Waterhiro has submited to Armed Assault.info his Japanese Ground Self Defence Force TKX (Type10) ver 3.0 addon.
Japanese Ground Self Defence Force Type 10 MBT Ver 3.0 By waterhiro. For ArmA2 and OA-Combine Operations Converted by waterhiro. This is tested in Ver 1.08 ArmA2 and Combine Operations You can find this addon in JGSDF_BLUFOR
V3.0 Changes Some bugs fixed Commander optic is Changed Original TKX's engine and mission sound Added.
If you want a MBT's Kneekling( The Front,The Backward..),, Just selet kneeling mod.. then, push the whill mouse bouton :-) please Enjoy.
[GLT]Myke has released an updated Missilebox v3.2 on the BI Forums.
Changelog 3.0 -> 3.1:
[added] Autopilot added to GPS/INS MFD ("EBL A/P") [added] KAB-500SE GPS/INS guided bomb (equivalent to GBU-53 JDAM) [added] Su-34 and Su-39 with 4 KAB-500SE GPS/INS guided bombs [fixed] Kh-22, Kh-31 and Kh-15 weren't able to lock on GPS/INS (fix for Gnat's Tu-22M3) [improved] Kh-22 proxy has now folded bottomwing [fixed] raised lock range for included A-10 and AV-8B [fixed] AV-8B, Su-39 and Su-34 were missing countermeasures [improved] AGM-154 JSOW was too fast [included] GBU-43/B MOAB included into Missilebox [added] applied GPS/INS guidance system to C-130 (GBU-43/B needs to be loaded first) [fixed] GBU-24 fly had no texture (thx to da12thMonkey for reporting) [fixed] GBU-24 proxy was not positioned correctly in model space [fixed] "You cannot play/edit this mission..." error reappeared, fixed now (hopefully)
version 3.2 of the Missilebox:
[added] GBU-39 SDB (for F-22A) [tweaked] added countermeasure code to config (thx to Mankyle) [tweaked] bombs tweaked for AI use (mainly Gnat's Tu22M3)
Gnat has released a Tu22M3 Backfire bomber Beta 2 for ArmA2/OA addon on the BI Forums.
Beta 2 - Original by Footmunch ! - Uses XEH (CBA Extended Event Handlers) - Uses latest version of Mykes Missilebox addon - GPS/INS bombing or strike possible - 2 seater, pilot, gunner - 2 colour schemes - Customisable roundels, 3 nationalities. - Multi source textures into merged format - AI have significantly improved strike/evasion skills - Damage model and Textures - Countermeasures - Unarmed universal version available - Includes demo SP mission
Günter Severloh has released his A2WarMod v1.3 on the BI Forums. An A2WarMod Patch v 1.3 is also released if you have A2WarMod already and Patched to v 1.2. An v1.3 ACE Compatible Full version has been also released.
A2WarMod is a Compilation Mod of 126 addons & mods that aims to add, fix, enhance, alter many effects, and gameplay aspects of Arma2. This is the Full version which includes patches v 1.2, and Patch v 1.3 with all fixes applied from previous versions.
Full Version Features v 1.3 * UI (user interface) change, the gamy indicators have been removed * Realistic Audio-visual awareness inside vehicles, and Armor * Weapon control -(hit where you shoot!) * Realistic bullet, rocket ballistics, & rates of fire for small arms. * fix for the simulation of bullets and missiles firing from the correct places on BIS vehicles. * AI Upgrade * Dynamic Sound Echo System * AH-64D systems, which includes: IHADSS, MFD & TADS system * AI Spotting, engagement distances, hearing, and radar upgraded * Dynamic sound & Extended voices - AI will shout curses at the enemy, tell you when they're reloading, throwing a grenade, engaging, when they're hurt, fleeing or when they've scored a big kill! and say things based on the situation. * Ability to Attach a Satchel to Vehicles, & Armor * Functional Iron Sight for M136 and RPG * Fighter Planes easier to fly * zoom for all weapons without telescopic sight, includes mounted/static mgs * New explosions for grenades, bombs, missiles, and general effects * Upgraded grenadier -(enables all grenadier Bluefor units to have a realistic loadouts) * functional sights for Under-slung Grenade Launcher * Modified grenades and grenade-launchers to increase carrying capacity. * Added options to the player's action menu to spawn ladders * Non-blinding sun * Landscape textures more organic, coast lines have now more sandy beaches, * correct land texture for islands that have only the seafloor texture * Fire and smoke upgraded * increased dust effects for all bullet hitimpacts, sparks and embers, ammo sparks explosion, * Increased dust on bombs and artillery impacts * Fireteam HUD that Provide situational awareness on where your fireteam members are and what their orientation is. .... and many more!
johncage has released an updated Chechen War Russians units addon on the BI Forums. Combined Operation and Vilas' east weapons are needed.
Hello, a new version of the mod is released. The deformed fur collar has been replaced with a much higher quality one. There's also more variations in uniform patterns and equipment, along with unit types. The classnames have been specified to avoid conflict and i've created a biskey for multiplayer.
Requires Combined Operation and Vilas' east weapons.
nes4day has released a F-22A Raptor v 0.1 beta addon on the BI Forums.
This is a port of Scar's F-22 for ArmA 1. Which I have made some modification to in order to make the plane more usable.
V0.1 (Initial release) -All changes are compared to the orginal release for ArmA 1 -Improved Handling (Still needs work) -Change AV8B sound to BIS F-35 sound
Grey Wolf from JgBtl533 has informed us about BW Compilation Mod release on our Forums.
Jägerbataillon 533 is one of Germany's largest ArmA2 squads with a history going back to Operation Flashpoint. We play both COOP and PvP and have been hosting multi player events for the community.
As a German squad we enjoy playing with German units and vehicles. We are very grateful for the excellent work of the BW-Mod team and we regret that they have decided to discontinue their project. We decided to add some content to the mod which we felt was missing from the original. We mainly used the work of other talented modding groups who kindly granted us their permission to write new configs and change the textures. Obviously these models are not 100 % authentic but we hope that you find this compilation useful and that you enjoy it as much as we do.
Content:
* Unit: Helicopter Pilot * Unit: jet Pilot * Vehicle: MARS (woodland / desert) * Vehicle: M113 Sanitätsfahrzeug [Armoured Medical Evacuation Vehicle] (woodland / desert / winter) * Aircraft: CH-53gs * Aircraft: Eurocopter Tiger * Aircraft: C160 Transall * Static: MG3 Erdkampflafette [tripod] * Static: MILAN Features:
* BW-Mod compatibility with OA / CO - except correct FLIR imaging of BW-Mod content * Retextured Eurofighter 2000 - requires the "RKSL EF2000" addon * The BW-Mod MAN truck can be used with or without its repair capacity * FLIR imaging for gunner and commander of BW-Mod Leopard 2 * FLIR imaging for gunner and commander of BW-Mod Marder with MILAN * Fastroping and loadmaster possible in the CH-53 * New sounds for the CH-53 * if used with ACE2: Medical supplies are present in M113, SAR helicopter and field hospital
Changes/Additions: New Winter units by Schnapsdrosel with OA backpack compatibility XM177/XMS by MaxPower M60 machine gun by gms, thanks RobertHammer Flag pack added, thanks to gromov Weapons using default A2 recoils
EMSI from the CSLA Team has released aCzechoslovak Peoples Army (CSLA) Modification for Arma 2: Combined Operations on the BI Forums.
Features : - 3 new factions CSLA, AFMC and FIA (they will be extended in all upcoming patches) - a lot of own detailed models which are fully compatible with OA (for example support of TI materials) - detailed specification of all units from riflemen, through assistants, to ammo assistants - advanced setting of penetration and armour of all vehicles (different thickness of armor) - possibility of texture changing using CFG on all vehicles - all hand guns and weapons on vehicles has the option for setting of zeroing - all static infantry weapons can be unmounted and moved to another position - advanced system of backpacks - ammo, canister, repair and medical backpacks - creating of trenches for units and vehicles - AI can disassemble magazine 250x 7,62x54R to five magazines 50x 7,62x54R - all new intro animations for all official islands
Waterhiro has submited to Armed Assault.info his XK2 Korean 4th generation MBT addon.
K2 Black Panther is a South Korean main battle tank that will replace the M48A5K Patton tanks and complement the K1 series of main battle tanks currently fielded by the Republic of Korea. Full-scale mass-production is currently under way.
The K2 Black Panther features state-of-the-art technology and is certified as the world's most expensive tank by Guinness World Records, costing over $8.5 million per unit.
If you want a MBT's Kneekling(The Left, The Right, The Front,The Backward..),, Just selet kneeling mod.. then, push the whill mouse bouton :-)
Andrei has informed the community about Gulf War Mod v1.0 release by the Lost Brothers Mod on the BI forums.
Infantry : -Iraqi Republican Guard units in both green and camouflage uniforms (Saddam Era), Special Republican Guard in desert cammo uniform, Saddam Fedayeen Mitilia in black uniforms, and Iraqi Air Force pilot - SANG (Saudi Arabian National Guard) units, Saudi Special Forces, armor crew, and Regular Infantry. Qatari regular infantry, armor crew, and commandos. - USMC 1st Div and US Army 1st Cav Infantry - USMC infantry, Force Recon, armored crew, and ANGLICO units US Army infantry, armored crew, and Special Forces.
tpw has released an updated Dynamic View Distance (DVD) v 1.02 addon on the BI Forums.
Here's a very simple dynamic viewdistance addon which does a few useful things: What it does: 1 - It dynamically and smoothly adjusts viewdistance according to your framerate. 2 - It prevents the framerate from dropping and staying too low in areas of scenic complexity or lots of AI. 3 - It stabilises the framerate so that there are less noticeable FPS changes. 4 - It increases the viewdistance when using scopes/binoculars. How it works: The addon launches a background process to monitor the average FPS over a user specified time period (eg 10 seconds). This is then compared to the average from the previous 10 seconds, and if the FPS has decreased then the viewdistance is dropped accordingly. Conversely, if the FPS increases, the viewdistance is increased. It's set up so that it won't cause large oscillations in viewdistance/framerate.
DVD also checks if you are using a scope or binocs and increases the viewdistance to simulate being able to see further and with more detail than with the naked eye.
DVD works on the assumption that in areas of high scenic complexity such as the middle of Zargabad or in a dense forest, you won't really notice that the view distance has been dropped. Similarly, if there are a lot of enemy AI trying to smoke you, you're probably more interested in getting a smooth bead on them than in admiring distant scenery. Another assumption is that increasing viewdistance when looking down a scoped weapon doesn't actually negatively affect FPS most of the time.
You'll notice the viewdistance changing if you look for it, just like you'll notice lod switching or clutter popping in if you look for them too. After a while you simply stop noticing.