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Tankist001 has released a Russian Naval Infantry addon on the BI Forums.
I'd like to present you my first addon. It is a retekstur of original soldiers from ArmA 2.It requies the presence of ArmA 2 Combined Operations the latest version.
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Rocket from USEC has released an USEC BELL 206B - civilian helicopter - addon on the BI Forums.
Current Version: - 1.0, 23 January 2011
Requirements: - Standard ArmA2 OA/CO install
Includes: - Bell 206B (4 colour scheme variants):
* United States Coast Guard * White (Default) * White/Grey * Dragonfly
Credits: - Jen Galbraith for base of the USCG repaint - Patrick Machabert for the base of the Dragonfly repaint - The many, many people who have helped with testing, screenshoting from MSFS, and much else. Thank you all. - Soul_Assassin for his tireless work with 3ds Max tools!
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granQ has released a Swedish Forces Pack for ACE addon on the BI Forums.
Many people have asked us to make SFP for ACE but we don’t however we do listen on our fans so we put this lite version out (80 mb download only) and contains the basic rifle, machinegun, soldiers and a vehicle. All you need for some great coop missions. Right now we won’t promise to make any of the other vehicles avalible for ACE but if you as fans make great coop, we will of course feel forced to provide you with more.
Classnames are provided in the readme file and some links worth checking out.
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ArmAIIholic has released an updated World In Conflict Tool for ArmAII and OA v 5.4a on the BI Forums.
Version 5.4a -- 19 January 2011 -- fixed core files sandbox_exe.sqf and capture.sqf; now rEXECVM calls all start with [nil,nil,rEXECVM, etc. -- fixes tested and working on Dedi [by TeilX] -- added hintC to Debug Demo mission
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albertors has released an updated SR5 Tactical IED Detection and Remote Det script, by Reezo on the BI Forums.
Description: This script allows a unit or vehicle to detect BAF and PMC IEDs as well as explosive stashes.
Purpouse: - Enhance the EOD department - Specialize Engineer roles - Increase the fun in Ordnance Disposal
Features: - Custom images and sounds - Fully modular for easy installation - Works on units and vehicles - Works globally so IEDs detected are globally broadcasted for full MP compatibility - IED position is reported in map once detected, but it's not always 100% spot-on (the instrument approximates the position) - Works with multiple IEDs but can report only one IED at the time, so you'll get different IED positions and you'll have to carefully think and plan the situation - IED position gets re-calculated at each scan, with different approximation, this means you can wait a number of scans to pinpoint the actual position based on 3 or more approximations - Detection range is affected by speed: units and vehicles should move slowly to allow maximum detection range - Depending on the instrument skill you can remotely detonate the IED if the tool finds out the right disruptive wavelenght. Once found, you can trigger it as an action via the scroll-wheel. - Random "fake IED" detection, meaning the tool MIGHT notify an anomaly that is NOT an IED. Fake anomalies get verified after some time and you receive a "clear" message stating the anomaly was not consistent - Remote detonation safety: if you're in "danger close" it won't go off - Remote detonation does not work when you are standing too far from the IED (simulating wave energy dispersion caused by distance) - Manual defuse: Using your tool you must inject some code into the IED trigger mechanism to defuse it. Click at the right time, when the sum of the "readings" numbers is a multiple of 3. If you click at the wrong time, the bomb will arm itself and explode in some seconds, so RUN AWAY!! - Scary regular beepings to help you find bombs in dense areas - Armed bombs start beeping increasingly faster until they explode
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johncage has released an updated Chechen War Russians units addon on the BI Forums.
hi, this is the newest version of the addon. It now requires Combined operations because of the backpack system, weapons and other assets from OA. Units are located under Opfor>Russian Army:
Many of the shadow bugs have been ironed out and the UV and weighing are much better. This release also includes vest and pack textures/materials donated by Colonel Stagler. This is still considered a test version, please feel free to report bugs and offer suggestions. Thanks.
ps. i know there were some requests such as period chest rigs, unfortunately that requires an understanding of oxygen 2/texture creation that i don't currently have. sorry.
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waterhiro has submited the UN Korea's Dongmyung unit in Lebanon and Korea Army's new pattern units on our news site.
This unit's camo is new ROK-Army patten. and Korea's Dongmyung unit in Lebanon. This is tested in Ver 1.56 ArmA2-OA. Weapon CLASS NAME:K2 MAGAZINE NAME:K2mag please Enjoy.
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Rocket from USEC Forces has released a USEC Aoraki/Mount Cook Island v0.1 Alpha on the BI Forums.
This initial release only includes a small scale map (20km x 20km) of the Aoraki region, with snow/rock/ice only. It includes no buildings, vegetation, or anything. Future releases will include the expanded version with the real world vegetation and object details.
Source : arma2base.de |
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ArmAIIholic has released an updated World In Conflict Tool for ArmAII and OA v 5-4 on the BI Forums.
Immerse yourself into the world of non-scripted battlefields. After creating just several bases the whole island will be covered with battles. If you immerse yourself deeper you can create sandbox-(Red Dead Redemption or GTA4)-style like world. The WICT: World in Conflict Tool is ArmAII tool for infinitely creating dynamic battlefronts and ultimate free roaming experience with "Ultimate spawning tutorial" and powered by F2 framework.
v5.4 -- 16 January 2011 -- added new function swap_me.sqf to sandbox template and also provided example mission Ultimate spawning named after the new version of Ultimate spawning tutorial -- changed behavior of air (both air.FSM)
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IceBreakr has informed us about updated Lingor - v1.1 release on his his website. * added new Mariana Island just NE of Maruko * fixed rain and water sounds to be much lower * sounds are now local to Lingor only, not present on other islands * clutter config is now compatible with other islands * fixed final location of the riddle * fixed the island height near Calamar (trees in the water bug) * fixed the icon in the island selector menu (national flag) * fixed bush position clipping through wall in Maruko * fixed some plants near Tucos (tnx Lightspeed_aust) * added GAL, ARL & Venator flags (tnx W0lle for flag texture help) * removed tall grass from a building in Central South part * changed army checkpoint map marker colors to black not to confuse players with objective markers * optimized file sizes
Important note(!): this version uses new bisign key files, so make sure you don't have duplicates (*lingor10.bisign) or you won't be able to join signed dedicated servers! Tip: You can delete duplicate bisign keys even when game is running and try rejoining then.
Source : IceBreakr |
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mikebart has released an updated Mana Island NZ on the BI Forums.
This is really a showcase island for "mikebart's Vegetation" and "mikebart's Rock's", no buildings or any other BIS objects (except sky and ocean and roads of course)
That said, I'd still be interested in seeing what sort of missions people make for it even though it resembles a golf course rather than a theatre of war .
The roads were all placed using Homer Johnstons "Road Painter Tool". All the trees were placed by hand, but i used the fantastic 'World Tools' by shezan74 to place the tussock and the rocks. I plan to build on to the island more and more as i gradually create more objects, possibly even buildings later down the track.
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johncage has released his Chechen War Russians units addons on the BI Forums.
Hi, this is a small unit addon representing Russian Army soldiers circa 1995. I'm releasing this for alpha/beta testing and feedback. Thanks.
Edit : updated version released
someone notified me that this didn't work on arma 2 standalone so I uploaded a new version
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Sabre has released his Tan M14 DMR and M14 Aimpoint addon on the BI Forums.
A small addon that add's Tan painted versions of the two M14's seen above.
I've had the DMR version of these laying around since not long after ArmA2 came out, it was just something I wanted to use and figured I may aswell throw them out. Thankfully RavenDK was willing to do up the config.
The scratches and stuff may not be the most realistic in places but it gets the job done I think Let me know if there is any glaring shit bits I've overlooked though, which is likely
 *Units in the pic are TF86 SEAL's*
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Old Bear has informed us about Yapal v1.0 release on our Forums.
Here is a new small map for PvP or TvT purpose. It's a CO terrain ...5 km x5 km with a town in the middle with a lot of industrial areas along a East/West railways track and a North/South road, military bases in the North and in the South and 4 villages in the terrain "corners".
Changelog from previous v0.2 - Added missing road endings, - Modified roads placement and slope, - Modified walls , - Modified pipelines crossings. - Removed misplaced walls and bushes, - Added Intro.
Have some fun playing the Benny's WarfareV2_066LiteCO Gutm@sher ported on Yapal !
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 Loick from the MAF Mod has informed us about MAF2Ext release on our Forums.
It is time for us to get the release of our pack MAF2Ext : Extension to mod for Hexagon for ArmA 2 ! This mod contains vehicles, planes, helicopters not present in the mod Hexagon for now ... These addons are of course those of our mod MAF in ArmA1 and have been reviewed and optimized for ARMA2! Of course, you can imagine, the quality does not excel the Hexagon, but you'll have the pleasure of driving or flying long-awaited in some devices ... until the Hexagon Group will release their own addons!
This mod has been completely made compatible with version 2.1 of Hexagon and therefore requires their units, weapons and data of the latter v2.1 !
We take this message to thank Ikar for allowing us so many things these past months!
This mod contains: - Mirage F1 (3 aircraft) - Gazelle Canon, Hot et Mistral (Europe and desert camo) - TRM2000 sheeted and not sheeted (desert camo and Europe) - TRM2000 Repairs, Fuel, Ammunition (Europe and desert camo) - TRM10000 Container (4 versions, with or without camo, Fuel and Repair) - TRM10000 Hydrolic Arm (without container) - AMX10P - Cagiva (europe and desert camo) - NH90 (two versions: navy, europe) - Login-Script flashlight at night - Loading screen Fr (Hexagon / MAF) - 3 containers (green, camo, medical) - Walls (4 versions) - Barbed Wire (2 versions)
Edit : MAF2Ext HOTFIX
This HOTFIX contains the following changes: - Fixed driver for gazelles Deserts - Fixed the shadows for gazelles - Fixed the name of the canon 30mm to 20mm - Correction of errors on textures and rvmats of TRM10000 Container - Correction of errors on textures and rvmats of Containers (Misc) - Added an icon Container for the Containers (Misc) - Fixed animation caterpillars AMX10P - Fix driver that moved along the turret of the AMX10P! - Fixed the missing hatch above the driver in the AMX10P
Team Studio MAF apologizes for any inconvenience and will be more vigilant in the future ...
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