 2 medium sized towns good for (CQB), 1 big monstry and 11 small villges.
I wanted to put some custom 3D models but my experince in configs is not that good so it's still V0.10 and with the incoming updates i think it'll be much more richer than now.
This is my 1st map I've learned alot in each step I took and still there is a long way to go and learn more.
Note from Old Bear : the map need also 2 addons from Icebreakr's Isla Duala, so this island is also needed for : - brg_Africa (latest version, not publicly released) - ibr_dtowns.
Murcielago has submitted us his new MP Mission for ArmA 2 called "CheckMate".
CheckMate missions are a new type of mission to show my new Arma creation, SWAP system.
SWAP system allows players to use the switch team member feature IN MULTIPLAYER MISSIONS! Basically this system allows you to swap from one unit to the other one but in addition I added some things...
When you use the SWAP system to change from unit A to B, unit A will carry on looking at the same direction and it will keep the same stance when you will take control of unit B.
SWAP system will keep the same looking direction for units inside turrets too and, aircrafts will keep the same altitude. For example you will be able to easily have a full control of an Apache helicopter. You will need only to swap to the pilot and move the helicopter to the desired location. Once you meet the enemy swap to the gunner and have fun!
Swap system is an universal solution as it works with infantry and vehicles in addition it adds a new huge number of possibilities to the game because with SWAP system you will be able to do things that you could not do before, for example, you can move your SWAP units as a SWAT team or, you can place AI units wherever you want (Taking cover behind a vehicle, looking through a window, inside a house facing the door...)
To complete the SWAP system I created the ChessMove system. This new system makes easy to move any unit/vehicle of your side. ChessMove system is a simple visual help that will move from individual soldiers to vehicles with two clicks on the map!
So I use these features a mission system where both players have exactly the same conditions and they need to fight to conquest an specific location. It looks like a chess match.
Players have same weapons and vehicles. Their uniforms are similar so I included a modified military symbols feature to help players (This option can be disable) to recognize ally units and vehicles. All vehicles will be shown on RADAR as red icons on both sides so no one has advantage as I pick the right sides and vehicles on purpose. Finally players have the same number and types of ally groups to help them to create different tactics.
In a CheckMate mission only the players make the difference.
Aidas2 has submitted us the release of his Arma2 mod "Arma 2: Lithuanian Armed Forces" on the BIS Forums for ArmA2: CO with ACR.
Arma 2: Lithuanian Armed Forces is a Arma 2 Combined Operations mod, unofficial DLC, focusing on portraying current day Lithuanian Armed Forces with as much authenticity as possible. Covering the vast majority of combat units working in Afghanistan and Lithuania with authentic camouflage, markings, vehicles and weapons.
Murcielago has submitted us his "Team Killer Lock System" tool for ArmA II.
The TKL system is a tiny solution that fix a big problem... team killers or people destroying vital gaming elements. TKL system is easy to use and in addition is an autonomous system, so it does not need a admin or votes.
TKL system punishes team killers by freezing their avatar (10sec, 90sec, 5min...) letting they know that they did something wrong but when they reach the maximum number of friendly kills their games will be locked automatically until the server restart or mission is changed.
Every 5min the list with all the game ID from team killers will be copied so everyone can has access to this information. This games ID can be introduced into the TKL system to ban automatically those users.
Now you do not need to waste your time to have any type of server protected from team killers.
Changelog: -Added Mission Observers component. -Changed default setting for Backpacks mission parameter to "off". -Changed Preplaced Game Logics component: synchronizing medic modules with every single unit is no longer required. -Changed ACRE Support component: 148s restricted to element leaders. -Changed Casualties Cap component to add more options (by side, by faction). -Fixed incorrect unit names in Takistani Locals platoon. -Fixed incorrect classnames for pilots and crew in CDF platoon. -Fixed F2 Common Local Variables so it no longer includes the F2_Precompile_East and F2_Precompile_West units used by the CO Folk ARPS Assign Gear Script component.
R0adki11 has released his ArmAII mod Nogovan Armed Forces Project version 1.2. ArmAII: CO required.
After releasing most of my addons individually, i have decided to group the released content together. As know i have enough to reflect all branches of the Nogovan Armed Forces.
This is the release topic for my Nogovan Armed Forces Project, this a continuation of my Nogovan Armed Forces Project from OFP. The aim of this Project is to create an Armed Forces that is representative of the Nogova Repuplic in a Modern World.
*The Nogovan Republic Consists of Nogova, Everon and Malden.
"Following the wars that ravaged the islands in the 1980′s, it was decided that the old militia system of weekend warriors with a minimum of training was insufficient to ensure the defence of the Nogovan Republic. Permanent armed forces based on universal conscription were therefore established, built around a core of former FIA guerilla’s and returned expatriate officers.
The modest resources of the islands of Nogova, Everon and Malden preclude massive investment into modern armaments, leading to an emphasis on acquiring smart soldiers rather than smart weaponry. Rigorous and extensive training programs have been developed to ensure that raw recruits are brought to a high professional standard with a variety of military skills. In joint exercises with Western militaries Nogovan draftees have outperformed the foreign regular counterparts on multiple occasions.
All soldiers must pass an extended basic training for a period of six months before entering advanced military training. Part of the soldiers are then enrolled in the combat arms, part in the supporting services. Due to the relatively long ininital training all forces have a firm background in basic infantry skills regardless of their subsequent specialisation.
The main part of recruits enter the light infantry which provides soldiers with training for operations in both alpine and desert conditions. Nogovan light infantry doctrine places a high value on dispersed and independent operations by platoon sized units against numerically superior or more heavily armed forces, mimicking the resistance tactics developed in the wars against the Soviets. Part of the troops are assigned to the armoured corps, which specialises in combined operations with tanks and armoured personnel carriers.
The Nogovan Light Horse endorses fast aggressive tactics to quickly disrupt airborne or amphibuous invasions before initial assault forces are able to establish a firm bridgehead. Its reliance on brute force contrasts with the more fluid tactics of the rest of the army.
After basic military training and the light infantry course the best and brightest of the recruits can volunteer for service with the airborne company, undergoing extensive advanced training imparting airborne and amphibuous infiltration techniques, demolitions skills and use of foreign weaponry and equipment. Endurance and initiative are highly stimulated in airborne candidates, a high number of which eventually enter non commissioned – and subaltern officer training courses at the Viktor Troska Military Institute."
Optional Extras to the Nogovan Armed Forces Project
Nogovan JAS39 - this has additional requirements which is why i left it as an optional download.
Prague, Czech Republic February 15th 2013 - Bohemia Interactive, the award-winning independent Czech development studio, is delighted to announce the release of Arma2: Complete Collection, finally available as one complete package fans new and old alike can experience all that Arma2 has to offer.
Perfect choice for all new DayZ devotees! All Arma 2 games and DLCs combined in a neat package for one great price - this is Arma 2: Complete Collection.
Everything you need for the DayZ Mod* and more. Built upon over 10 years’ experience, the collection thrusts gamers into the heart of the most realistic military combat simulation ever developed, featuring cutting edge technology and vast, detailed environments and authentically modeled units, weapons and vehicles. For one price you receive 6 campaigns and countless single player and multiplayer scenarios spread across hundreds of square kilometers of Chernarus and Takistan maps.
*DayZ Mod requires Arma 2 and Arma 2: Operation Arrowhead to run, plus Arma 2: Private Military Company to display all textures in the highest quality - all are included in Arma 2: Complete Collection
This collection contains all ArmII titles and DLCs:
-ArmA 2 -Operation Arrowhead -British Armed Forces -Private Military Company -Army of the Czech Republic
The Complete Collection costs 29,90 € and is available on the BIS Store
Yevgeni89 has submitted us new ArmA2 mod Forze Armate di Capraia that has been released on the BIS Forums by Sakai.
Forze Armate di Capraia - Armed Forces of Capraia, is my "version" of military for the map made called "Capraia" by the French dev-team "NGStudio", I was fascinated by the landscape, colors and the history of it so I thought, why not making army for it?, the island keeps its original story and location till 1796, in the history line Capraia was ruled by the Merchant Republic of Capraia and competed with fellow ally Venice, in the 1930 it has been occupied by the Nazi Germany and freed and given independence in 1945 by Britain and France and it became a Republic of Capraia, a small island with a military and oil... Please do understand this is not a official mod of any type to the original map, this is a personal mod im doing by myself because I feel like this beautiful map needs it inhabitants so I decided to change the history.
This mod is created on community member's views, not only mine, I enjoyed doing this mod and of course I keep on, thanks to this mod I have improved my skills, this is my first major and big mod I have created that gets released, Im happy that I have been working on it 24/7 and I hope you will enjoy it!