The script Guru Spooner released another very interesting script/addon in the OFPEC Forums.. This release allows you to display the battlefield on a holographic map. deanosbeano made a short YouTube video showing the addon version in action.
Overview HoloMap creates a 3D holographic representation of the game world, showing friendly (blue) and non-friendly (red) vehicles, as well as missiles fired, as blips. Alternatively, using the @DBO_miniatures addon (included), show vehicles using scale models!
Features * Creates a 3D holographic representation of the game world, showing friendly (blue) and non-friendly (red) vehicles, as well as missiles fired (white), as blips. * Friendly and/or enemy infantry can be shown on the map if required, assuming they have radios and GPS, rather than using radar to detect them. This can be limited to just showing roup leaders, to reduce clutter. * Automatically renders a 3D map of any island, including ground textures (grass, urban, rock, sand, etc). Higher ground is given a lighter shade, in order to improve terrain shape recognition. * Each HoloMap projector is associated with a nearby or remote sensor object (such as a radar tower or AWACS plane) and will show a HoloMap centred on that sensor's position, at least until the sensor is destroyed. * Any vehicle or object can be made into a jamming device, with a specific range of effect. If a HoloMap projector or sensor is inside a jamming zone, then the projector will not show anything. A jamming zone is clearly marked on any HoloMap that is outside the jamming zone, but it will hide all blips within the zone. Jammer vehicles only cause interference when their engine is turned on, but other jamming objects, such as towers, are always on until they are destroyed. * Any vehicle can be given a stealth factor, which reduces the range at which it can be detected. * 100% client-side scripts with no broadcasts, so absolutely no effect on network traffic or server load. * Optional: By installing Deanosbeano's DBO Miniatures addons, you will see tiny representations of vehicles, including missile trails and burning vehicle effects!
Mateck has released an updated version of M1A1HA addon and in the same time released a replacement pack and a T72 addon on the BI Forums
A lot time has passed since last update of M1A1HA but we finally managed to finish the new version. Although it doesn't have Tank Fire Control System, new interiors or even new backpacks on turrets Crazy Hussars Team hope that you will like this new version.
This new version have been completely reworked. File structure, class names, model sections and scripts have been changed. Unfortunately this new version will not be compatible with old missions. Because of those changes we decided to create new topic for our releases and to rename our pack (moderators please lock previous thread). At this time we are releasing three separate addons - CH M1Abrams Pack, CH T72 Pack and CH M1A1 Replacement. All of them are standalone addons, even replacement addon. For more information on how to use them please check theirs ReadMe files.
CH M1Abrams Pack V1.0
This addon contains M1A1HC (Heavy Common) and M1 in several paint schemes.
CH M1A1 Replacement V1.0
This addon contains M1A1 replacement for ArmA. Tank model is based on M1A1HC that can be found in CH M1Abrams Pack. To maintain 100% compatybility in MP games replacement model is a bit different form M1A1HC. Also configuration of the original M1A1 was not changed so it uses default armor values and ammunition.
CH T72 Pack V0.9
This addon contains T-72M, T-72A, T-72M1V and T-72AV inseveral paint schemes. It's still beta version and tank models may not be accurate (e.g. DShKM instead of NSV). Main purpose of this pack was to fit ammo and armor values with those used by CH M1Abrams Pack.
Two new addons have been released on Armaholic.com. In the first update, icemotoboy aka Rocket released another beta version of the USEC C-130. The other release is an SLA paratrooper addon. The author of this units wishes to stay anonymous.
Changelog: v1.3.1 - December 2008 ~~~~~~~~~~~~~~~~~~~~~ ADDED: Remodelled cockpit ADDED: Retextured cockpit ADDED: Added new LODs to improve performance FIXED: Crash for ATI users.
The C-130 is perhaps one of the oldest addon on our project list. Its jumped up and down the priority list so many times its hard enough for us to keep track of it ourselves.
Its also possibly the most demanded addon on our list. ...
wld427 from the Project RACS has released nice WIP screenshots of upcoming Naval&Ground Attack Pumas on the BI Forums.
Puma update headed your way in the next couple days:
We added a naval Attack version with SeaSkuas, Gunship version with Spike_ER ATGM, as well as improved optics for gunners and optic zoom at the WSO position.
edit: Hey again, just made a few updates, there are now 2 plants in the config, my origional one but with slightly larger but optimized view collision, and a short one like Loki's edit but re-modeled and with fixed lods (thanks for all the help:). You'll find the plants under Empty/MB Hemp in the editor Also, please let me know if you have any performance issues, or any ideas of how I might be able to optimize it without losing too much visual quality, those crazy Sahrani Life drug lords like to plant thousands of these things.
As he was informing us of the release of his brand new GSS Forums, MeatHead has been asking for help. He is building missions and perhaps a campaign for Project Racs and need some voices recordings.
Missions and possible a full campaign... I am in need of a few voice actors to play the role of some American Helo Pilots and a Spanish Accented american to play the role of a RACS Helo Pilot
Need: - MIC for recording - Knowledge of military procedures and Radio Protocol - No real acting experience required (be yourself)
If anyone can fill these rolls please let me know.
A quickly thrown together video with a voice over - not sure if its worse than the music on the old one though - showig the cargo systme and some of its capabilites:
Originally the cargo system was intended for RKSL heavy transport vehicles only. However the idea soon expanded into a generic system, for any Arma addon configured to support it’s functionality. It is most likely that the first stage of release, will support all the default Arma vehicles and objects, considered suitable for the system.
Compatible RKSL vehicles and objects will be introduced in the future. While initially this will only provide a limited number of transporters and cargo types, it will serve to introduce the concept to the wider community.