Icewindo released his Paramilitary Units for ArmA 2. Addon contains muddy paramilitary units reskinned from Opfor Insurgents.
Paramilitary units V 1.0 for ArmA2
Installation: _____________ Copy the pbo to the modfolder of your choice. Find the units at the INDP side.
Credits: _____________ CG textures Icewindo
Thanks to IceBreakr for helping out with the texture replacement issue :)
##Hotfix## V 1.0c
-added Addon signature
V 1.0b
-Fixed wrong magazine for Medic Class -Added western-equipped units under a new category ("Western equipment") -Added Sniper loadouts for both eastern and western equipped Units
IceBreakr informed the community that they have released their SBP Slovenian Soldiers on the BI Forums.
This is a "release candidate" we've been using for the last couple of months. Note: when using M70 Zolja launcher be sure to put in the SLO Module (F7) in order to function properly (malfunctions, real balistics, etc.). Authors: Sahbazz & Maj Z.
Rip31st has released a version of his long awaited 31st Normandy mod for ArmA2: WW2 on the BI Forums. The Mod features more than 80 addons from different authors as well as the very huge Normandy map.
- This addon allows the user to set the AI dispersion for all mounted MG's in the game, both static and on vehicles. - The addon will not affect the dispersion for any MG being fired by a Human controlled unit. It only affects AI, both enemy and friendly.
Massi informed us on our forums that he released a new version v1.07 of his Italian Special Operation Forces.
Hi all,
I’ve updated my Italian Special Operation Forces to version 1.07.
In this new version I’ve tried to improve the “multiland” texture, in order to fit better all the different environment, as they do in real life, I’ve also added new Italian flag patches on some units.
You’ll se a new class too… NOCS : Italian Police hostage rescue team, deployed in high risk operation and stuff like that. They wear “nomex” blue suit, and balaclava off course. I’ve changed also GIS , MP Special Forces, gear in order to fit better his range of operations, adding the G36Cs too.
I’ve tried to improve further the groups balance in the editor, specially for the light gear special forces recon units, which come with slightly better textures now, because I left untouched the grouping in the last version…now fixed!
Now you’ll find the following classes in the editor: - SOF Ranger(Vegetata): for temperate environment. - SOF Ranger(Desert): for desert environment. - SF(Multiland): for both desert and temperate environments. - SF Light Gear Recon units: same as SF but in lightweight gear. - SF/SOF(Winter): for snow covered environment. - GIS: MP Special Forces in CQB nomex suite. - NOCS: Police HRT in CQB nomex suite...NEW!!!... - GOI(Wood/Multicam): Navy Special Forces in woodland and multicam camo
Changelog v.1.07: v1.07 date 27/feb/2010
-Added new NOCS class, rapresenting Italian Police Hostage Rescue Team. -Totally reworked SF "multiland" uniforms textures. -Updated and improved some other units' uniforms textures.
Southy informed the community that he released a new updated beta V2.0 of his OH-58 Kiowa Warrior
- Fixed glass shader - Super shader now applying to Kiowa skin - Altered FFAr's and 50's Gun to be pilot only operated, no more 360 degrees death copter
Give it a thrash and let me knw of any problems. Next release will be signed.
Edit 01/030/10 : beta V2.01 : I've had to release another Beta V2.01 as one of the versions had an animation error.
W0lle has released an updated Armed Civilians v1.02 addon on the BI Forums. This addons features 3 versions, one vanilla, one using Vilas's East pack weapons and one for ACE2.
For one of my crappy missions I needed some armed civilians and the result is this tiny addon. I've taken all the male civilians (except the Priest and Pilot) and gave them different weapons to fight. They are armed with: AKM, AKMS, AK-74, AK-74/GP-25, PKM, RPK, RPG, Strela, SVD, Saiga, M16A2 and MP5A5. Each unit has 4 magazines (the Policemen carry also an M9 with 4 Magazines). In total that adds 360 different units to your editor. You can find the units in Independent -> Civilians -> Armed Civilians.
v1.02 contains the "ACE2 Edition" which adds even more people: Civilians with G3A3 and Skorpion. Police with G3SG/1 sniper rifle. Pistols have been replaced with TT33.
mikebart informed the community that he has released his Soft Shaded Trees on the BI Forums.
Below is a comparison between the standard vert normals (unified) on the left, and the altered vertex normals (spherical) on the right, you'l notice that the tree on the right receives light more volumetrically than the tree on the left which apears quite flat.
In the two screenshots below you'll see how the trees compare in a group situation, the altered vert normals give the tree a bit more bang for its buck for no extra cost
Im hoping that this could be a more performance friendly alternative to lightmapping. Standard Arma 2 trees use a lightmap on a second UV channel, which also includes some colour variation aswell as baked in shading.
Although the altered vertex normals are'nt quite an equal alternative to a light map, there are some things that the altered vertexes can do that a lightmap cant, such as receive light dynamically in the same way, for example you couldnt get a forest shading quite like this just with lightmaps: something i'd really like to try is the combination of the altered vertex normals and a lightmap for ambient shadow and and colour variation and then find out exactly how much a light map affects performance.
BUGS: Theres a few bugs which I havent been able to fix, one is im getting no shadows, not sure why, I dont think i've done anything different than in trees i've made in the past in regards to shadows, also im having problems making convex hulls work for collision lods, I reverted back to the arma1 02 so that the "make convex" function worked but they still didnt collide, i just thought i'd post it up now for if anyone wants to do some performance tests, you'll just have to keep in mind those issues. I've spent alot of time tweaking the .paas and .rvmats, i think they're switching lods pretty well.
TRexian has released a JTD_Mines 0228 beta addon on the BI Forums.
Finally a beta version of the JTD_mines, which at this point only has a claymore implemented.
Mines that are placeable via the editor, scripting (spawning), and the player. For mines placed by the player, a marker shows the placement. The placed mines can be disarmed, with a small possibility of accidentally discharging the mine. Units that are capable of disarming mines (Engineers and certain special forces) may also be able to pick up disarmed mines. Player-placed mines can be sighted-in, attached to a tripwire, or triggered remotely.
namman2 released a beta of his awaited MaxxPro MRAP addon on the BI Forums.
Current states: Half the models have damage selection they will be more modular in the future. 3 variants none armed(will have CROWS) , m2 , m134
Report any config bugs (like over armored , weapon bugs , .....) dont report any model bugs since i'm aware of (well atleast the models are 100% finnished)
RKSL-Rock released his untextured RAH-66 model up for Free to use.
Ok this is an ancient project that just never really went anywhere. I've been cleaning out my old projects drive and found a few interesting old projects. Some have gone to new homes others remain orphans. So because I don't like to see anything all alone out in the cold, homeless and hungry I thought I'd release it as is:
I made it for OFP, then used it as a test bed for ArmA1. Its really nowhere near done. But if anyone wants it help yourselves.
Things you should know:
- Its Free to use in ArmA. - Its UNFINISHED - Its un-textured - Its partially animated - Its quite low poly, as I said, it was meant for OFP - It has an ArmA1 config and will need reworking. - I will not support it in anyway. - I'm not interested in collaborations I just don't have the time. - If you do decide to finish it and release it I'd appreciate a link in the read me put its not compulsory
IkĂĄR from the HEXAgon team has released an unexpected new hexa_tracked 1.1 addon on the CFr-ArmA forums. The 4 packs previously released by HEXAgon are needed.
Here is the second public release from HEXAgon, coming in earlier than scheduled.
Now, it's the tracked pack, also in 1.1version, it features only one addon : the Leclerc tank.
Of course, it will have been more logical to release a transportation vehicle for our troops but, from our point of view, this addon was ready to be released.
Of course, we know there are modelling errors on it, but for us it doesn't matter. Perhaps, it will be updated later. This addon is already 3 years old, at last it was the time to release it.
Southy released a new beta version v1.5 of OFP IkaR's F14 aircraft, on the BI Forums.
Included a new version called 'F14 US Navy Legacy(CAP)' this version alows the user to select a squadron from the ID folder, a sample of which is included in the addon, the real version is also in the PBO the folder in the rar file is for reference only.
Select the above F14 and put this into the init line to change textures:
this setobjecttexture [0,"\IkaR_F14_IR\ID\100.paa"]
The squadrons range from 100 through to 116 refer to page 7 for a preview of the squadrons available.
the Legacy version unit name is IkaR_F14_AIM_54L
Please note the skins for the legacy bersions are the original OFP skins, this is very much a WIP version, this version has a shadow bug, if it bothers you turn shadows off whilst flying.
This version has the following fixes
* 'No entry 'bin\config.bin/CfgFactionClasses.USAF' Fixed CFG error * No engine sound in cockpit Fixed thanx to Anzac Steve * When turning head back as pilot, wings and body are white. (USNavy versions) Fixed * As gunner, you see the HUD from the pilot. pending/not sure of fix * Some LOD seem to have no texture, from far it turned all White, then closer the texture appeared (seem to be USN version to). Fixed * Missiles seem to spawn above the plane when firing. so makes a missile and "explision" appear above the plane for a brief second. Weapons scripted/expect proper fix as addon moves to arma2 proxies * If im not mistaken the rearwing should work as aileron and elev.? still checking, if anyone has information please advise
Other personal things.
* Would like to see the guns for the pilot, and maybe hydras. considering as an option * Making the wings animate in cockpit view to, right now they seem to be swept back all the time when turning around in cockpit. Fixed * If possible, animate the landing gear doors to close after the gears, and not simultaneous pending CFG * Key files, so it can be used on servers with lock. pending future versions
Also increased the plane weight (Thanx for the advice Gnat) a fair bit and included tailerons which improve the feel of the F14 greatly.
As always give it a whirl and let me know what you think.