A new weapon pack is shaping up nicely ! Binkowski has released some WIP shots of his upcoming weapon pack and released them over at the official forums. The weapons displayed are all based around the M4 MWS (Modular Weapons System) and the SOPMOD (Special Operations Peculiar Modification).
Well this is one of my first addons. With the help of Aushlife and a few of my friends, I've been making some great progress. Here's some shots of the M4A1 - Bare (with and without M203), M4A1 M68 RIS, M4A1 ACOG, M16A4 Bare.
More to come including M16 Variants and SPR Variants. Stay tuned
Southy has released a F14 Tomcat addon, a conversion from IkaR's OFP F14 on the BI Forums.
- Fully integrated gunners position - Fully animated swing wings (not scripted) - Animated landing hook - Spec/normal maps - Full special effects package (Afterburner, sonic boom and vapour, Special FX by Lethal edited by Gnat and further modified by the Project RACS Mod/Scars) - Modified flight model - Binarized PBO - XEH compatible - Weapon scripts work thanks to namman2
- 3 x custom textures thanks to EddyD 1 x USN colour scheme 2 x Iranian colour schemes - Templates for creating your own textures, again thanks to EddyD (download the MLOD version below to test custom skins)
icemotoboy ->Rocket from the USEC Project Shaker posted several work in progress maritime videos and images on the BI Forums
USEC has been operating PROJECT SHAKER for the past few months, with the details classified to those within USEC. The culimation of this was a final weapon systems test tonight.
Videos and images speak for themselves. I will be releasing many of the components, but the main package is for USEC.
If there are any credible maritime makers out there who need the Phalanx or MK13 launcher, they can contact me. I made a Mk21 but due to proxy limitations with static objects I didn't like the result, so made a MK13 instead.
The B-1B has been a longterm project and is nearing maturity. I've decided to make it public as I accidentally mentioned it in a few posts anyway. I've reached my photo limit so B-1B photos will come later.
Have added: radio wires to headset, glasses, a plce type thing, redone the knee pads, changed the trousers so they are not tucked in, added a black band round the helmet (known as a paraband i think) Redone units who have rolled up sleeves.
Think that is everything... Might add a few more things but it depends how much time i will have
Viper169th has released an updated -1.3- version of his Accurate Single Player Artillery addon on the BI Forums. LLW L16A2 81mm mortar addon is needed if you want to use mortars.
Version 1.3 1.Updated to use extended eventhandlers 2.calls splash 5 sec before rounds hit 3.can use 2 weapons at the same time now ie, Mortars/M119,Mortars/D30 4.smoke now uses viewblocker must download JTD_SmokeEffects MP beta 5.21 to use the smokescreen 5.A new mission template to show how to use add remove rounds ect...
-=engener=- shows several new work in progress screenshots of his reworked BAZEF Flags on Our Forums
Reworked BAZEF flags. Besides these flags a separate set I will let out structures for them with flags of other countries, likely it will be quite good. On screen: west/east soldier by Vilas, Modul anims, BAZEF WIP
The talented islandmaker Opteryx, has shown in the WIP BIS Forums Topic, a new desert island based on a satellite map of Nevada state.
Anyway, here's something I'm surprised we haven't seen in ArmA yet... Nevada. I wanted to make a big barren terrain, so I took a 40x40 km chunk out of the Nevada desert, took me almost 2 days to get in-game, lots of data to handle.....
Rip31st from the 31st Normandy Mod posted two screenshots of his Gotha 242 german glider on the BI Forums
UPDATE:
-Gotha 242 german glider just about done. Just putting finishing touches on it. Just about everything on my list is complete for the phase 1 beta for this WW2 mod. Keep a close eye on this thread!