Red_153D recently released his Blackhawk Pack in the BIS Forums. Also Myke posted in the same thread, that he has also released a UH-60 Medevac addon on the Armaholic Forums. You can download both addons below.
Red's Blackhawk pack :
Hi. I've created some new Blackhawks for ArmA: MH-60L and UH-60 Medevac. They can be found under 'RED Vehicles' (BLUFOR) in editor or spawned via script using these classnames: RED_MH60L and RED_UH60MED.
Myke's Blackhawk Pack :
Ok, here's my first "real" addon. It contains a UH60 Medevac and a UH60 Cargolifter. Both models are altered BIS original models, also textures. Note that the actual state is not final as some features aren't implemeted yet.
This addons provides a comprehensive set of Western style Mercenary/Special Ops units in 7 camouflage types that are ideal for use in team vs team games or with the Warfare game type.
New with version 1.01: - Fixed goggle transparency bug. - Units come equipped with a variety of headwear including field caps, bandanas (Thanks to ObmaR & Rellikki), boonie hats, helmets and berets. - Added Independent (side = TGuerrila) units in all 7 variants. These were added by request as many people E-Mailed me wanting to use these units as the Mercs in the popular 'Quarantine' custom mission
snake22000 has informed us of the release of a patch to upgrade XAM 1.5 to XAM 1.5:01 on the XAM Forums. As it's not a full version, XAM 1.5 is needed. Read the Installation.pdf included in the archive !
XAM 1.5:01 changelog
- Fixed: The thermal vision is no longer active when a player get out of a vehicle or when the player die and respawn - Fixed: Error "'burst/' is not a class ('displayName' accessed)" fixed - Fixed: Error "Picture \xam_wea\bondminmagazinepicture.paa not found" fixed - Fixed: Zoom problem fixed - Fixed: Bug with the black screen when the player get hurt depending of the hour of the day fixed - Fixed: XAM mine now have a picture - Fixed: Back of the cockpit and wings now visible in internal view of the F-16 - Fixed: The F-16 can't damage themself anymore with a missile shot - Fixed: Desert Eagle modele is now visible - Fixed: Desert Eagle and it's ammo now have a picture - Fixed: The music of the XAM radio don't stop by itself anymore - Fixed: Bug of the invisible Russian pilot depending of the distance now corrected - Fixed: Smoke screen of the tank are now really functionnal for blocking the IA view
- Improved: Less performance degradation over time - Improved: T-90 textures improved - Improved: F-16 textures improved - Improved: T-90 are a little faster
- New: Musical radio available in the Hind - New: FLIR System available in the Hind - New: T-90 have now a description for the armory
STALKERGB has informed us of the release of a British Royal Marine Commandos addon on our forums.
Details: Ok well this addon conatins two different sets of Royal Marine Commandos, one lot wearing a desert/temperate DPM mix as the RMC did in afghanistan around 2003, they are also wearing the old style body armour as Osprey wasn't available at the time. The second lot of RMC are desinged to be an up to date version wearing Osprey body armour and desert DPM. Hope you enjoy!
Spooner has released a v0.2.0 of his SPON Recognise set of scripts/addon on the OFPEC Forums.
Anyone playing the game properly will have friend (& foe) tags off since they are very gamey, however, there needs to be some way to recognise your comrades without telepathy!
Allows players who have friendly tags turned off to manually recognise their allies (infantry, corpses and vehicle crews) when they are very close.
Requires that the SPON Core be installed in the mission (v0.5.0 or higher). Both SPON Recognise and SPON Core are available in two versions: One is a client-side addon and the other is mission-script-based, which does not require any addons to be installed on client or server. Both require ArmA 1.09 or higher.
I.M.G. has released a BIS reworked factory building on the BI Forums.
Nothing to special, but perhaps of variation from most other releases. No real animational innovation here, with this I ran with the maze concept, with the addition of factory ambience it does I feel make for a unique playing environment. This effect can be turned off on the second floor @ one of the control panels if one finds the on/off prompt. I should also mention the two hidden areas, I’ll leave them for you to discover.
I have packed and signed the r2 archive and it is now available from our download section. Thank you for your wonderful sound mod Mark we will continue to support your future projects.
This release: T72 & M1A1 engine sounds have been remade, no 'track' sound mixed in, just a good soild engine. Helicopter engines have been volume tweaked, uh-60 in particular, hope its better!. Added 2 different rockets hits per type to all configs, ie; Hydra, 57mm & 80mm. Remade incoming loops for rockets/missiles, now they all have their own sound and its based on a 'proper' loop system this time round. Worked some of the bugs out of the config and added missing entries to warfare & warfareACE (nothing to do with the ACE addon that is coming out).
-the "hind" from rambo (puma + rocket pods) [Work In Progress] -AA BDRM[Work In Progress] -M1A1 with gatling [Work In Progress] -C-130 [Work In Progress] -challenger II [Work In Progress] -M113 [Work In Progress] -MI-17 -Uh-60 -Ah-6/mh-6 -M1A1 -jeeps [BETA 0.1] -UH60 repair/medic/fuel/munitions -B1B LANCER -TU-160 BLACKJACK -Hawkeye/awacs -Mi-26 -Super Frelon -Kc-10
OTHERS :
-object : coastal defense [Work In Progress] -object : SAM position [Work In Progress] -object : Nuke missil silo -island [Work In Progress] -campain [Work In Progress] -units [BETA 0.2]
Miles Teg from the Lost Brothers Mod released their Isaac and Ishmael Mod aka LoBo Addon Pack #3 in the BIS Forums. For a full log of the included addons either read the readme or click here.
Finally we are releasing out long awaited LoBo Addon Pack #3
Included sides abnd weapon categories : - IDF (Infantry, aircraft, armour, cars, crew served weapons) - Hezbollah (Infantry, cars, crew served weapons) - Hamas (Infantry)
Red_153D released version 1.2 of his unofficial Red's Fix patch in the BIS Forums.
Thanks to all for reporting bugs! Here's the newest release - Red's Fix v1.2
Number of models fixed: 109 (37 new)
Changelog::
Changelog 1.2 :
AIR VEHICLES: - changed one texture and rvmat in all Littlebird models - optimized UH60 and UH60MG interior LODs - redefined 'damageHide' selection in UH60, Mi17, A10 and both Harriers - interior shadows are not visible at AH-1Z and SU-34 gunner's seat anymore - added missing 'cerveny pozicni blik' and 'zeleni pozicni blik' points in UH60.p3d (Memory LOD) - added 'podsvit pristroju' selection in AH-1Z (MFD displays are now lit up when it's dark and engine is turned on) - fixed problems with artificial horizon in KA50 and Mi17 - added muzzle flash in A10.p3d
LAND VEHICLES: - added missing 'View - Gunner' LOD in uaz_granade.p3d - corrected position of 'osavolantkon' and 'osavolantzac' selections in all Hilux models - corrected Memory LOD and LandContact LOD points in a few models - added wheels axis points in a few models - changed glass rvmat in 5t_repair.p3d (View - Cargo) - redefined 'damageHide' selection in HMMWVmk19.p3d - redefined some selections in all M113 and M163 P3Ds - redefined 'podsvit pristroju' selection in all Strykers - redefined 'damageVez' in BMP2.p3d (LOD 15.000) - reworked Stryker and BRDM2 interiors - gunner's hatch now works in M1A1 Abrams - animated ammo belts in all tanks - added teambar icons for Police UAZ and M113 Ambulance (RACS)
WEAPONS: - changed SPR and M24 optics - changed muzzle flash in all m16a4, M24 and M4_SPR P3Ds - MP5A5 now uses pistol muzzle flash - added missing rvmat in M4_GL_Acog.p3d - fixed some problems with rocket launchers - added trigger and feedtray cover animations (experimental, doesn't work for all weapons yet) - disable/enable tracers option now works for M240 and PK (including those installed in vehicles) - all ammo boxes now use proper P3Ds
ADDITIONAL FIXES: - added config for unused M24 (Desert camo) model (classname: M24_CAMO) - Police UAZ, M113 Ambulance (RACS) and M24 (Desert) display names are now translated into all languages - USMC units and RACS T72 display names are now translated into all languages - minor translation fixes
Number of models fixed: 109 (37 new)
M24 (Desert) can be found in Special US Ammo Crate.
zGuba & Badger343rd, have released their edited version of BTR 80 (& 90 for Badger343rd) by granQ.
@zGuba : BTW I have finally tested my last BTR-80 release and found out that the gunner was affected by StrykerBase outGunnerMayFire = 0 xD Fixed useless gunner bug introduced in v2.03. probably the last one, next time I'll try to take look at Badger's...
@Badger343rd : Ok,here the latest dev release on the BTR pack.I couldn't figure out how the damage modeling was done So I'll leave it for someone else or if and when I learn how to do it proper ,I'll update it.Snoops has put the weapon system on them(btr-90) so they really kick ass in a fight.I loaded them down with kit so they also have a weakspot...they're practically blind in the rearend for human players because the "stuff" is in the way.I think its a feature myself to balance the BTR-90 fire power.The BTR-90 has ATGM,ASG-17,CANNON,and MG.It can hold its own in fight if it needs too.Thanks snoops for the fun factor.
3D: - Various transparent Textures - One cannot see the target apart from the eyepiece - The turban of the Arab soldier is less better made that At. The top is too high on the face. - The gun of the HK21 is a little too short (compared to true the model) - M203 on Famas F1 with textures too metallized. - To change the icon of ammunition 5.56. - Spas 12 pas de time of recharging. - Face perso does not go. Additional Weapon: Famas F1 Aimpoint (Model of (A)). Scripting: - Retreat of the weapon
Maddmatt has released a new version 1.1 of his ArmA Effects in the BIS Forums.
New in 1.1: - Sparks toned down again - Modified impact effects - smoke reduced and changed blood impact again - Missile/rocket smoke trail modified, shorter with fewer, larger particles - less performance impact now - Some minor tweaks
Probably the last update. Hopefully there are no more real issues :)