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  XAM 1.3:05 Released Addon release    


snake22000 has released his updated 1.3:05A EN XAM MOD, on the BI Forums.

This version is fully compatible with ArmA V1.08 .
"1.3:05B" will be compatible with 1.09.
This is a full version so, you have to uninstall your former versions of XAM.
In this version : reported bugs corrected, performances improved.

Special thanks to Naash for the XAM tactical guide traduction (available too, right now).

XAM 1.3:05A US CHANGELOG :

- Installation of the mines (leaping) less risky for the player.
- Icons editor of the mines (leaping, claymore and traditional) changed.
- The mines are not visible any more on ingame map.
- Corrections of the equipment to the respawn for some units.
- Lag caused by the explosions of vehicles slightly decreased.
- Correction of the error message related to the laser rangefinder in the cases of ammunition.
- The icon of the cases of ammunition XAM in the editor is now representative of the angle of this one in the play.
- Return of the normal external sight..
- Vulcan can from now on carry out a zoom in mode concerned.
- Correction of the bug which prevented the mines claymores from exploding in certain cases.
- Light improvement of the performances.
- Bug of blocking on the ladders fixed.
- Correction of the error message “cannot load texture XAM_gavr \ F \ 111.paaâ€.
- Correction of the bug of the white faces with the Ghillie snipers.
- It is from now on impossible to enter a vehicle tractor drawn by UH-60.
- The Musical radio is not active any more in parachute during the ejection of the player.
- Any soldier having a laser rangefinder (fed with a battery) can use the module of measurement on this one.






  October 29th, 2007 - 04:44 By Old Bear   Comment (1)  

  WP Insurgent released Addon release    
M4R1NE has released a WP Insurgents addon on the BI Forums. This addon comes in 2 versions, one with default weapons and an other with RHS Weapons. RHS weapons pack is needed for the last one.

Me and my friends were sick of waiting for insurgents to be released to the public, so we decided to make a insurgent pack ourselves. They are basic retextures of face and clothing. There are 10 different insurgents, and 9 different faces. Hope you enjoy!
Theres two versions, one uses the RHS weapons, and the other uses default. Choose only one of them to download. If you dont have RHS weapons and want them, download the Russian Federation units.








  October 27th, 2007 - 23:13 By Old Bear   Comment (0)  

  RHS T-64 MBT released Addon release    
Shadow NX has released the RHS T-64 MBT Preview Pack V.0.9 by Kenji on the BI Forums.

This pack is a beta / preview version of Kenjis T-64MBT pack.
The pack features completely new detailled models, new textures, random numbers, normal and specular maps.
Also we use the freshly introduced Addon signing for the first time to prevent altering the addons to chect in MP.
In further versions more variants and interiours will be added.
Included in this pack are:
- T-64B ( 1975 variant )
- T-64BU ( SLA Version )
- Simple Demo mission by Kenji
- Info pdf
- Normal readme





  October 27th, 2007 - 13:36 By Old Bear   Comments (2)  

  Iraq/Iran border Map updated Addon release    
Allie has released an updated version of his High Detail Texture Project, a map based on Based on an Iraq/Iran border on the BI Forums. Allie informed us it's not the final release.

* This island is based on a real world location on the Iraq Iran border. I Picked this location specific because of the empty desert, people have enough space to make there own little settlements and camps.The airport is fictional, it does not exists in real life. Again i'm sorry to say but this is not the final release, it still have a lot of bugs and things in it that needs to be changed.

Things that still need attention:
*Coloring of close up textures
*Better and more vegetations
*More better placed objects
*Roads, bugs on looks, bugs in sounds and dust
*Airport pavement, bugs in sound, roughness and dust






  October 26th, 2007 - 15:23 By Old Bear   Comment (0)  

  LOST BROTHERS IDF PARATROOPER BETA released Addon release    
Miles Teg from the Lost Brothers Mod released a beta version of the IDF Paratroopers with Tavor rifle in the BI Forums.

Finally, with hard work from several of our mod team members (Jewish Freak, [IDF]Hayal, Diversant, SFC ITZHAK) and with assistance and work from Synide, DSA, and others, we are proud to release our first Armed Assault addon.

If I am not mistaken, I believe this is the FIRST custom infantry model in ArmA. I am only aware of one other customized civilian model. If I am wrong, someone please correct me and send me a URL to any other custom infantry models that have been released. We HAD to customize our model simply because first we are tired of retextures and second because the body armor and helmets that the IDF use are very different then what BIS uses on their models.

This is a BETA so YES there are bugs. That is why it is called a BETA. So please don't be rude with criticisms. We invite feedback but please don't be a-holes about it. Also before you all complain, YES, their boots in real life are red. Those ugly boots are symbols of pride for all Israeli paratroopers. So complain to the IDF not to us. lol I may try to make them a little bit more dusty in a later update so that they don't stand out so badly. Also our next units will not have red boots.
Some of you may also complain about the fact, that in real life, the paratroopers haven't been issued the Tavors yet. However within a few years they likely will get them. So these are basically future units. The one unit with a M4/m203 combo will be replaced with a Tavor/M203 unit. Likewise the M249 SAW gunner, will have his LMG replaced with a Negev LMG in future updates.

Other bugs/issues- No blood textures. No shadow for Tavors. These things will be fixed later and we will also slowly be adding new weapons and new unit types. These units basically serve as a base model that we will develop over time. Yes I know they are not RHS quality, but rather then complain, if you are a texture artist, we welcome ANY help doing textures as well as any addon modellers that want to join us.
Anyways... without further rambling, below is the link to our pack. Enjoy!





  October 25th, 2007 - 15:56 By Deadeye   Comment (0)  

  AS Map updated versions released Addon release    
Alex.Sworn informed us that the Uni-Paraiso team has released several updated versions of the famous AS Map in their Forums. Included in the latest release are 4 versions of the AS Map, all versions are compatible with each other.
The released versions are optimzed for either high-end PC'S, normal PC's, low-end PC's and dedicated servers.











Source : Alex.Sworn
  October 24th, 2007 - 16:47 By Deadeye   Comment (1)  

  AS Map updated with Queens Gambit objects Addon release    
Alex.Sworn informed us that he once again updated his his AS Map.You will need Queens Gambit in order to use this map. If you don't own QG yet, please use the AS Map ArmA version instead.

Please keep in mind that you need Queen's Gambit in order to get the island to work !

I've been awake the whole night, playing around with one special program. This program fascinated me on some kind of degree, that I whished the night would never end. But unfortunately it's already past 6 o'clock and I've got to leave. If you don't know what I'm talking about, can stop reading and start looking at the screenshots below. It is....Queens Gambit !!

Changelog 2.09:

Big city,
A deep valley,
Bridges,
Roads,
Ports,
Some objects.
config

Previews next version.
Missile Silo 25m below ground. (Problems with the textures)
A small river
Enlargement of the land mass.


Please keep in mind that you need Queen's Gambit in order to get the island to work !




  October 21st, 2007 - 14:41 By Deadeye   Comments (9)  

  Airwolf addons released Addon release    
XPetit released several Airwolf Addons in the BI Forums. The addons are still beta, and can be modified without asking for permission.

I'm glad to inform you that I have released on my net site!

You can modify them if you want and like you want and release it. The only thing I ask you, is that your new released can be also be modify by the community (no protections).

Spend good times.

Greatings.
xavier.










  October 21st, 2007 - 10:17 By Deadeye   Comment (0)  

  VeloX Terrorist Units released Addon release    
VeloX released bis Terrorist Units in the BI Forums.

If anyone would like to make custom balachvia's for more random faces send me a link, or post one on here. I'll include you in the readme. (please refrain from noticable textures, like a giant flower on the foorhead, that way I don't have peole going, oh hey, I just killed that guy, think generic)

10 Individually Textured Terrorists with Dirt and Custom Random Rugged Faces. (basically these chumps got some facial hair) No Balachvia's Yet.





  October 19th, 2007 - 16:58 By Deadeye   Comments (6)  

  Tank Fire Control Systems released Addon release    
NonWonderDog has released a complete Tank Fire Control Systems addon on the BI Forums.
This release also includes a bug-fixed version of NonWonderDog's GLTD II rangefinder mod. The mod requires the extended init eventhandlers mod.

This mod replaces just about everything that has anything to do with firing the guns on a tank.

First off, shell damage and trajectories are changed to be more in line with reality (APFSDS rounds will travel 100km+ in real life!;), and the coaxial machineguns fire at their real cyclic rate.

That's not why you want it, though. In addition to changing the ballistic properties of the shells, this mod adds a simulation of the real fire control computers of both the T-72M and the M1A1 Abrams. The fire control works nearly exactly as it does in the real tanks (with a couple caveats), down to the smallest details I could find.






  October 17th, 2007 - 08:58 By Old Bear   Comments (2)  

  GrenadierPack updated ! Addon release    
Spectre-63 has released an update for his GrenadierPack Beta addon on the BI Forums

I believe I've gotten the issues with the M16A4_ACG_GL resolved and all revisions of the M16/M203 should function properly. If you encounter any further issues, please post here or contact me via PM!





  October 16th, 2007 - 09:10 By Old Bear   Comment (0)  

  Gardina island updated Addon release    
Alex.Sworn updated his Gardina Island and added roads to the map. Download the latest version below.




  October 15th, 2007 - 15:41 By Deadeye   Comments (3)  

  New WEAPONS Replacements released Addon release    
Hotshotmike released his WEAPONS Replacement Pack in the BI Forums.

Thank you to Synide for the decripted Model files. This pack will replace the weapon models with mine, the weapons now use an aimpoint instead of the iron sights!






  October 15th, 2007 - 14:30 By Deadeye   Comments (3)  

  GrenadierPack released Addon release    
Spectre-63 has released a nice small GrenadierPack addon on the BI Forums. This pack add new ammo : HEDP and 40mm Smoke as well as new ammo capacity such as 5 round 'magazines' to Grenadier units.

This modification makes a number of changes to the M-203 grenade launcher to add different ammo types and increase the maximum loadout to bring it in-line with US Army and US Marines loadouts




  October 14th, 2007 - 14:04 By Old Bear   Comment (0)  

  Vietnam Island released Addon release    
Mondkalb released his Vietnam Island in the BI Forums.

I've finished my Island today. :xmas:
When you download it, please note that this island is only playable with a viewdistance under 1000m (depending on the system)
Also I told that this Island will come with some missions/campaign, but due to some private time related reasons this won't happen soon. Same for support and bugfixes.

Note: This Island is filling your arma.rpt. So, if you're whining when something fills the arma.rpt, then just don't download it...




  October 13th, 2007 - 13:13 By Deadeye   Comments (5)  

  USEC Oil Rig Alpha released Addon release    
icemotoboy has released an open alpha of his Oil Rig addon on the BI Forums. The Discussion thread for WIP issues and questions about this addon is still open on the BI Forums.

The USEC Oil Rig has reached its first milestone release (5 hours late). It is not as "feature complete" as I would like, but I am happy with the release so far. In particular, it has samples of normal/spec mapping, and working ladders.

This is a public alpha. The release is NOT feature complete, contains many known bugs, and has not been extensively tested. In particular, the rig lacks AI pathways and is not correctly configured as a building. This will be put in the Beta. To see a complete list of features to be added, visit my trac/wiki site.






  October 12th, 2007 - 17:42 By Old Bear   Comments (10)  

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