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 WLD from Project RACS has released the long awaited Project RACS addons for ArmA2 on the BI Forums
Well it is finally here. The culmination of many hours, weeks, months, and yes years of work. This has been a long time coming and i appreciate you fans who have dilligently stuck with me thru all the time and pain.
This release is pretty much still beta because i am always working and trying to learn new things for improving the units. Now i have the order of battle complete and in a state i feel comfortable releasing to the public. Again this stuff is not perfect. What it does give you is a complete independant faction.
I cannot say thank you enough times to the community members of the SPAFF teamspeak and the task force lion forums. Thier efforts in helping me have improved my product immensly.
Special thank yous go out to: RKSL-Rock who i am constantly bugging and asking for things Sekra Thank you for hosting my files and your feedback. Thanks for the scripts as well buddy. Ballistic09 thanks for the hard work in testing. Darkhorse Thanks for setting up and runing TFL.
All the rest of the members of the Task Force Lion testing forum.
Please read the readme and respect it. Alot of people have been kind enough to donate materieals, models, textures and time tot he mod. i am very greatful to them and i want thier efforts to be known.
News submitted by FiedelC.
Source : The Game Wardens |
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 PacUK from Invasion 1944 Mod has informed us about Invasion 44 v2.51 release on the BI Forums. There are 2 releases in fact, one is the full Invasion 1944 2.51 mod, and the other being an Invasion 1944 patch from 2.5 to 2.51 only.
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Franze has released a Su-17M4 and Su-22M4 "FITTER-K" v 0.1 alpha addon for ARMA2:CO on the BI Forums.
This release is relatively limited; I haven't found the time to convert all of the supporting addons from ArmA1, although some folks have offered help with doing that. I'll convert and release those as time goes on, but for now this initial release contains only the Su-17/22 and the two low-detail supporting aircraft, MiG-23MLD and An-12. I've included some basic missions in the package to at least give a feel for things; lacking a large enough map however, things are limited.
Not much in terms of functionality has changed from the ArmA1 version; the Su-17/22M4 manual still applies except for the supporting units.
So far there are many issues and bugs associated with it, enough that trying to condense them into a 'known issues' list here would take more time than I have. The big ones regard the cockpit and the damage model which have both been significant issues. The gunsight for example is not corrected for head motion and ergo the sight modes are highly inaccurate. Despite these issues, it works and can be used to blow your enemies to their component atoms.
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konyo has informed us about A320 & A320 v1.2 release on the BI Forums.
This new v1.2 Release of the A319 & A320 fixes many little small niggles & also adds some new sounds. Massive thanks to ANZACSAS Steve because without him, there would be no v1.2 release Thanks buddy.
Version 1.2 Changelog Added: Quite a few cfg entries that were not present to make the a319 more unique from Base Class Plane. Added: BIS contermeasures and radar warning system. Added: 2/ and 4rnd mags so wep/mag combo's can be used with the a319 weps/mags Fixed: Armour values and added damageresistance values. Fixed: Destruction model lock up (added class planewreck cfg entries) Fixed: Units entires. Fixed: Viewpilot adjusted. Fixed: Required Addons entries. Fixed: Boat and para boat scripts. (empty vehicles are needed in mission to not cause lag). Fixed: Model cfg error(class defualt not defined). Fixed: Wheel turning speeds and direction. Front small whell turns faster. Big rear wheels turn slower. Fixed: 50% Fixed ECM Radar Jammer script. This an error stopping the ai from being created and/or moving them into driver. Adjusted: Flight model to suit and added lift values based around c130 values. Adjusted: Ammo and weps to suit longrange attacks.(thrust/time) Removed: Custom Countermeaseure scripts. Removed: Cfg entrys that werent needed.
Source : konyo's website |
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W0lle released an updated version v1.03 of his Elephant Island on the BI Forums.
I fixed a few smaller issues on that little map:
• Streetlights now fall over when destroyed • Removed plants and trees from buildings • Glowing part from the powerline poles removed • Minor fixes I can't remember
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Shezan74 informed the community on the BI Forums that he has released a new version v1.2 of his Fallujah map
v1.2 • Fixed support for ArmA2 Vanilla (no OA) • Fixed (hopefully) the problem with Fallujah bridge (bridge hopping) • Changed the format of map grid (now with 4 digits) • Added support for ambient civilians (Takistan) (ALICE MODULE) • Fixed runway headings textures • Updated config to provide better coordinates with GPS and ACE DAGR • Some other small enhancements
Source : Armaholic |
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granQ from Swedish Forces Pack has released a new version v1.3 of their modification on the BI Forums.
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Icewindo has released an unfinished Post Apocalypse Units addons on the BI Forums. This addon needs Combined Ops (ArmA2&OA)
So, here's my take on post-apocalyptic units. These guys can be found under independent -> Post APC - Commoners -> Units. Groups can be found under Ice - Post Acalypse.
They were loosely inspired by the Terminator Salvation resistance and my own imagination.
UPDATE 11.05.11:
I stopped working on this project for some time when I couldn't get the vehicles to work properly, which dropped by motivation pretty much back then.
This may have been partially influenced by the fact that there was no ArmA2 vehicle sample model released in 2 years which would have aided in adding working damage rvmats/wheels.
...
I've also added a link to the latest binarized version including the vehicles and new characters. Note you'll encounter error messages, errors etc. as this (was) a WIP version.
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Someguywho has released an Afghan National Army addon on the BI Forums.
I'm sure over people are doing this. And probably better too but here is my contribution to it all.
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W0lle has released his Elephant Island on the BI Forums.
Welcome to Elephant Island! A sunny place somewhere in the Pacific Ocean, or the Carribean, or wherever you want it to be. Only sparsely populated, it features two military camps and an airfield as well as several radio installations which makes it an interesting strategic object for several countries nearby. ... Background I started this project about two years ago after I got my hands on the VBS2 Developer Tools. Unfortunately I suck at graphics, so I was never able to create the required textures for it. In the first version it had an ugly all green Grass Texture all over the place. But hey, I had my first terrain working! A collaboration with David 'Seventh' Lagettie who had the same Idea back then unfortunately never became reality so at some point I forgot about the whole thing and it went to depths of my drives and collected dust.
Edit 06-05-2011 : Elephant Island Patch 1.02 release.
Elephant Island Patch 1.02, replace the old files with the ones from the archive.
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someguywho has released a hotfix for Israel Defence Force v1.1 addon on the BI Forums.
Israel Defence Force v1.1 This is a re-tex of the BIS stuff to tide you over till the Lost Brothers team release their stuff Hot fix : That should be the weapons fixed. I'm not sure if I released the changes to the soldiers weapons so here they are again plus groups, a flag and a marker for the editor. .... This one has the new .bisign files in it
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 W0lle from the Cold War Rearmed Mod has informed us about updated Desert, Kolgujev, Winter Kolgujev CWR2 islands releases.
Changes/Fixes:
Desert Island Removed the buildings and vegetation objects
Kolgujev Fixed the included SP missions Added another SP mission
Winter Kolgujev Using the same objects as Kolgujev now Removed the wrong ambient animals (Bees, Mosquitos etc)
All islands are now using v2 serverkeys. Using them all in one Mod folder should cause no problems anymore either though I recommend to run Winter Kolgujev as a seperate Mod.
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[ADO] Old Bear has released updated version of [ADO] Tropica, Vostok and Vostok Winter islands on our Forums
[ADO] Tropica v0.82 Changelog : - Config enhancement, - Main airfields enhancements, AI friendly now, - Added "Villa" to Tropicaville heights. The needed Tropica_objets is still WIP, the config has been enhanced but is still unfinished.
[ADO] Vostok & Vostok Winter v 0.94 beta : - Updated config thanks to kju - AI friendly Vostok airfield.
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 Snake Man has informed us about Vietnam: The Experience v1.3.10 mod release.
Some new stuff; floating objects fixes, real shotgun config added, new SEAL and SOG soldier models + textures. Download available so far from gameupdates.org torrent
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FuzzySquirrel released a 1989 Jeep Wrangler on the BI Forums.
This model may be used for your pleasure and as a guide to learn from. I tried to highlight the important parts in the config.
Hopefully this will help inspire and teach new developers.
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