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  SPON HoloMap released Addon release    
The script Guru Spooner released another very interesting script/addon in the OFPEC Forums.. This release allows you to display the battlefield on a holographic map. deanosbeano made a short YouTube video showing the addon version in action.

Overview
HoloMap creates a 3D holographic representation of the game world, showing friendly (blue) and non-friendly (red) vehicles, as well as missiles fired, as blips. Alternatively, using the @DBO_miniatures addon (included), show vehicles using scale models!

Features
* Creates a 3D holographic representation of the game world, showing friendly (blue) and non-friendly (red) vehicles, as well as missiles fired (white), as blips.
* Friendly and/or enemy infantry can be shown on the map if required, assuming they have radios and GPS, rather than using radar to detect them. This can be limited to just showing roup leaders, to reduce clutter.
* Automatically renders a 3D map of any island, including ground textures (grass, urban, rock, sand, etc). Higher ground is given a lighter shade, in order to improve terrain shape recognition.
* Each HoloMap projector is associated with a nearby or remote sensor object (such as a radar tower or AWACS plane) and will show a HoloMap centred on that sensor's position, at least until the sensor is destroyed.
* Any vehicle or object can be made into a jamming device, with a specific range of effect. If a HoloMap projector or sensor is inside a jamming zone, then the projector will not show anything. A jamming zone is clearly marked on any HoloMap that is outside the jamming zone, but it will hide all blips within the zone. Jammer vehicles only cause interference when their engine is turned on, but other jamming objects, such as towers, are always on until they are destroyed.
* Any vehicle can be given a stealth factor, which reduces the range at which it can be detected.
* 100% client-side scripts with no broadcasts, so absolutely no effect on network traffic or server load.
* Optional: By installing Deanosbeano's DBO Miniatures addons, you will see tiny representations of vehicles, including missile trails and burning vehicle effects!





Needed addons :
SPON Core (v 0.5.3)


  December 19th, 2008 - 09:34 By Deadeye   Comments (2)  

  CH Addons released Addon release    
Mateck has released an updated version of M1A1HA addon and in the same time released a replacement pack and a T72 addon on the BI Forums

A lot time has passed since last update of M1A1HA but we finally managed to finish the new version. Although it doesn't have Tank Fire Control System, new interiors or even new backpacks on turrets Crazy Hussars Team hope that you will like this new version.

This new version have been completely reworked. File structure, class names, model sections and scripts have been changed. Unfortunately this new version will not be compatible with old missions.
Because of those changes we decided to create new topic for our releases and to rename our pack (moderators please lock previous thread). At this time we are releasing three separate addons - CH M1Abrams Pack, CH T72 Pack and CH M1A1 Replacement. All of them are standalone addons, even replacement addon. For more information on how to use them please check theirs ReadMe files.

CH M1Abrams Pack V1.0

This addon contains M1A1HC (Heavy Common) and M1 in several paint schemes.

CH M1A1 Replacement V1.0

This addon contains M1A1 replacement for ArmA. Tank model is based on M1A1HC that can be found in CH M1Abrams Pack. To maintain 100% compatybility in MP games replacement model is a bit different form M1A1HC. Also configuration of the original M1A1 was not changed so it uses default armor values and ammunition.

CH T72 Pack V0.9

This addon contains T-72M, T-72A, T-72M1V and T-72AV inseveral paint schemes. It's still beta version and tank models may not be accurate (e.g. DShKM instead of NSV). Main purpose of this pack was to fit ammo and armor values with those used by CH M1Abrams Pack.













  December 19th, 2008 - 09:28 By Old Bear   Comment (1)  

  C-130 and SLA Paratroopers Addon release    
Two new addons have been released on Armaholic.com. In the first update, icemotoboy aka Rocket released another beta version of the USEC C-130. The other release is an SLA paratrooper addon. The author of this units wishes to stay anonymous.







Source : Armaholic
  December 19th, 2008 - 09:26 By Deadeye   Comments (4)  

  USEC F117 updated Addon release    
icemotoboy ->Rocket released an updated version of the USEC F117 in the BI Forums.

Changelog:
v1.3.1 - December 2008
~~~~~~~~~~~~~~~~~~~~~
ADDED: Remodelled cockpit
ADDED: Retextured cockpit
ADDED: Added new LODs to improve performance
FIXED: Crash for ATI users.





  December 19th, 2008 - 08:56 By Deadeye   Comment (0)  

  RKSL Advent Calendar 17th day Screenshots    
On December 17th - C-130 Hercules !

Today, the 17th Day of his Advent Calendar 2008, RockofSL from the RKSL Studios has released a rather interesting story about RKSL C-130 Hercules on the RKSL web site.

Hercules C.5 (C-130J)

The C-130 is perhaps one of the oldest addon on our project list. Its jumped up and down the priority list so many times its hard enough for us to keep track of it ourselves.

Its also possibly the most demanded addon on our list. ...


To be continued on the Hercules C.5 (C-130J) on RKSL Studios web site


  December 18th, 2008 - 18:05 By Old Bear   Comment (0)  

  Project RACS Mig23 WIP screenshots Screenshots    
Blue_Flight from the Project RACS has released nice shots of the upcoming Project RACS Mig23 on the BI Forums.

Some pics of the very soon to be released MIG-23



  December 18th, 2008 - 17:33 By Old Bear   Comments (3)  

  Project RACS Attack Pumas WIP screenshots Screenshots    
wld427 from the Project RACS has released nice WIP screenshots of upcoming Naval&Ground Attack Pumas on the BI Forums.

Puma update headed your way in the next couple days:

We added a naval Attack version with SeaSkuas, Gunship version with Spike_ER ATGM, as well as improved optics for gunners and optic zoom at the WSO position.




  December 16th, 2008 - 17:22 By Old Bear   Comment (1)  

  Hemp plant by Mikebart updated Addon release    
Mikebart has released a Hemp Plant updated addon on the BI Forums.

edit: Hey again, just made a few updates, there are now 2 plants in the config, my origional one but with slightly larger but optimized view collision, and a short one like Loki's edit but re-modeled and with fixed lods (thanks for all the help:).
You'll find the plants under Empty/MB Hemp in the editor
Also, please let me know if you have any performance issues, or any ideas of how I might be able to optimize it without losing too much visual quality, those crazy Sahrani Life drug lords like to plant thousands of these things.





  December 16th, 2008 - 16:07 By Old Bear   Comments (4)  

  Voices casting on GSS Forums Community    
As he was informing us of the release of his brand new GSS Forums, MeatHead has been asking for help. He is building missions and perhaps a campaign for Project Racs and need some voices recordings.

Missions and possible a full campaign...
I am in need of a few voice actors to play the role of some American Helo Pilots and a Spanish Accented american to play the role of a RACS Helo Pilot

Need:
- MIC for recording
- Knowledge of military procedures and Radio Protocol
- No real acting experience required (be yourself)

If anyone can fill these rolls please let me know.

More info Coming Soon...


Source : MeatHead
  December 16th, 2008 - 12:47 By Old Bear   Comment (1)  

  RKSL Advent Calendar 15th day Videos    
For the 15th Day of his Advent Calendar 2008, RockofSL from the RKSL Studios has released a rather impressive video of their Cargo System on the RKSL web site.

A quickly thrown together video with a voice over - not sure if its worse than the music on the old one though - showig the cargo systme and some of its capabilites:

Originally the cargo system was intended for RKSL heavy transport vehicles only. However the idea soon expanded into a generic system, for any Arma addon configured to support it’s functionality. It is most likely that the first stage of release, will support all the default Arma vehicles and objects, considered suitable for the system.

Compatible RKSL vehicles and objects will be introduced in the future. While initially this will only provide a limited number of transporters and cargo types, it will serve to introduce the concept to the wider community.




Click and Go ! .... to the Cargo System Video Preview on RKSL Studios

  December 16th, 2008 - 10:44 By Old Bear   Comments (5)  

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