sbsmac has released an updated version 2.1 of his great ArmA2 FPS analyser on the BI-Forums.
ArmaFPSAnalyser is a tool that can show you the performance of your game based on some specially-instrumented mission files. In addition, the scripts are available to allow you to create your own benchmark missions. The screenshot below gives you an idea of the kind of information the tool provides - in this example performance across three different kinds of location (city, coast and forest) is being compared. (In this case you can see quite clearly that performance of the 1.05 patch is poorer in city locations than elsewhere.)
Recta DP informed the community on the BI Forums about preview which has been written on the German site krawall.de. So if you want to read it in English language, you can use Google Translate. With the preview you can see several in-game screenshots in gallery.
tpM informed us that the A.C.E. Mod is coming to ArmA 2! Public Beta release is planned for the week of 7 December!
A.C.E. Mod for ArmA 2, Official Announcement! It has been nearly 1 year, since the A.C.E. Advanced Combat Environment Mod, for ArmA 1, was released.
Since that release, we have been constantly working on our Mod, to improve it, expand it, and fix the things we could. In the meantime, ArmA 2 has been released for about 6 months, and our attention has been on the mod for ArmA 2, for at least that long.
Today we would like to announce our plans for a Public Release. As with ACE1, we have decided to start with a Public Beta Release, planned for the week of 7 December. We intend to keep updating our Mod on a daily basis in this Public Beta stage.
We do this to get as much feedback and bug reports as possible, as soon as possible, and provide everyone the latest code to test.
Then before the end of the year, we hope to deliver a few promised, finalized features, and fix immediate issues that are found.
CptArmA2 released a simple, yet effective tool called ArmA 2 Lancher on the BIS Forums. This little program eases your ArmA 2 startup and enables you to choose which Addon folder you'd like to fire up.
Feature list
* Start ArmA II with command line parameters, e.g. -nosplash or -winxp * Save choosen parameters etc. for next launch * Choose mods found in ArmA II directory (directories beginning with @) * Start ArmA II directly into multiplayer einvironment to host a game * Directly join a running multiplayer game * New or further command line parameters are supported * Tooltips with short descriptions * ArmA II Launcher can be minimized to tray * The ArmA II Launcher can be placed everywhere, arma2.exe can be located * Autostart with OS start * Check if ArmA II is already running to prevent several instances * Creation of desktop shortcut * Control process priority of arma2.exe * Start TrackIR automatically with ArmA II * Start FreeTrack automatically with ArmA II * Add additional mods without “@” in the beginning * Set the priority of the mods * ServerBrowser to enter IP and port
Dslyecxi has announced on the BI Forums the release of his ArmA2 Tactics, Techniques, and Procedures Guide. It's here! Over two years after the first TTP was published and juuuust in time for the Euro launch of A2, I bring you... TTP2! Whee!
telejunky informed us that bardosy the author of the hungarian article released on pcdome.hu informed our colleagues from Armaholic.com that 21 new screenshots of their preview are available.
The screenshots he first released with the preview were taken with low quality and after his readers asked he decided to make new better quality pictures. At the same time he told us he could not translate his preview into English as that was to difficult for him but instead he wanted to do something else of which we will report later.
Click here to view the screenshots :
Furthermore Roco informed the community on the BI Forums about a small teaser, released by the german Gamestar magazine. The full preview will be released on the weekend. You can view the Gamestar Teaser (with some more screenshots) HERE.
And last but not least the demonews.de website, also released a german preview of ArmA2 on their Homepage.
Maruk has posted some thoughts and infos about ArmA II development on the BI Forums and add 2 in-game new screenshots of ArmA II UH-1Y Venom for our enjoyment. ... it's already too late!
Maruk here - project lead of Flashpoint since 1998 (which we signed with Codemasters in September 2000 to finally bring you our Operation Flashpoint in June 2001) and now after years, with some more grey hair on my head, project lead of ArmA II.
We were quite silent in recent months and I guess that will not change much anytime soon - busy working on ArmA II to make it as good as we can. We know ArmA was often a rough experience, especially from the beginning but we worked as hard as we could to bring you what it is now: ArmA 1.14. ArmA II development is going well and it is in many aspects a similar experience to that of developing Flashpoint - and that's also the reason why we need a bit more time so ArmA II definitely will not be released this year in any territory. Hopefully, this time will not only help us to create a much better game but also will allow the ArmA community to produce some more great content for ArmA.
It's a very exciting and challenging time for us. Please wish us luck!
Attached are some brand new ArmA II screenshots for your reference (screen grabbed on my gold old rig: Core2Duo 6750 2.66 GHz + GF8800GT/512 + 2 GB RAM):
Bohemia Interactive is showing ArmA2 at INVEX Digitex, have a look at the program on Bohemia Interactive web site.
This year Bohemia Interactive will participate Game Life conference at Fairs of Information Technologies and Consumer Electronics INVEX - DIGITEX staged from 23 - 27 October 2007 at the Brno Exhibition Center.
Links to reviews had been post by Spook on the BI Forums, but ... they are all in Czech.
- you can command around 100 ai and send them to 1 target - better shader for dynamic lightning (Shader 3.0) - dynamic shadows, really real light - shooting with every weapon out of vehicles (not sure here) - better swimming, twice as much soldier movements (not sure)
than they talk alot about the advantages of DX10 and Shader 3.0 i guess, thinks like photorealistic texture, bump maping and how good it looks.
4 campaigns
- 1 linear (i guess they mean straight) - 1 free (RPG?) - 1 total free (take a side and go to war) - 1 Multyplayer campaign (a dream comes true here)
Than somethink about importing the 3D VBS Editor and demolitation of houses with and without interior, they got 1 house working so far. The nice view's on Chernarus, falling leaves in the forest, railway for trains with some trains but only for war feeling (not working). The author says the he can see the better AI handling cover and comunication in towns and on the field. About 10 GB files (several DVD disks) for ARMA 2 Converting for XBOX360 with autoaim till 12/2008.
and on the 3th interview i see following:
no dynamik destruction model like wished but somethink similar like shot a hole in a house and enter it, also possible for AI's. AI is gonna hide behind walls, pillows, trashcans, autos with surpressing fire and granates while flanking you somehow. animation for entering and leaving vehicles. numeric position in vehicles can be chosen by assigning ai to a vehicle like gunner instead of driver (without the menu 4 - 2 - 4), no animal (cow) hunting just a bunny because its possible to stream it in and let it disapear.
not only fight mission in the campaign, there are also missions like going to dring a beer after the shift, tee cooking with friends, going to search something for someone etc.
....
- DX10 - the grass is fat and low for better view, just better - fog looks more real - shadows, i did't understand that, so far the same as ARMA 1 - better smoke fx - better forest texture with fog on the ground etc. - beautiful object reflection if "ODLESKY" means reflection, dunno - Viewdistance stays the same as ARMA 1 as there isn't even a cpu to handle this.