TheSun has released an ACR weapon pack addon v0.5 on the BI Forums. This pack contains several models of weapons used by Czech army, be it special forces or regular infantry. A lot of the weapons are present in ArmA already, these just add more varability to them. I plan to add more in time.
R0adki11 has released updated Nogovan Light Infantry Soldiers Pack v1.2 and Nogovan Paratroopers Pack 1.3 addons as well as brand new Nogovan Backpacks v1.0 addon on the BI Forums. Nogovan Light Infantry Soldiers Pack v1.2 - added groups, tweaked the textures, also added the ability for Backpacks to work.
Nogovan Paratroopers Pack v1.3 - added backpacks this is an required addon, added groups
Robalo_AS has released an updated ASR AI addons v1.9 addon on the BI Forums.
1.9 | 03 AUG 2011 AI infantry can throw smoke when wounded for concealment. Can be disabled with asr_ai_sys_aiskill_throwsmoke = 0;
1.8 | 26 JUL 2011 AI rearming distance can be set in userconfig (asr_ai_sys_airearming_radius value in meters, default 50). Enabled rearming from another AI unit's backpack on the same side (was limited to same group). Getting primary ammo has better priority, should no longer change primary weapon if mags for it can be found. Rearming from own backpack is faster. AI skills revised. Recommended difficulty settings: between 0.5 and 1.0 for skill and 0.5 to 0.8 for precision.
1.7 | 12 JUL 2011 Dedicated servers will continually change the view distance based on the initial VD, time of day and fog conditions. Can be disabled in userconfig with asr_ai_sys_aiskill_serverdvd = 0; Cars removed from the list of units what were "helped" to hear gunshots. They're hardcore enough by default. Doubled accuracy for AI snipers (they were too inaccurate) and machine gunners (reduced ff due to extreme spread). Skills are now applied without delay, as soon as the units are initialized. Simplified soldier cost config, only 3 target importance levels. Improved AI rearming support for the CWR2 mod.
Absolution from 15thMEU has released a LPD-29: San Antonio Class v2.0 addon on the BI Forums.
Features: -Flight Deck capable of handling multiple helicopters/VTOLs -3 storage decks appropriate for vehicles and personnel -Flooded Well Deck for boats and amphibious vehicles
Description: I am a member of the 15thMEU(SOC) realism unit and I developed this addon to facilitate amphibious operations. For about a year this has been available to the 15thMEU as a private addon but I think it's time to share it with the community. This is my first addon effort and there will be a number of amateur quirks but through testing I have determined it to be sufficient for its intended purpose.
Xeno426 has released an updated TGW Vehicle Fixes v1.54 addon on the BI Forums.
This mod changes and adds to the way the new thermal imaging system is displayed and applied to vehicles in ArmA2 Combined Operations. The majority of ground vehicles have had their thermal sights tweaked in the following manner: gunners have a green thermal scope, and commanders have a red/orange scope (excepts in Russian vehicles, where the commander has the normal black/white scope). The Ka-52, Mi-24v & P, UH-1Y, BMP-3, BTR-90, T-90, AH-1Z, M2A2, Stryker variants, HMMWV CROWS variants ...
Changelog 1.54 Added different optics for zoomed-in Ka-52.
Meatball0311 has informed us about updated F/A-18 Super Hornet 1.2 release on the BI Forums.
FIXED mar_2MAW_V1.2
FIXED mar_pilot.. no longer running into invisible walls on Nimitz deck REMOVED extra gear up and gear down actions FIXED Pilot View centered for all units FIXED Pilot RTM file so pilot is not situated nicely in cockpit
ProwlerWolf has released a I44: Battle of the Bulge Island on the BI Forums.Arma 2 needed.
I present, Battle of the Bulge. An island designed for ArmA 2 and for the Invasion:1944 WW2 mod.V1.0
Overview It's got trenches! Need I say more?
The sleepy town of Bastogne is sure to give you the chills as it is overlooked by a menacing hill littered with trenches and foxholes that have been meticulously prepared in the biting cold. There is no telling what carnage is about to be unleashed.
Features
- 1km² - 2m high resolution terrain - Snow textured trees - Custom satellite image - An island intro - Custom ground textures - Custom footstep/movement sounds - Custom ambient sounds - ....Trenches!
It's a light and easy to use revive script. After beeing shot down, the player can be revive by an other player or respawn to base/mobile respawn. * All unit can revive * Once revived the player is still hurt, full healing by a medic is needed * Draging unconcious body allowed * Can get 0, 1 ou 2 mobile respawn * Weapons saved * Can configure respawn area (base) * Can configure number of lifes * Can configure waiting timer before Base spawn allowance
JDog has released an updated USS Nimitz for ArmA II v 0.85 addon on the BI Forums.
Version 0.85 Changelog -
- Fixed: Distance no longer displays in middle of screen when on or looking at the carrier (thanks to ANZACSAS Steve for help with this) - Fixed: IFLOLS action menu item now properly disappears after being used - Fixed: You can no longer see the silhouette of the staircase inside the superstructure from outside of the island (thanks to [APS]Gnat for help with this) - Improved: Scripts for IFLOLS and Arresting systems have been downsized and made more efficient, arrests should now be much more reliable in multiplayer - Added: Players must now make use of a “Lower Tailhook†option to enable their plane to be arrested on the deck, and must then “Raise Tailhook†to detach from the cables. The Lower Tailhook action menu item will appear at the same time the “IFLOLS†item does when on a proper approach for landing (See Section 4C: IFLOLS and Arrested Landings) - Added: Control panels on flight deck and inside hangar bay walls to allow for remote operation of elevators. - Added: CVN-68 sailors with various/appropriate shirt colors
nes4day has released an updated F-22A Raptor v0.5.0 Beta addon on the BI Forums.
Changelog v0.5.0 - [fixed] Wheels did not roll when taking off - [fixed] Forward landing gear retracted in the wrong direction - [changed] replaced white M-61 crosshair with new one - [fixed] JDAM position inside weapon bay was wrong - [tweak] handling and performance changes
Please note that there will be no updates for this addon in a while unless there are significant issues with this release. However, feel free to drop me a PM if you have any inquiries regarding this addon. And please post any bugs/issues in the comment section but please check the known issue before posting.
Changelog - trees on roads on the west track cut down, - building placements tweaked, - missing roads terminator added, - some wood fences edited, or added.
Meatball0311 has released a F/A-18 Super Hornet addon on the BI Forums. GLT Missilebox and GLT RAW needed.
This is basically a port of Franze F/A-18. I have done some changes to it and by no means is it 100% (more or less 95%) completed. I am releasing this early because I cannot give my total attention to working on it, so I thought it would be better to let the public enjoy what I have so far and update it as we go.
There are no major issues, except an error when you crash...so dont crash
I am hoping to give you as much information as possible so you will be able to operate it successfully. But you will have to do some experimenting yourself to get acquainted with the controls.
Mondkalb has released his Moonfield Base Testing Grounds on the BI Forums. The terrain needed MBG_Celle_Objects (Included in MBG_Celle) and MBG_Buildings_3.
Here is one of the promised maps that will accompany the release of my latest Building Pack, MBG_Buildings_3.
This map is called "Moonfield Base Testing Grounds", and it is not a showcase Island for any addon or whatsoever. Originally this island was spawned by the idea that it would probably be cool to have TopGear's test track/airport in Arma2. So I went on and did it and thought while I am at it, I might as well try some new techniques in creating satmaps. And I am very pleased with the result. Then the project grew and grew. It was developed simultaneously along MBG_Buildings_3, though it only features a portion of the pack, simply because the area didn't need to have supermarkets, living estates and that sort of infrastructure.
Finally this island served more purposes than being the host for TG's track. It got around to feature some water basins with varying depths, a range of slopes with inclines from 10% to 100%, two fallout shelters that directly withstand several MK82s for safely testing the latest relase of the missile box on some caravans. The airfield itself features two runways, one out of commission and another one with a length of 3500 metres (excluding jet blast areas). The runway is fully lit and I tried my best to create an airport that would meet up to the ICAO's specifications. So be prepared to get your flightgear working at night. Also there is a firing range with no targets on it (so you can do your own scripty wonders on it). As a small gimmick the firing range has range marks in 25 metre intervals, and the big 27-09 Runway has rangemarks in 50m intervals. For if you need to test your M107 1337 haxxor skillz. (All range markers are visible in the editor as black lines) In addition, there is a huge offroad track called "Offroad Course of Death". It is a really rough course (No smoothed roads) to see how good a vehicle is off the road. I advise to take the course with no less than the BAF Landrover... In general the map is divided into two Areas. Approximately half of the map is flat and leveled at 7.00007 metres. The other half of the map features extensive mountainious regions for your personal hiking and hunting experience.
All in all this is probably a terrain best suitable for clan's bootcamps and flight schools. Or the occasional test of a newly released addon. That's the reason why I am releasing this. That and the TG Track.