Southy has released an update - Beta V2.0 -of his F35 Lightning II addon on the BI Forums.
Being Christmas and all, I've gone back and given the F35 a once over and made a beta 2.
addon now includes:
- F35C variant with larger wings/control areas (will install hook for final version) - Binarized PBO (should fix all errors) - Animated canopy - New canopy glass textures - Revised rvmats/spec maps (now not so super shiny) - Change flight model (more in line with other aircraft addons) - Toned down afterburner included spearate sound (tweaked for multiplay) - Sonic boom with sound @ 855(audible on the ground) - Lots of little tweaks
The F35 still is capable of VTOL from standstill, for the final release I will probably change this to mirror the harriers handling.
Maruk informed us on the BI Forums about the release of a beta Patch 1.15 !
Engine changelog
* Fixed compatibility issues with Vista x64 platform with ATI cards and large RAM * Multiplayer related fixes and improvements * Stability improvements ..... Data changelog
* FIX (USMCD) Wound materials for all WDL soldiers. * NEW (USMC) More Woodland Army soldiers. * FIX (MI-17 (57mm rockets)) Fixed rockets count.
Sickboy member of the ACE Mod (the successor of OFP's WGL Mod) has released another trailer made by the famous videomaker ArmAVidz on the BIS Forums. The A.C.E. Mod Team is Proud to Present: A.C.E. Advanced Combat Environment Trailer, 50.8MB
Public Beta Release is Primed for... SOON!
Special Thanks to ArmAVidz for the hard work on the Video, and to the whole A.C.E. Team for hard work on the Mod.
Q keeps on fixing stuff in Armed Assault. Today he released the PROPER Shaders Removed by Lowplants addon in the BIS Forums = Features = =========
Removes a specific shader with the lowplants tool from the given PBO. This gives more FPS if shaders details are set to low or higher. Removes the shine effect on the unit made by the shader.
= Credits = ======== kegetys for the lowplants tool to remove the given shaders from a PBO.
Examples:
Very high shaders (standard (left)) vs Very high shaders (lowplants applied on tracked.pbo (right))
TRACY released a rather interesting addon in the BI Forums. If you are tired of the white crosshair in ArmA, you can now replace it with several colors.
--Info-- This mod will change all the Crosshairs in game. Rilfes,Pistols,Air,Trucks,Target Locks,And a little more.
Install ---------
Just Move the .pbo color of your choosing to your addons folder
If anyone has any request please get a hold of me.
Finally i got round to finishing off these units after a short stay in hospital. Unfortunately in my hurry to finish them i saved over alot of the work i had done. The only real noticeable difference because of the accident is the loss of the Engineer class. (or at least i hope that is the only thing)
Differences to previous addons.
-Added 3 Para badge to arm. -Re-did all the models (some only slightly). -Reworked the Osprey body armour (completely independant from body). -Added a PLCE type load carrying system (not accurate to PLCE though). -New helmet texture (although very poor) -Machine Gunner class added. -Added radio with wires to headset. -Added Paraband.
Yesterday the well known zGuba released another fix for the SLX Mod. To find out what SLX Revision fixed please read the included readme.txt.
Changes and additions: VehicleEffects rev. 3: - autorotation script optimised - people abandon sinking choppers - pilots eject from Ka-50 when going down due to damaged rotors - EXPERIMENTAL: burning damage effect spawned locally on ALL units (however shouldn't damage remote units! to be tested) to save MP traffic - thanks to some Turkish guy who noticed it when I blew Balmopan up with GAU-8 once :)
EngineStart rev. 4 - now affects AI too, but does not make AI turn engine on and off all the time - script detects if player is using 1st camera view to declare whether to use proper technique of playing sound - thanks to Spooner! - new ignition sounds for cars, trucks and tanks (except of M1) - fixed errors from revision 3
ModCore rev. 2 beta - I don't remember what exactly was changed, compare gameplay with official addon and this one
ShotEffects rev. 2: - disabled SLX tracers by default. To enable them back set global variable SLX_TracersOn to true.
Peloton from the FFAA Mod has released some WIP screenshots of an upcoming Vamtac addon and of a M250 fuel truck on our Forums.
Good a few captures but of the new models of Vamtac and a M250 of fuel.
The Vamtac is altogether seven versions three with M2 armament, TOW and LAG 40, a version of load with a MG3, a version of line without armament a version Mercury vehicle of trasmisiones and a version Mistral battery.
MikkoFin from the FDF Mod informed us of the release of the FDF Mod 1.0 for Armed Assault on the BI Forums.
FDF Mod 1.0 for Armed Assault
- FDF Rapid Deployment Force Soldiers with several variations - FDF Special Jaegers with several variations - Sisu XA-360 (Patria AMV) - Landrover Defender - Completely new Podaga island - All Armed Assault sounds replaced - 8 new Finnish radio voice profiles - King's Gamble single-player campaign - Multi-player missions
Requires Arma v. 1.14 or higher and Queen's Gambit expansion. Please note you need to download and install both part I & II below!
Edit Dec. 21 2008 : Blake from the FDF Mod informed us of the release of a "subtitle fix" for the campaign on the BI Forums. There's FDF campaign fix non-english ArmA available Extract it to "YourArmaDir\FDFmod\Campaigns\" and overwrite existing fdf.pbo. Use latest winrar if file is claimed "corrupted".