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zGuba has released a v1.14F2 update for his Compact Fix Pack for ArmA on the BI Forums. Here is also as .pbo, a ZGB_Collisions demo mission. Requires ArmA 1.14 and Extended EventHandlers. v1.14F2 - thanks to i0n0s, Q and GDT Team! - ZGB_Collisions: slightly improved MP code, still far from ideal but at least does work sometimes. PublicVariableEventHandler functionality not implemented yet. - ZGB_Pontoons: fixed typo in function - ZGB_Seatbelts: fixed stringtable and improved function conditions - ZGB_VLD: fixed config typo (void exclusion)
Things I need some help with: - MP tests - I own only one computer capable of running ArmA on it and only one copy of ArmA. - Kamov's rotor blade model. I cut it out from BIS Ka-50 p3d without any deeper work, resulting in arma.rpt errors. - Reports and suggestions.
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Nicholas Bell has release an update -1.1- for his Schmalfelden Extra Heavy Vegetation Map on the BI Forums.
The misplaced stray buildings found by Legislator have been removed. XHV version only updated to v1.1.
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Miles Teg has released an USMC AAVP7A1 addon on the BI Forums, fixed and converted from an original model by Dave8. This addon included 2 versions : one is 1980's era original version, the second is today version with EAAK appliqué armor. Both are capable of carrying 24 infantrymen and are armed with a Browning M2 .50 caliber machine gun as well as the Mk-19 40mm automatic grenade launcher.
This is a basic conversion of an old model that was never released in OFP mainly because Dave8 of Operation Code Blue ran out of time to work on it due to real life obligations. The model was given to a bunch of people to do something with it, but I got tired of waiting years (literally) for someone to finish it up so I decided to try my hand at making it work in ArmA. Fortunately, I think overall I've been successful. This is just a beta but it should be relatively bug free aside for some minor issues and the lack of a detailed cargo interior.
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Hamis has released his first Sound Mod in the BIS Forums.
Hi there.This is my sound mod which i hope works.I can't test it myself because i have replaced these sounds permanently without mod.It covers most assault rifles and all sniper rifles and 5t truck,ural,bmp,m113,vulcan,zsu and T72 for engine sounds.Hope you like them.
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Red_153D informed us that he has updated his custom patch for Arma 1.14 in the BIS forums.
Hi! I'm pleased to release my unofficial patch for ArmA 1.14. As you can see in the changelog below, I've mainly focused on fixing bugs in P3D files. I'm not planning to release any newer versions of this patch, unless there are some serious bugs to fix.
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Vilas has released a new beta version of his Alien addon on our forums
The addon includes :
- weapons : M41, VP70, M42, M56 look a like - vehicles: M577 APC
News submitted by raphael.
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The Mapfact Team has released awesome infos and WIP screenshots about their "Mammoth Project" on Mapfact.net .
"3D-Editor" by Silola:
Silola began his work on his new project called "3D-Editor" once the DAC 2.0 had been released. The development on this project is far advanced and the first beta tests have shown a good ability to control, accompanied by a huge level of "fun at work". But this Editor has nothing to do with a 3D-Missions-Editor as some of you guys might think now. It's rather a special way of object placement and that's the way the Editor has been made for.
Features: * Projectwork possible alone or also with some partners * Unlimited amount of projects can be created and loaded * Projects can be saved at any time * Each project can be exported to a SQF-Script or a Visitor-Script * Easy Camera-Steering (only with the mouse) * Brush-Functions "Create" (Single/Path), "Delete" and "Select" * Random-Functions (Direction, PosX, PosY, Height, Distance, Object type) * Replace-Function * Options can be saved * a lot more.
Editorupgrade by Lester
Silola is already supported by Lester who is currently working on a new EditorUpgrade. This Upgrade won't only be enlarged with all Queens Gambit objects, furthermore many objects, i.e. all street objects have been adjusted to the 3DE Format to ensure a optimized handling. The objects will be named more accurate and a huge number of icons will be replaced by new ones as well. Furthermore ArmA will be adjusted much more through new or edited Objects like
* new signs * new rocks, walls and a bridge * new and modified streets and sidewalks * new plants * some repaired BIS objects * one small Building-Kit of diverse objects * static palettes and barrels * new lamps * object selection with a beach and water theme * no annoying icons will be displayed on the mission map * let us see what comes else ...
"3DE - Island" by Sgt.Ace & MCPXXL:
Finally there is Sgt.Ace, currently working under high pressure on a new “empty†Island, which shall serve as a kind of construction site, so it'll represent the basic version of our prototype Island.
Features : * high resolution satellite texture * new ground textures * new clutter objects * 2 surrounding islands
MCPXXL is a part of the team as well, so for example, he placed the whole road network with 3D Editor. He's also the first person who has to be contacted on for testing of the Editor functions. It's our target to configure the whole "empty" prototype Island with the 3D-Editor. We can do this in a kind of a Multiplayer session, because the Editor enables us to work in real-time like a normal Multiplayer game.
We've created a video for you to enable you watching the 3D Editor in action. This video is totally free of any comments but very interesting. Additionally here is a PDF-file with a short procedural method of project work with the 3DE. Have fun while watching! Your Mapfact-Team
Read much more and have a look at more screenshots on the Mapfact web site.
News submitted by raphael.
Source : Mapfact.net |
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Pauliesss has again updated his Desert Bradley addon and released 1.03 version on the BI Forums.
Version: v1.03 released 1.7. 2008 -models by vilas -textures by G_H_Play_AKA_BOSS, Pauliesss, Miles Teg and modEmMaik -sounds by OFP Combat Team
Features: - M2 and M2A2 version - M2A2 with explosive reactive armour (ERA) - desert camo
Update 1.03: - no more crashing to desktop due to bad texture size (thnx to modEmMaik) - real working dampers (thnx to modEmMaik) - updated desert textures with more scratches and dirt
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Rellikki, our friend and site team member, has released an updated version of his SLA Redux Pack on the BI Forums. These units come in 3 packs featuring SLA Woodland Troops, SLA Desert Troops, SLA Urban Warfare Troops.
Changes: - Added signature files for MP gaming purposes - New wound textures - Adjusted the chestrig's straps to fit better with the shape of the body - Replaced the 2D belt on the uniforms with a 3D one - Added support for multiple languages for the display names - New units: Crewman and Marksman ... and several other minor updates.
Cole.cz has also updated his SLA Redux Replacements to 1.2.
- Updated to keep up with SLA Redux update (Crewman replacement added) - Big thanks to Rellikki for fixing the bugs in replacement configs Use files from only one folder at a time! Further details in readme
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Solus released a MP Patch 1.01 for the SLX Mod in the BIS Forums
This should make MP join in progress work without massive slowdowns or crashes. It should also remove the error message at startup.
To install the patch just extract the new files over the old ones.
Thanks to Mr Groch for some help.
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Mr Alien Colonel Well released another alien addon in the BIS Forum. This time the Reptilian aliens are trying to conquer our blue planet. Stop them!
News submitted by raphael.
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Nicholas Bell has released an updated v1.0 Schmalfelden Map in 3 versions on the BI Forums. Versions: Schmalfelden - no undergrowth at forest edge or inside forests. Provides the best FPS. SchmalfeldenHV (Heavy Vegetation) - Undergrowth at forest edges provides excellent concealment. Expect lower FPS. SchmalfeldenXHV (Extra Heavy Vegetation) - Undergrowth at forest edge and inside forests. Count on low FPS unless you decrease your settings.
V1.0 Hundreds of minor fixes and improvements to object placement, satellite image and terrain mask. Major noticeable changes: 1. Terrain speed modifiers fixed so vehicles will not speed across farm fields. 2. Satellite map resegmented from 512 pixels squares to 256 pixels squares. This increases the playing area of the map on the east and south edge. It also allows for improvement in terrain mask. For example, there are areas the true meadow terrain now. 3. All versions can be placed in your addon folders and appear as seperate maps in the editor. 4. Signature keys included with each PBO. 5. Time to complete: 19 January 2008 to 27 June 2008. Approximately 340 hours.
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Colonel Well has seen them. And he knows they are real ! So he decided to create them for our lovely game too, and released the addon in the BI Forums!
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June 26th, 2008 - 18:05 By Cervo |
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Colonel Well has released his Cheyenne Moutain Complex (v 1.0) for Rahmadi island in the BI Forums.
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June 24th, 2008 - 22:03 By Cervo |
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deanosbeano has released a proof of concept of his Destructible Buildings project on the OFPEC Forums. He is asking dedicated server owners to test this innovative addon in multiplayer.
Hi all, First let me point out this a proof of concept and not a beautiful game changing addon that will be dynamic and fully destructible.
The download 1 x newhut.intro pbo mp template containg 4 playable units (requires 1.114) 1 x Hut placed in editor , ready to use and for copy and paste to other missions 1 x dbo_hut.pbo
The request I would like feedback from owners of dedicated servers about the following (click here to get to the OFPEC.com Forums)
Source : Armed-Assault.de |
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scars released his F-22A Raptor in the BIS Forums.
The cockpit is still incomplete, sound used are default ArmA ones and other bugs might come up
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