Keep in mind that if you can't see bugs, here, there is the must work!
FIXED ON ALL: cleared the color tone of the base green of texutres of many vehicles translations (by google translator) of "displayname" strings in english, french, italian, spanish, german, czech and polish (here, will be very much appreciated any feedback by mother tongue gamers) improved the damage effects fixed bugs on reflectors re-designed the MG3 turrets and some M2 turrets on land vehicles changed light effects on .rvmat files added animations on instruments
ASZ_Wheel and ASZ_Wheel_2: added the damage on wheels added loader on Centauro turret added a new FIAT BLINDO 6614 "Ibis" (Ibis was the name that Italy government gave to Somalia mission of 1992) added artillery ability to 6614 rocket launcher added a new VTML "Lince" with desert camo added protected turret on VTML "Lince" added a long range patrol kit on VTML "Lince" added the view pilot detailed on all Blindo PUMA re-design of VM90 serie fixed the rotation on drive wheels
ASZ_Tracked and Tracked_2: added new artillery unit VCC2 with a 107mm mortar in version for Army and Navy regiment added new artillery unit M109L in land version and a version with an amphibious kit mounted (Original Model by VILAS) added loader on Ariete and Leopard turrets added the view pilot detailed on all VCC1, VCC2, SIDAM and Aris-Gator added view cargo on SIDAM fixed the position of commander on LVTP7
ASZ_Air: fixed the load of sound on doors animation fixed error message on rocketsmoke.p3d
KNOW BUGS: some instruments not work properly some vehicles show black triangles yet when destroyed plate front animation do not work on Aris-Gator and VCC class M109 amphibious is a bit more instable for the low wheight that allow it to float
SuperRat has release an updated Balkan War Mod v 1.2 on the BI Forums
...The BALAKAN WAR MOD is based on what happend in Yugoslavia the war was mostly fought in entire territory of Bosnia and northern and estern parts of Croatia.The factions will be based on three sides that were fighting in Bosnia Army of Bosnia and Herzegovina(ABIH), Army of Republic Srbska(VRS) and Croatian Defence Council(HVO).The weapons that were used in this conflict came from all blocks for exmp. there were Yugo-made arms , Soviet ,western block, even WWII weapons left from German's ,Soviets there were even Sherman tanks ,T34 ,flaks and so on...
VERSION 1.2 CHANGES
- Added: m60,m16a1,m16a2 w\scope,akms,akm,new m72a1, more soldiers with these new weapons , new backpacks , tromlon, mine pouch - Redone: pks models , rpd , and ak's - Changed: new sounds , this time scrubbed ALL models hope that some of you guys wont have these issues no more
Mr Burns has released a BWMod Fix for the latest BWMod Version 1.7 on the BI Forums. Arma2 : Combined Operation needed.
This is a semi-official fix for latest BWMod Version 1.7, sanctioned by Terp. It fixes several error messages & .rpt entries, such as a scripting error which popped up for each shot fired from a vehicle mounted MG3.
Changes:
- all errors from BWMod 1.7 in ArmA2 >1.54 environment gone - now requires ArmA2 & Operation Arrowhead (CO) instead of only ArmA2 - Desert units use OA's G36_Camo - freaky Pzf3 animation fixed (replaced with 1.8 closed beta animation) - Fuchs wreck wrong texture path (replaced with 1.8 closed beta model) - updated ACE compatibility config addon
Mondkalb has released his Celle 2 terrain on the BI Forums. MBG Buildings 3 required.
I'm excited to finally release Celle 2! ... Features: - authentic recreation of a massive landscape in Lower Saxony, Germany - 39 highly detailed settlements - Autobahn 7 - Bergen-Hohne Training Area - Fully destructable bridges - Two big airports - Many new usable structures (Hangars, Barracks, Observation posts, road signs...) - ~150 sqKm in size
Please note that this terrain was started from scratch, so it will not be compatible with missions made on my previous Celle terrain.
Edit : Patch #1 for Celle 2 terrain released Changelog #1:
- Removed concrete barriers from Autobahn to stop AI confusion - Removed Vegetation that was too close to Runways - Moved Celle back into northern hemisphere - Fixed fences in Bergen - Some forests have clearer edges
Pathetic_Berserker has released his Mi24-A Krokodil v0.1 addon on the BI Forums. Release is finaly here! All the info you need is in the readme but I'll reiterate that apart from A2/OA the required addons are only for the Lingor, Moltatian and Red Dawn versions, and these versions are still accessible in vanila A2\OA as empty vehicles with out any error messages. And those versions and extra skins are in the folder called 'Optional stuff'
Jakerod has unveiled his Zernovo v1.0 terrain, the Terrainmakers competition winner, on the BI Forums.
The Green Sea Expansion Project (GSEP) presents our second release (Jakerod's entry and the winner of the Terrain Competition): Zernovo.
Version 1.0 The only difference between this one and the one entered into the competition is that I updated the tag from xyz to gsep. I'm hoping to get around to improving the satellite map.
Information Zernovo is a farming region in Central Chernarus.
Behind the Scenes The map is centered around a river I found in Germany near Frankenfeld. I thought it had an interesting shape so I decided to make the river on my map the same basic shape only running north to south and with a few minor adjustments. I decided on farmland because at the time I had been working on Miroslavl' for several weeks doing a large city and was kind of sick of it (especially sidewalks). During the testing phase my brother and I found it to be a lot of fun assaulting across Pegas Bridge into Katov. The layout of Pegas Bridge and the surrounding buildings is based on Pegasus Bridge from Close Combat: The Longest Day. We also rather enjoyed attacking the town of Zernovo from the south.
Blakeace has informed us about Blake's PINS and Bombing. v1.02 release on the BI Forums.
Version 1.02 - Added map auto closes after selecting the steerpoint. - Added a menu item FEED that broadcasts your cameras video feed to an external unit such as a JTAC. (Alpha)(Hold zoomout key to access. Requires a camera). - Added a mod Rover terminal, an adaption of the default laptop that functions as a Rover terminal. (Alpha)
Massi has informed us about his US Navy SEALs for CO v2.00 addon release on our Forums.
Since “Act of Valor†arrived also in my country, I decided to release a major update of my US Navy SEALs addon . The addon is a retexture of BI Delta force, that rapresents US Navy SEAL operators in a wide set of different camouflages , giving the units the possibility to operate in all kind of environments. In this update, you’ll find new combat shirts textures, improved loadouts, new units and specialists, snipers\observers in “ghillie suite†top, config improvements, 4 new camouflage sets (desert DCU, woodland BDU, full PCU suite, multicam black gear and black balaclava), groups improvements, new replacement files and ACE config updated.
The addon now gives you 16 different operators with their own custom loadout, for each type of camouflage (8 camos), plus 3 snipers\observers wearing their “ghillie suite†top for each AOR1, AOR2 and multicam camos.
There are also 4 fatured groups for every camo type (plus the ghillie ones insede AOR1, AOR2 and multicam), in order to improve the units placement in the editor. Hope you’ll enjoy this new version !
Features: - All the models HAVE WORKING WOUND TEXTURES. - Units are equipped with M4s, and have their own specific loadout. - Every set of camouflage has a wide variety of roles, 16 different units for each different camo as follow: Sqd LD, TL, med, demo, SAW, MG mk48, MG M60, AT, AA, Sniper M110, Sniper M107, Spotter\JTAC, Operator M4, Operator M4GL, Operator MP5, Breacher; plus 3 camo version of "ghillie top" sniper M110, M107 and Spotter\JTAC (find inside AOR1, AOR2, Multicam\coyote). - Every type of camouflage has is own set of groups, 4 groups for each camo: Combat Team, Strike Team, Recon Team (SD weapons), and Sniper Team; plus 3 sniper groups for "ghillie" snipers version (find inside AOR1, AOR2, Multicam\coyote). - New "Engineer" ability for the sapper , and all the other units can hide bodies and use explosives. - Featured content rucksacks , now also in multicam and black version. - Optional ACE config with ACEX gear available, including ACE "AI talk" module support. -Custom portraits and editor icons. -Custom patches for specialists (EOD, JTAC and Medic). - 8 Replacement files that replace standard BI US delta force models with the ones in your preferred camo (acu, aor1, mult, aor2, des, wood, pcu, mult\black) , with WORKING WOUND TEXTURES on the models off course!
dcvm has released his Russian modern mechanized infantry (v 3.01) addon on the BI Forums
This addon contains Russian Motorized Infantry with brand new equip in 3 variants of camo (Desert, Digital, Woodland).
Changelog: v3.01 - Added units in ODKB (Desert) camo - Added serverkeys and signs - Reworked stringtable - Replaced SMERSH webbing with remodelled 6Sh92-4 vest - Added 6B13S ballistic vests to some units - Fixed backpack bugs - Added scout units - Changed boots - Added more LODs - Added units with rolled up sleeves - Reworked shadows - Reduced dirt on textures - Added English language
Hotzenplotz has released new version of his map Nogova2010 (v 6.0) on the BI Forums.
A modern Version of OFP's Nogova Terrain.
All Addons Included
- New: Satellite Texture - New: Groundtextures are now located in an extern AddOn (better handling for new Islands) - New: Mask Layers - New: Island completely new, now 1024x1024, 12800x12800 gridsize 12.5 - New: now Arma2OA
colonel stagler has released his Modernised Russian Naval Infantry (MORPEH) v.2 addon on the BI Forums.
This is v.2 of my Naval Infantry. They are completely new models from the old version, a seperate addon you might say. They also come in woodland and desert flavour now. Firstly id like to appologise as the classnames have all changed. Id also like to appologise because the Pilot, Commander, and BRDM2 have been removed from this new version. This new version has the new PASGT style Russian helmet and newer armoured vests. The Naval Infantry arent as well supplied as the motor rifle or VDV troops so they still retain some older equipment. That is why I chose to use the older vests and no digital flora camoflage pattern. I designed these to go alongside RHS BTR70. All vehicles in this new version share the same desert camo as the RHS BTR70.
v.2
- Russian infantry with naval troop insignia addon with OA features like backpacks and TI. - Russian Mi8, Ural, and UAZ desert reskins. - New KSOR camouflage pattern. - Requires Operation Arrowhead. - Works with ACE 2 (They will be incorporated into ACE soon). - Works with any weapon replacement packs including Suddens AK74M pack.
gammadust has released his addon GAM TimeXleration v1.0 on the BI Forums.
Allows to accelerate the in-game daytime maintaining the rest of the simulation normal "speed" intact. Mimics time acceleration found in GTA series and others.
Blakeace has informed us about Blake's AI FO Module Version 1.4 release on the BI Forums.
Version 1.4 - Updated the prediction algorithm when units are on a road. - Tweeked the general prediction algorithm's lead caculations. - The BIS artillery module now gives the artillery units all the available ammo types by default. Because of this the below changes were made. - Set the default SADARM ammunition type count to zero. By default these specialised rounds shouldn't be available I believe. - Updated the sample missions. No need to manually set specialised ammo types to the artillery units, they now get them by default. Note: Use the ammo type number of fire missions counters to set which types are available and how many missions they can deliver.
IceBreakr has released the long awaited new Island of Lingor version , now v1.337 on the BI Forums. All needed addons are included in the release.
Changelog 1.337 - added crocodilles (use Civilian unit placement or F7 Module) - three jetski rental facilities - added roadsigns for 17 biggest towns - added 50 MSO points for bases, bunkers etc. - added final brg_africa v1.24 (V2 signature and antiaris tree texture fix) - removed outside terrain - removed plants on the road at two locations - huge upgrade of City Calamar - new town of Bilbado (suburbs of Calamar) - new Melana Resort - new Rock Cafe near Calamar (local rumor: guys drive cars off the cliff and then eject with a parachute) - water color doesnt transfer to other islands anymore (tnx Prowler) - river bank improvements, smoother terrain, added rocks - flattening of terrain, new mountain rocks - new ground textures - new plantation near Calapedro river-crossing - redesigned Maruko: more space in the Center with couple of new suburbs built - rebuilt town of Corazon - added a seaplane parking to Corazon (tnx Gnat) - upgraded airport lights at Maruko Aeropuerto Internacional - upgraded rebel airport at Calamar with revetments and new border fence - new asphalt and drawn full lines (no overtaking) on heavy bends to prevent accidents - new details: roadsigns, improved bars, garbage containers - added speed limit signs (30, 50 and 80) - smoothed out roads - added dumpyard - tweaked one of riddle locations - new town of San Arulco in NW central region with three districts: Distrito Turistico, Zona Residencial & Centro Esencia. - new Dressen region on SW, two new islands - new Benio region near Pista W runway (runway now has a purpose) - upgraded RACS FOB Eddie on NW part of island near Fernando, new facilities and new entrance - upgraded Checkpoint West with new army base - added Adrenalina 4x4 park (three racing tracks: one asphalt, two dirt) - added a com-tower with guardhouse on SE island - upgraded Maruko airport terminal and a new civilian entrance and parking - upgraded road checkpoints Oeste & Sur, added fences to fight drug traffickers - added hardened shelters on two airports (FOB Eddie and Sargentas) - replaced old rocks with Mikebart's HQ ones - 18% FPS increase due to new Mikebart's grass clutter - removed vegetation around Maruko airport paths - added fence to the crowdstands at airport - changed water color - several bugfixes, removed plants off roads
Christian.1987 has released an updated Mp7 Project, now in to Version 2.00, on the BI Forums.
Addon Description: - HK "Heckler & Koch" Mp7 Weapon's for the Game. - Silenced Weapon Version's. - Altogether 20 Different Versions of the Weapon. - 2 Different Magazine's, 40 & 20 Round Mag. - Defined Bullet Ballistics (Normal/SD/Hit/Speed/Init-Speed/Typical-Speed) - The Tac. Mp7 are add a LLM-01 Laser/Light Module. - Functioning Thermal Textures of the Weapon. - Dynamic Shoot Sound. - Mp7 Ammo-Box in to the Editor.
Changelog: - New: Complete Rebuild of the Model's. - New: Mp7 now define as Main Weapon. - New: Weapon/Ammo/Ammo-Box Config. - New: Complete New Sound's. - New: Dynamic Shoot Sound Effekt's. - New: Working TI Textures. - New: Tac. Vesion's of Mp7's. - New: Different Target-Sights. - New: Gui-Pic's.