TeRp from the german BW mod has send us the newest version of the BW Mod v1.5 for ArmA2. This version includes the Marder 1A5 and the UH-1D, as well as a lot of scripted effects.
Key Features: - Includes various personal weapons in use with the German Bundeswehr - Includes infantry character models - Includes tank crew character models - Includes MAN 5t truck ammo, repair and fuel variants - Includes TPz Fuchs 1A6 and Fuchs BAT (armored ambulance vehicle) - Includes SPz Marder 1A5 - Includes Leopard 2A6 main battle tank - Includes UH-1D transport helicopter - customizable tactical signs - customizable license plates - customizable rank patches - customizable tank ids - new script effects: screen shakes when high powered weapons are fired nearby - new script effects: unique vehicle smoke screen - new script effects: Panzerfaust 3 backblast
NZDF CRASH has released the newest version of his USAF C-130H Hercules (v 3.0) addon on the BI-Forums.
Alright guys heres the update Changelog: #Fixed Alpha Layers bug with transparency with firing inside and the dust #Added Player Friendly and AI Friendly Versions #Hardcoded norrin's Cargo scripts #Combined All US version (USAF,US ANG, USMC, USN, USCG) #Improved Cockpit model and Textures #Added Anzac Mod Vehicle Compatibility #Added Sample Mission for parajumps
IceBreakr released a beta version of the Main Force Police & Interceptor units on the BI- forums .
Beta release of MFP (Main Force Police) units for the upcoming post-apocalyptic island Jade Groove. MFP (Main Force Patrol): The crumbling remnants of the government created a tiny, underfunded group of special highway patrol officers (MFP) to try and restore order to the Jade Groove highways. MFP is main police unit preserving peace on Jade Groove island. Well, whats left of it. They are last warriors that can stop this madness, this chaos. Their enemies are Raiders and Mercs, guys that took control of the government-owned compounds. Main police vehicle: '69 Plymouth RoadRunner Interceptor II.
IceBreakr released an updated version of his island Panthera 2.61 for all the loving fans & great community of ArmA 2. Tough couple of weeks, but he thinks its worth it. Added a new sector (desert Asabana) for all who hate fighting in woods so... no more excuses not to try it out.
Changelog v2.61: - fixed and now working: ladders, doors and other active stuff - lighting optimizations - clutter optimization
Tankbuster has released an Tky_noswear addon on the BI-Forums. This addon is simply the game's vanilla sounds.pbo with the swearing removed.
This addon is simply the game's vanilla sounds.pbo with the swearing removed. This will work for English installs, it may or may not work for others. I'm not aware of any problems caused by simply deleting some sound files, but there may be some. No warranties are offered.
Banderas released an updated version of his M4 Carbine config for ACEX addon on the BI-Forums. A simple config that adds M4 Carbines to the game, using ACEX weaponclasses, so regular US Army grunts can get their proper Semi-Burst weapons they supposed to have.
I hope I can fill some space in ArmA 2s armory that is missed by many community members. Simple config that adds M4 Carbines to the game, using ACEX weaponclasses, so regular US Army grunts can get their proper Semi-Burst weapons they supposed to have. As of right now I made the config only for "plain black" non-SOCOM weapon models without silencers - I don't think too many regular infantry and guardsmen are running around with silencers in the field. Changelog: v 0.6 - added Weaponbox, find it in the editor at Empty -> Ammo -> BND M4 Box v 0.5 - Initial release
soldier2390 has released his USAF CSAR Units (v beta) on our forums. The images are made by Enad!
Hey everyone! i figure since im going to be even more busy with RL in the upcoming weeks, i should release this pack now! these will be the only release till post OA! once OA comes out like i said i will make better versions, using the OA SF models!
now as i said before these are very basic and due to me having a lack of time and skills, there not as good as i want them to be, and they are not my best work! So please...dont download this pack unless you are ok with the fact these are very much still a W.I.P. and still need alot of work!
Protegimus has released an Weapons Sway addon on the BI-Forums. It's a simple addon that simulates a level of weapon sway that can be overcome by skill of the shooter without becoming a distraction. Click on the image to see the effect. Image was made by wamingo.
This subject has come up quite a bit during recent discussion and I also think an element of weapon sway should be part of ArmA II. To this end, I've made a simple addon that simulates a level of weapon sway that can be overcome by skill of the shooter without becoming a distraction. As mentioned in the readme, it is balanced in favour of gameplay due to the way weapon sway is simulated.
Sgt.Elias has informed us that he has released his Sound Mod v.2
Hi all, here are the new version of my SoundMod for ArmA2. 80% of this sounds are brand new to the eliassound1. As always atmo is the most important. That's the reason for the few new weapon sounds.
The special news are: Different sounds for footsteps (mg gunner, sniper, ...) new sound for hearing loss. Rustling of armabelt is hearable in case of jotting and jumping up. When soldier withs mg or shoulder-fired anti-tank missile falls down, the impact of the weapon is audible.
Sounds of landscape consist of many different complementing one another sounds. (Sea consists of three sounds, which are audible at different distances.) Sounds of explosion and shooting of tanks consist of different single sounds which are audible as one sound.
(For each type of weapon are different shooting sound existing, engine and ammo sounds as well as two different supersonics compose to one really realistic overall sound. The shooting sounds - especially those of the SD weapons - consist of multiple different single sounds, which add up to the actual sound.
(Sometimes the reload or casing drop sound is the actual shooting sound.) New RC sound for throttles and aircrafts.
(New realistic track and squeaking sound depending on the underground.) Nearly all news are to be found in the read me file.
Have fun! Sgt. Elias
Edit May 8th 04:30 : Due to an error during the hosting process, the previously, May 6th, mirrored archive was not complete. If you have downloaded this archive, please erase the previous files and get here the right full working archive. Sorry for the inconvenience. Old Bear.
Deadfast has released his third person view (v 1.0) addon on the BI-Forums.
Adjust the third person camera for infantry to your liking. Bored of the standard third person view you get for infantry by default? Would you rather have it over-the-shoulder style? Or perhaps even top-down view if you're feeling nostalgic? No problem, you can adjust the camera position to whatever you desire