Nicholas Bell released a nine minutes trailer on vimeo of his upcoming Razani, North Waziristan Map.
Making progress. Over 1.3 million plants and rocks so far. Fixed some nagging config problems too. Working for an initial alpha release somewhere after the first of the year. This initial release may or may not have buildings on it. But follow on releases will.
Phase 1 released ! Your patience has paid off soldier ! The first part of the Mod is released, and so you can fight together with our comrades across the Sahrani. Have fun in the number of single player, Evo or Warfare missions ...
Read more about CSLA3 Phase1 features on our Addons section.
Mr13 from the Hotshots team has post an interesting request on our Forums. He, as a speaker for his team, is asking for a way of giving a better protection to MHQ in Warefare :
Our 1st request to whoever is interested and can help us achieve that goal ,is MHQ protection bunker building which will be used to fortify MHQ in Warfare.
This building should be made with several options in mind:
1.building must have entrance to drive in and deploy mhq inside (garage) 2.building must be destroyable (each wall can take up to X damage before it breaks) 3.if certain part of building is destroyed, it makes hole in wall , leaving rest intact.
With this configuration, Commander in Warfare game could safely put building and secure mhq from sides and air and have "decent" protection compared to current setup in warfare.
So, the "A bunker for ArmA addon Contest" has been launched in order to offer the community an opportunity to get an interesting set of addons usable in different kinds of missions, in a Modern Warfare as well as in a WW2 one.
Gigan has released an updated -v1.5- version of his Free Tracking Camera addon on the BI Forums.
v1.5 What's New - Added Argument that specifies followed unit. - Added Around Viewing at Free Tracking Mode. (Shift + Mouse move) - Became possible to refer to an internal parameter from some global variables.
Aushilfe updated the BI Forum Thread with new updates and screenshots about his upcoming Su- series.
Time for a quick update on the project. I am restructering the base and working out the details for the next phase.
Su-27: I finished the model and the textures for the cockpit, the material is in progress. The Interior texture still needs some more details. All Lods for the Su-27 are done. Scripts are written.
Su-30: Will make an overhaulin for the resolution lods, fixing and updating in the maintextures.
Su-33: Mainlod done/ Cockpit done
Su-34: Update in progress, adding new loadouts, optics and displays. Except the Weaponsloadout, everything will be included in the Replacement.
Su-35: Mainlod done I will try to get a new release ready for next week, before i leave for my 2 weeks christmas holidays. Included will be the Su-27 Family Base, SU-27 and Su-34. Su-30 might get an update too...
RockofSL from the RKSL Studios has released the 12th day of his Advent Calendar 2008. Today it's about many SAM projects such as Rapier FS'B', MIM-23 Improved HAWK, MIM-72 Chaparral and SA-6 "GAINFUL"/2K12 "Kub" System.
As I explained with the Rapier FSC yesterday all the SAMs we're making are going to rely on the FCSS for their advanced functionality. I was asked yesterday what other SAMs we're making. So today we're going to show you some more SAM systems.
Each of our SAMs are modular. Each unit performs a task as it does in the real world: search Radars, FCRs and Launchers. What started with the Rapier FSC expanded to support other addon sets.
We've also begun to incorporate "tie-ins" between the FCSS and our aircraft. When we started looking at fire control and missile spamming we didn't really plan to design and build a modular system with addons that interlock together but it seems we have now. I guess you could say we've been guilty of allowing "feature creep" but trust me the creeping has been worth it. At least form my point of view. Anyway I digress, we'll cover the FCSS in more detail in a few days.
Jerry Hopper from Armed Assault.eu web site has informed us about the launch of the public beta test for renewed BI Forums on the ... Bi Forums by Jennick a BI Developper :
Greetings fellow soldiers!
This forum and its servers have been active for a very long time, we’re proud that these days there are more than 50,000 members. However, such an amount of users and traffic is going to be too heavy a task for an old fashion Ikonboard engine. This forum definitely deserves a new engine and location.
It's my pleasure that I can now introduce you to the public beta of our new Bohemia Interactive forums! Before the official opening, we would like to ask for your help to beta-test.
Note: Any post and threads made on the new forum, account changes, passwords, modifications etc. at the Public Beta Forums will be lost once the forum will be upgraded as the primary forum. Use the new forum only for testing, not for real discussion, this stays here on the old forum until further notice.
Please, pay attention to these known issues:
1) Passwords don't work - You need to use Password Reminder at the new forum to reset your password. Keep in mind you will need the email address you used for registration at this (old) forum. If you no longer have access to the Email address in your account here then send Placebo a PM with your new Email address and he will change it manually for you, please do not attempt to manually change your Email address as that will make your account inactive due to an Ikonboard bug.
2) Broken BBcode signatures - - Might be corrected in final version, but most probably you will need to change them yourself.
3) Broken user names - If your user name contains non-standard characters it might not work at the new forum. We expect that around 100 users could potentially experience this issue. Fortunately, this doesn't mean these accounts will be unavailable; we already have a solution which will correct this issue in for the final public version.
4) User groups - It might be that your account will not be correctly moved to the original user group. This will be corrected in the final version.
5) Moderating rights - - If the moderators experience some issues or limitations, report it to the Moderating Forum here.
Corsair83, dedicated film-maker from the French ADO Clan has again released a Video on Vimeo. We have the pleasure to bring to you this brand new Corsair83ADO Super-Production
Jerry Hopper and Kenwort have informed us about Linda release. Of course this is not directly related to our favourite game, but ... With Linda, Bohemia Interactive Studio has released an impressive "Realistic vegetation creation system for realtime visualisations, games, simulations or CG generated nature" now offered as a service.
Linda is a system for generating highly realistic vegetation for use in realtime or massive offline rendering.
The main advantages are in terms of simulation based on real biological processes and the possibility to generate models in any detail from hipoly to lowpoply, with corresponding LODs as well as user control of specified details on the tree body. Lindastudio also contain tools for analysing models for performance dependency, measuring surface and volume, reducing number of textures and sections. Vertex numbers analysis, video memory load and so on.
The tools generate models in FBX format with diffuse and normal textures and also 2. UV for specific lightmaps, there is no need for specific changes in a customer’s engine. Automatic generation of shadow or physics LODs are also supported. Creation of vegetation is now offered as a service.