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  Rommels Improved AI (Script) (v 112.2)  
No picture found for this addon. Author : rommel
Version : 112.2 Era : N/A Type : Misc
Size : 4,25 KB Demo mission : No
Downloads : 1032 No rating for this addon.

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Included *.pbo files : Needed addons :
  • Not pbo..it is a script !
None
 
Description :
Note : This is a script and no addon !

/*
ROMM_IA.sqf;
Version: 112 [14, 06, 2008];
Author(s): Rommel [rommelvonrichtofen_at_bigpond.com];
Execution: nul = [group this] call compile preProcessFile "ROMM_IA.sqf";
*/
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What does ROMM_IA.sqf do?
_________________________________________________________

This new version of Rommels fMorale/Suppressive Fire Reactive Ai, or the new name: ROMM_IA (Rommel Improved AI). Despite the name changes, has had great improvement. With increased AI reactions, effective suppressive fire, designed for multiplayer and a huge increase in their apparent IQ. :P
Its aim at first was just to make AI's drop to the deck, but over the last few weeks my scripting knowledge has increased and so has this script. It has reached what i wanted to become, and I will only be working on bugs if any are found.

NO GLOBAL VARIABLES + SQF Optimized.

Preview Mission Included, feel free to edit, keep base credits if possible please, otherwise its open source and go insane. :)

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HowTo: Improved Ai
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A simple init line execution is suffice to include this into your missions.
nul = [group this] execVM "ROMM_IA.sqf";

However for multiple groups use:
{[_x]call compile preProcessFile "ROMM_IA.sqf"} forEach [group1,group2,group3];

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HowTo: DAC v2 Implementation:
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_Events_Unit_S =
[
[],
[],
[],
[],
[],
["[_group] call compile preProcessFile "ROMM_IA.sqf""]
];

This will launch the script afterBuildUp in the Dynamic Ai Creator (v2), this area can be found in DAC config folder (config_events.sqf)
BIS Forum Topic
 
Size : 4,25 KB
  June 15th, 2008 - 10:29   Comment (0)  

 
 
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