Stiltman released version v1.2 of his UH-60L helicopter (also for ACE2) on the BI Forums.
CHANGES/BUGS : 1.2 -some fixes to faceorder on various parts that could be seen white through glass. -fixes and tweaks to the firegeometry and penetration -small work for damage textures. -Added UH60Q Medevac
Features of the addon: IL-76 is: - The crew of 6 people - Variant IL-76TD initially carrying 30 paratroopers on board and BTR-90. - The universal system of freight (double enclosure in the script) - Accidental damage to the engine - Booster sisetmu (userkey18) - Brake System (userkey19) - RKSL LTTS (userkey20) - Mechanization of the wing - Real numbers boards IL-76TD Aeroflot - A voice warning system faults - Fully animated working panel with calibrated sensors speed, altitude, horizon, and so on.; - Adequate lighting devices night - Opening the door and descend stairs - Trail of smoke from the engine and under braking from the chassis - The sound of landing and many other pleasant things
Solus released a new updated version v1.95 of his SLX Mod. Addon include: AI improvements, some animation fixes, different wouding system (different from the First Aid modules), and various little tweaks.
Here are the changes: 1.95: -Added keys and signed all addons. -SLX is always tested with ACE. -Lowered bullet sounds. -Made knife work better and use by AIs better. Added AK74 bayonet knife to east and res sides. Added crosshair. -Made it easy to move people and objects into vehicles, just get into a vehicle when dragging. -Made AIs need more overmatch to surrender and never surrender to aircraft. -Changed land vehicle AI handling to crash less, not run people over, ram walls and vehicles less, handle maneuvering in close spaces better, and handle traffic better. -Tweaked AI plane handling, they should almost never spin out and crash. -Tried making micro AI a little better in CQB. -UAV controls: Binocular button, place marker and laser designate position and UAV will fly to point at the target, then target the laser and fire when the UAV is pointed in the right direction. Pressing the binocular button again will move the laser. Click on the map to turn off the laser and send the UAV somewhere else. -Fixed ace hellfire launcher for AI and UAV. -Made UAV have more lift for less AI crashing. Should be almost impossible for AI to screw up flying the UAV. -Made UAV target reveal laser correctly for targeting. -Made UAV target laser easier to use. -Removed sounds in UAV. -Improved UAV view distance setting and initial altitude. -Fixed an occasional find cover lag in AI fsm. -Made get out animation have view movement. -Added "soldier" speech for basic soldiers. -Added "Marine" speech for Marines. -Added "charlie" speech for Chedaki. -Added "truck" speech for HMMWVs, UAZs, and other trucks. -Fixed clipping and IK on healing animations. -Fixed .rpt error on explosions. -Enable binocular optics in kneel-erect stance changes. -Added action for unloading of wounded and dead people from vehicles. -Faster helicopter turret speeds.
HEXAgon has released, as one of their "all in one pack", an HEXAgon wheeled&tracked pack v1.2 adding French VAB APC and AMX10RC from brand new Wheeled pack 1.1 and previouly released Leclerc from Tracked pack 1.2 on HEXAgon site.
A new pack has been released :Wheeled. This pack is adding 10-RC and VAB to HEXAgon units. Of course there are many versions of those two vehicles : 1. 10-RC 2. 10-RC Revalorisé 3. VAB VTT 4. VAB 12.7 5. VAB TOP 6. VAB T20/13 7. VAB Mephisto 8. VAB Sanitaire
So you can get all HEXAgon vehicles and units in separate addons or in "all in one packs".
Ardvarkdb has released an updated TF86 Navy SEALs Pack v1.2 addon on the BI Forums.
This addon contains units depicting United States Navy SEAL teams. “The U.S. Navy's Sea, Air, and Land (SEAL) Teams (commonly known as the Navy SEALs), along with Special Warfare Combatant-craft Crewmen SWCC), compose the Special Operations Forces of the United States Navy, who are employed in direct action and special reconnaissance operations. SEALs are also capable of undertaking unconventional warfare, foreign internal defense, hostage rescue, counter-terrorism, and other missions.”
V1.2 Changes - Adjusted some textures - Added in ACE config - Optimized a few more models
R3F-Clint from the R3F Team has released a [R3F] A.C.V. : Live Virtual Studio Creations set of scripts on the BI Forums.
Features : For many months, in private, our team use a set of scripts that allows game live to create units, groups, or with their empty vehicle crews, buildings, objects, etc., and to ensure their full management during the game, move, delete, etc. ..
* The parameters available in the mission editor to Arma2 can be initialized in the creation of unity, power, direction, flying under the command or not the user, * The management of checkpoints, creating, editing, moving, deleting. * The user is invincible and neutral, he can teleport or use a camera. * The players and their directions are indicated. * It is also possible to enter command lines or scripts in a full window and execute them. * This set of scripts is now matured enough for us to benefit the community. * English and French * Easy Integration. The module is delivered in the form of scripts and installation is easy.
Sgt.Elias has send us the 4. update of his eliassound2 mod, which added some new weapon sounds and bug fixes.
hi all, here is the 4. update of eliassound2. changelog: - fix BIS bug, in vanilla ArmA2 aircraft's Engine low outside and Engine low inside sound dont work. add complete new "all" sounds for F35B, A10, AV8, Su25 and SU34. - fix eliassound2_weaponsmisc delete wrong car horn (not work in Arma2.) - fix new weaponsounds fore AK107 and AK74. - add new weaponsounds for: AK74 + GP25, SVD, M203, Handgrenade (if you can here it? run, run, run......), AK47 and XM8.
Loyalguard has released the first 0.9.3 beta version of his CEG - Chernarus Electrical Grid on the BI-Forums. It comes as a script pack and addon version and includes also the visual Guide.
Features: -2 power plants (Elektrozavodsk and Chernogorsk) with working smokestacks and power plant noises. -7 electrical substations that emit a transformer humming noise when energized. -Ability to interrupt power by destroying components or, if enabled by mission makers, by manually tripping circuit breakers via the action menu (if tripped, breakers can again be closed to restore power). -Mission makers can enable players to remotely logon to grid control software and substation video feeds via custom dialog. -Grid redundancy - if certain components go offline, power automatically switches to secondary circuits when available. -Built-in task/objective support via global/public variables (with examples). -Fully SP, MP, JIP, and persistent mission compatible. Each mode is optimized for minimal performance impact. JIP is self-contained and does not require onPlayerConnected code. -Extensive documenation for mission makers and players. Easy implementation into any mission. -Fully featured demo mission. -Available in script only (no addons required) and addon versions. Addon version automatically adds CEG to any mission in Chernarus.
Myke has released an Blackhawk wrecks (Navy & Army) addon on the BI-Forums. This addon is a port from the Armed Assault Blackhawk wrecks. Now also available as burned wrecks.
As requested, here's a port of the Blackhawk wrecks from ArmA 1. As said, just a port so full credits to BIS. Addon is signed, .bikey and .bisign files are included.
Sulu_03 has released an updated Arma2TS Version 008 addon by Le Culto and Johnson from the Blackwater France team on the BI Forums .
It is an addon that allows Arma 2 to communicate with Teamspeak 3 to simulate realistic communications.
Here is the features list : - 3D sound with everybody around you (friendly and ennemy) - Management of the power of voice (whispering, talking, yelling) - Radio communications * short range and long range device * management of 300000 frequencies * realistic radio use (transmitting OR receiving, not both in the same time) - Possibilities of electronic warfare * goniometer * possibilities of scanning frequencies