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  ACE ArmA Mod (full) (v 1.07)  
No picture found for this addon. Author : A.C.E Mod
Version : 1.07 Era : Modern Type : Total Conversion
Size : 807 MB Demo mission : No
Downloads : 3653 Rating : 5 / 5 (rated 1 time)

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Included *.pbo files : Needed addons :
N/A None
 
Description :
Mon Apr 20 10:21:12 +0200 2009

* @ACE, Revision: 461af61de414257eeefa35360c9a74ee286bd1ff - a0ca49510e141e067a2c6c8c6ffaf79113dc670d
o ADDED:
+ Ak47,Bizon, RPK drum magazine models [Q1184]
+ Bis groups are hidden in the editor by default. New clientside setting can be commented to reinstate the use of BIS groups. Fix #867 [Squelch]
+ Flare sound [Tpm]
+ Italian translation for men class, by =FSI=Gen.Nembo [Alef]
+ Italian translation for vehicles, by =FSI=Gen.Nembo [Alef]
+ Muzzleflash to FALs [Scubaman3d]
+ Prone operating animation for Konkurs launcher [Rocko]
+ Sa58 config [Q1184]
+ Useable sandbags [Rocko]
+ Visible flares in daylight [Rocko]
o CHANGED:
+ Ah1 and AH64 have bulletproof cockpit glass [Rocko]
+ Ai cannot shoot while going prone from kneel or vice versa [Rocko]
+ Ao Mapping for USSR Army soldiers to fix dark spot on units back (former backpack area) [Rocko]
+ Applying Epi or Morphine no longer plays the medic animation [Rocko]
+ Converted motorbike start sound to mono and wss, fixes #786 [Rocko]
+ Correct picture for Konkurs Missile Tube [Rocko]
+ Corrected MG36 magazine picture when packed in rucksack [Rocko]
+ Function method of ace_fx_cartridges, no longer uses FPS check and string compare method to detect which casing to spawn, also cartridges are now only spawned on ground (building detection disabled) - should save some fps on players machine [Rocko]
+ Huntir rounds and monitor can now be packed in rucksacks [Rocko]
+ Implemented latest version of Homer Johnstons Improved Parachute Scripting [Rocko]
+ Increased indirectHit damage for mines [Rocko]
+ Increased time pain affects units. [Squelch]
+ Javelin and M72 LAW fire sound [Tpm]
+ Konkurs Launcher is now part of crewserved weapons (has some little issues, but is operational) [Rocko]
+ Mp5, SVD Dragunov, GSH fire sounds [Tpm]
+ New 7.62 s.sonic crack [Tpm]
+ Reduced helicopter armor [Q1184]
+ Supersonic crack db values [Tpm]
+ Tweaked db values [Tpm]
+ Vikhr is less maneuvrable and cannot lock on air targets anymore. can lock on laser markers [Pufu]
+ Weapons with physical bipod (visible on model !) can now use it, i.e reduce weapon sway when prone and weapon "rested" on ground [Rocko]
+ Wound AI Respawn script now verifies if unit isKindOf CAManBase before verifying name [Sickboy]
+ You can now manually reload vehicle/static machineguns [Q1184]
o FIXED:
+ Ace Map now also blocks map for JIP clients if ACE map logic is placed [Unknown]
+ Ace Map now also blocks map for JIP clients if ACE map logic is placed"" [Xenogf]
+ Bmd AT5 Turret error [Rocko]
+ Bug with the GL humvee dissapearing at times [Pufu]
+ Crewserved M2/NSV couldn't be loaded with ammo [Q1184]
+ Irlock for A10 weapon sys [Aushilfe] [Pufu]
+ Kobra sights on AKM [Pufu]
+ Loading problem with crewserved AGS30 [Q1184]
+ M4 ACOG TA31F reticule despite [Pufu]
+ M40 last LOD no texture bug [Rocko]
+ Model inside insurgent view pilot lod (by SWAT-guy), fixes #492 [Rocko]
+ Mp5 mags could not be packed sometimes [Q1184]
+ No Shape error when using OG/PG round in BMD1s [Rocko]
+ Performance hit from unnecessary debug messages in respawn script. Fixes #798 [Squelch]
+ Rpk74 not using tracer ammo [Pufu]
+ Shilka firing script [Q1184]
+ Ump25 mag round count, fixes #940 [Pufu]
+ View cargo lod - back to original size - no more heads through roof [Pufu]
+ Wrong reticle on the M40A3 [Pufu]
 
Size : 807 MB
  April 21st, 2009 - 11:38   Comment (0)  

 
 
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