Our Teammember Old Bear published two screenshots on our forums of his work in progress Tropica, a new Clan ADO island.
Tropica is a large African map , started as a personnal test for Berghoff's African foliage addon.. On Tropica you can find mangroves areas and dry savana large areas.
At the moment, the map in Alpha state is playable and tested by the ADO Team members. Still in WIP state, it needs a lot of work and improvements.
IrishDeviant announced that they have started working on a Irish Missile & Bomb series.
Recently, Myke has asked me to begin making a ton of missiles and bombs for Arma II. I'm assuming these will be added to the GLT Missile Box. First up, the AGM-88 HARM. (see pics below)
Next, is a lineup of Russian ordinance. KAB-500L/KR, KAB-1500L, FAB-500T, FAB-250, and the FAB-100. (US ordinance to follow) Keep checking back for progress updates.
Target for all ordinance is to keep it under 2k. AGM-88 LoD triangle count: 1 - 2116 2 - 1036 3 - 480 4 - 232 5 - 142
Special Thanks to Myke for getting this model into Arma2
Icewindo released several new screenshots and video of his work in progress Crusades/Medieval Mod on the BI Forums.
So, my idea is creating a medieval mod with first containing two factions, crusaders and saracens. I'm not aiming at 100% historically accuracy (e.g. I wouldn't think about if the crusaders had their cords turned left or right ), but if there are (not requiring a amount of time) suggestions of improvements I'm open for them .
My plans are to finish the crusaders and some saracen model wise and add further medieval buildings/fortifications. I also have a moderate understanding of creating islands so I would create one in the future when I feel like I have enough objects ready.
However I really need help with the combat system and possibly animating (bows). I tried to see how zombie scripts work (e.g. Rommels small script
I allready have read alot of tutorials etc. and made progress in relation to my beginnings, but fsms or scripts longer than 10 lines give me the creeps.
I'm also modding for another project (Stargate), so my actual available time to learn about fsms etc. is scarce. The thing is I need help with the combat system, of masterminds like in the good old OFP days who gave us jumping aliens, velociraptors, (light-)sword battles with user input... etc