Q has released another updated for the OFP ArmA Conversion project, this addon will let you play most plain OFP CWC missions in ArmA - with no or little modification in the mission file. From now on the Mod will be updated using Yoma's Addon Synchroniser. In order to find out how to use this usefull tool, click here.
Please update OAC via YomaTools. Updates of today:
- PowerGREP regex configs updated. - PMC Fury campaign updated to fix a couple of script errors. - Finally all BI MP missions have working messages/hints in the mission (scoring etc). - Fixed: defined respawnWeapons and respawnMagazines arrays for all new infantry classes.
Pauliesss has again updated his Desert Bradley addon and released 1.04 version on our Forums.
Update 1.04: Changes by modEmMaik(thnx): - working hit-sections - changed the optics to optika_stryker_gunner (I did not include the TOW-optics, because also other games like BF2 use the M2 Stryker optic for a Bradley) - working hatches for driver, commander and gunner - added flag proxy (for CTF) - reworked driver cargo proxy (ability to look though the front windows) - removed the tracers defintions, uses BI AP and HE tracers (should make it easier to adapt any tracer addon's) For tracer addons: Bradley uses "VILP_300Rnd_25mm_BRAD_AP" and "VILP_300Rnd_25mm_BRAD_HE" amunition. Add those to the 3'rd party tracer definitions Changes by zGuba(thnx): - weaponry & config: now Bradley will use 3rd party tracers and BIS TOWs, also has more realistic Bushmaster cannon - revised most of the displayNames to be in line with other ArmA units and weapons - custom vehicle icon in team bar - cfgPatches - now AP rounds (based on 25mm_HE as I used it before) uses correct impact effects and vilp_jeep cfgpatch is corrected too.
HeinBloed released another addon that changes the behavior of missiles. This time are the Hellfires.
-Auto lock on on vehicles (IRLock) deaktivated. There are two fire modes for the Hellfire: 1. Manual control by the gunner. 2. Laser-Seeker for lock on on Laser Designator targets. Activation via action menue. Usable as gunner and pilot. - Reduced missile smoke. - Clear gunner Optic. - Higher zoom for gunner Optic.
You can see the addon in action in this youtube video.
This map is 1024x1024 in Visitor 3, It is a fictional map based in Afghanistan.
It includes: - 1 Airbase - 1 Large Town - 5 Small Derelict Tows - Large Road Network - Power Station - Working ILS - No Names on Map....Yet! - Many Little Easter Eggs!! - No Lag after testing or during
HeinBloed released another usefull addon in the BIS Forums. This time he released an addon that improves the TOW and AT5 weapons. - Unlimited manual control range for TOW and AT5 missiles (no more 1500m Crazy-TOW-Bug). - Reduced missile smoke. - Clear Optik for all TOW and AT5 weapons. - Higher zoom for gunner Optics. - On our server every T72 is equipped with AT5s. Therefore this Addon works also with AT5s on T72s.
Salvatore_Lee asked me to rerelease these mercenary units I made some time ago. The female mercs that are also included, are just placeholders for some new ones I'm working on...
Mandoble has released an updated version of his Mando Bombs and Mando Air Support Console on OFPEC.com
New 1.57 version available: - Reco camera now shows vehicles with engines on detected in front of the reco airplane, so now you can perform accurate night reco and attack missions. - SHIFT + rightclick over the camera changes the reco plane destination, now you can guide your reco plane all around the map. - New globals available, now you can setup initial ingress dir and maximum mission altitude up to 1000m. - Bombs script modified to be accurate even attacking as high as 1000m AGL. - Demo mission mando_bombs_armedrec.Sara modified, now your armed reco mission is by night (example video of armed night reconnaissance). - Some minor fixes and additions to the help file. - Some bugs fixed (Mateck, thanks for the feedback).
DK||SES|| released his Canadian Forces pack over at the BIS Forums. Well basicly I needed these for both Arma and VBS2, so with some help from here and there I managed to put this together. I know that there will be some errors, but right now im just gonna release it as it is. It's only the weapons that have some ST error and some texture/SMDI errors but that might be updated on a later version. If it gets there... anyways there are 6-7 infantry in both woodland and desert, with new C7a1, C7a2 and C8s.
HeinBloed has released his updated GDTModSatchel addon on the BI Forums. This little addon allows you to attach satchel charges inside a vehicle. Multiplayer compatible & useful for mission makers, especially for SF missions!
Changelog 1.01 =========================== All crew (except tank crew) will be killed on the explosion.
o3oDeath has updated his Real artillery 2 addon in final stage in the BI Forums.
Change log: Fixed bug; eventhandlers were double stacking on the registration fire mode. Removed Timed delay rounds. Removed all un-needed config files for ammo and magazines. Both guns run on the same configs. 2 ammo classes and 14 magazine classes. 1.Integrated fire control scripts into the addon. No outside scripting needed for the fire control center. Each gun has a fire control computer to plot it's own target data. New user Interface integrating gun settings and fire control together Changed reload time to 6 rounds per minute. The actual fire rate of the L119 / M119 Included public key
Salvatore_Lee asked me to rerelease these mercenary units I made some time ago. The female mercs that are also included, are just placeholders for some new ones I'm working on...
Did you ever wonder how paradise looks like in Armed Assault? The answer is OFman'sUhaho Island. After several weeks of development it has finally been released in the BIS Forums.
Description: OFM Uhao is an island with tropical ambient and atmosphere. Terrain elevation is based on real Oahu island in Hawaian area.
Notes: -Sometimes AI has problems with pathfinding on roads. I recommend put more waypoints for AI if it's possible. -If you want order AI to land on the airfield you should use secondary landing place (which is the same airfield as first one but with different parameters). Use <_plane landAt 1> command.
Q has released his first demo version of the OFP ArmA Conversion project, this addon let you play most plain OFP CWC missions in ArmA - with no or little modification in the mission file.
It features also:
- The excellent ULOTC campaign by Ben Morgan playable in ArmA. - OFP CWC and Resistance SP missions by BI and codemasters playable in ArmA. - OFP and Resistance music and SoundFX files.
Of course, in order to play these missions you need the A.C.E CWC Island Pack (v Beta 3) featuring Everon, Malden, Kolgujev and Nogova.
If you experience a slower download speed compared to other addons, or a link unavailable, it is because we are not allowed to mirror the file on our servers yet.