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 Sickboy has informed us about the ACE ongoing development on the ACE site.
Another ACE WIP Roundup, for your pleasure! Enjoy!
These changes are included in the next Ongoing Development update.
* Buddy healing - #8849 * Hummers (/cars) don't blow up in water anymore - #14401 * Tow vehicles (out of the water etc) - #10839 * Longbow Hellfire target designation possible with Gunner Helmet view, added crosshair - #14337 * RHS BTR-70 added #13611 * M4's with Burst added - #14305 * Roundcount now supports Icons that represent status, rather than text-only #14307 * Rotor effects now available in SP - #14198 * Added Civilian Weaponboxes , incl weaponbox fixes for OA Standalone - #14368 * Artillery dispersion - #14386 * A Surprise
Additionally, we have further improved the ACE Home, Documentation, etc; http://ace.dev-heaven.net
The following changes are already included in the latest Ongoing Development update.
* T90A Placeholder added: Tougher Turret, TI, but no Shtora. #13306 * Coughing when in the middle of a rotor downwash.
Source : ACE Home |
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 I44 Guy from Invasion 1944 has informed us aboutsome exciting new WIP screenshots released on the I44 Forums.
Images by I44 Macolick show his hard work on some new animations for the upcoming Invasion 1944 release for ArmA2!
We hope you like them!
Source : I44 Forums |
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stubblehopper has sent us news about Sharpe's Rifles mod WIP and a shot of the French Napoleonic artillery.
Still plugging away at this mod, here's some screenies of the latest progress which includes French Napoleonic artillery, using the guns from the original Flashpoint Napoleonic mod, with the D30 as the base model. Also started work on a new combat environment for the mod, pictures of which you can see with the 95th Rifles walking through, showing the first early 19th century village, mostly made using some of Sarmat's retextured buildings. The new island will eventually include serval new villages, a large town and many isolated walled farms and farm buildings, with a complete removal of all things modern, such as, tarmac roads, high rise buildings, signs and any modern achitecture. The mod is basically a Napoleonic skirmish mod not a line formation battle mod, as PC arn't powerful enough to support that kind of game using this engine. I will be asking for BETA testers shortly and will release to them some infantry models, probably British Riflemen and French Voltageurs. Anyways, enjoy the screens.
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RobertHammer has released an updated RH Mk18 pack 1.11 for OA / CO on the BI Forums.
- fixed alot things and added better config by Robalo_AS There's also ammo box for these weapons
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Sickboy has informed us about ACE L-39ZA WIP from the ACE blog.
The latest ongoing development update features the Russian version of the trainer jet L-39ZA with combat capabilities. It comes in the classic green-sand colors with Russian decals and two different armaments. Additional to the present payload version of the Takistan faction with 4 UB-16 Pods containing 64 rockets of 57mm caliber and the planes dual 23mm cannon, a bomber version with 4 FAB-250 M-54 bombs will be in service to provide more firepower. This makes the L-39ZA the perfect Close Air Support plane for the terrain size of Takistan.
Source : ACE Home |
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 Warrior X⢠from the The Unsung Mod has released WIP pics of the upcoming mod on the BI Forums.
... posting picture's getting old but hell ya'll just have to wait untill we get this thing finished. In the meantime... here'some friendly pictures of what it's like out there in the jungles of south east asia
Note:These pictures were taken during operations into enemy territory. daytime and night time ops included.
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September 18th, 2010 - 08:16 By Old Bear |
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Massi has informed us about the release of an updated US Army Rangers for Combined Operation v1.02 addon and an updated Italian SOF version 1.02 addon on our Forums.
Iām releasing an updated version of my US Army Rangers. In this version Iāve worked a bit on the desert DCU and I āve added custom backpacks to ACE config. For further details please read the changelog and the readme included in the pack. As always please report bugs and suggestions , hope youāll enjoy the update wink.gif .
v1.02 date 11/SET/2010 - Reworked Desert DCU textures. - Small changes for other textures. - Left a free shoulder for squad xml patch. - Added custom backpacks in ACE config.US ARMY RANGERS for Combined Operation v1.02
Iāve updated my Italian SOF to version 1.02.
In this update Iāve worked a little bit more on textures, and Iāve set ACE config in a way to automatically hide standard Italian SOF units, showing only the ACE ones, in this way thereās no need to change any āclass nameā (for mix makers). Now the units will be found under āItalian Special Operationsā in the editor. I hope youāll enjoy the new version, for further details please read the following changelog.
v1.02 date 11/SEP/2010 - Now units are called "Italian Special Operation" - ACE config now hide standard Italian SOF units - Small textures updates. - left a free shoulder for squad xml patch. - Added custom backpacks in ACE config.
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September 12th, 2010 - 19:49 By Old Bear |
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Stubblehopper has informed us about his projects and has sent some Sharpes Rifle's Mod WIP pics
Been too busy with real life to do much with this lately, but just started again after a long break and here's what I've been upto, added some Highlanders, some French infantry and some Prussians in the form of Landwehr and Line infantry. I've got a horse in game and working, but could do with better animations, both for cavalry and wagons. In the works are artillerymen for all sides, some Feench hussars, cuirassiers and light infantry, could still use some help with particle effects for musket and cannon fire, as I don't have the knowhow myself, not yet anyways. A lot of these are still not quite finished but thanks for looking.
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jackass888 has released a Phalanx and Ak-630 CIWS v 0.3 addon on the BI Forums. Mandobles Mando Missile Arma(MMA) and CBA are needed.
This addon contains Phalanx and Ak-630 CIWS, that shoot down planes, helis and some MMA generated missiles. Place em on the map together with "Mando gun init" gamelogic(required for effects). For a blufor phalanx write in its init line "this setVariable ["mando_gun_side", west]" . Other sides are east,guer,civ.
Thanks to Scars09 for model changes and supershaders! Credists and thanks to Mandoble and other contributors of MMA!
Requirements: Arma 2 1.05+ or CombinedOps
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 JdB from the [Invasion 1944] mod sent us the following preview of one of the missions that will be in the port of their D-Day project.
The second preview of one of our multiplayer missions that will be featured in the D-Day project port. This time, the mission is "I44_TVT_Verloren_1_32".
"Verloren" is a 1-32 player Team vs Team mission created by Pac (mission-design and scripting) and SFG (music).
Your objective:
November 1944, A small German squad has broken through enemy lines and destroyed a vital factory, American patrols and checkpoints have been setup around their last know position. German players must escape to nearby exfiltration points manned by friendly units by any means necessary. American players can either secure the checkpoints which act as shared respawn areas, join the search in the surrounding area supported by AI hunter teams, or try and setup an ambush at one or more of the exfiltration points.
More pics on Invasion 1944 site
Source : Invasion 1944 |
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JdB from the Invasion 1944 Mod has informed us about mod status as well as Wacht am Rhein project status.
We've been working steadily on both the port of the D-Day project, as well as on creating the Wacht am Rhein project.
 The content for the D-Day project is about finished as far as the visuals are concerned, and the main thing left to do is testing to find and eliminate bugs. We have unfortunately hit a snag during testing. After updating ArmA2 to the latest patch (1.07), the mod refused to start at all. Everything was still working perfectly fine in 1.05, so our coder assumes it is related to the changes in the latest patch, and more specifically, a change in the executable. We haven't been able to determine the exact cause so far, and have therefore not yet fixed this minor issue. Until then, only limited testing is possible.
Thanks to our team member B@Co, the Wacht am Rhein project now has a proper logo.
  Artwork for the Wacht am Rhein project is being developed at a reasonable pace. Since the main focus is primarily on fixing the issues with the D-Day project, coding is not a priority right now, although of course a lot of the D-Day code can be re-used, saving us a lot of effort. A map covering the area around Stavelot is in progress. The content is in various stages of development, labeled "Work in Progress". As we have a policy to show only content that is basically done in newsposts, we've created a separate page for them instead, where you can view many screenshots, renders and other images, to give you an impression of what we've been working on the last few months.
The "Artist Galleries" can be accessed by clicking the link HERE.
Source : Invasion 1944 |
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 Sander has released an updated Takistan Coop Missions pack v1.6 on the BI Forums.
Contents: This archive contains the following 15 files: ... co05_carrion_on_the_khyber.Takistan.pbo co06_absolutely_sabulous.Takistan.pbo co06_cache_nexus.Takistan.pbo co06_farsi_call_center.Takistan.pbo co08_the_dukhis_of_hazar.Takistan.pbo co07_track_meet.Takistan.pbo co09_company_on_the_road.Takistan.pbo co09_post_war.Takistan.pbo co09_screen_pass.Takistan.pbo co09_side_show.Takistan.pbo co09_tank_job.Takistan.pbo co09_wadi_wanderings.Takistan.pbo co10_charlie_g_spot.Takistan.pbo co10_strike_home.Takistan.pbo
Required version: These missions have been created using Combined Operations (ArmA II and Operation Arrowhead) V1.52.
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Maa from CSLA mod has released new WIP screenshots of CSLA 3 mod for ArmA 2 on the BI Forums
Models and textures are almost done.. we are tweaking CFG and working on missions now.
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Takko has released an updated TKS Buildings Pack on the BI Forums. Hey guys, as I said that I was going to update the TKS_Town objects, here is my update, this time with buildings from another country: Somalia. Now mapmakers have once again, more objects to choose from and options to give their map a truly unique feel next to the others with standard buildings. Includes the last TKS_Asia pack and now you have the chose from over 30 custom objects and buildings. TKS_Asia included
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SMERSH from the Liberation 1941-1945 mod posted several new wip screens of the upcoming mod on the BI-Forums.
The screenshots are made by Zenger and SofD.
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July 25th, 2010 - 20:56 By Imutep |
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granQ from SFP has send us new wip screens of the upcoming Swedish Forces Pack. The release coming soon!
The release date for a SFP "beta" will be released on the 6th of August and while you wait we would like to share this screenshots. This ones can now be found on our homepage, don't miss to check it out.
News submitted by granQ.
Source : granQ |
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July 24th, 2010 - 23:56 By Imutep |
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