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Chris Henderson has released an updated version of his renown ArmA Edit utility on his web site.
ArmA Edit is a full color script editor and file creator. It also has built in WIZARDS for quickly and easily creating briefings, overviews, custom units, custom crates, and description files. Plus much, much, more! Check it out! Makes finishing and customizing your ARMA/OFP missions a snap.
Version 1.2.7000
- Added advanced find and replace dialog for finding and replacing text in multiple files. - Added tool for localizing all strings in a project to the string table. * Fixed drawing and scrolling problem sometimes with undo and redo. - Other minor misc. fixes and changes.
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NoWonderDog has released an updated version of his Tank Fire Control Systems in the BI Forums.
NWD_TankFCS v0.2 Released
This includes many, many changes: -- AI T-72s now load APFSDS by default -- AI tanks no longer try to attack by firing their rangefinders into the sky (???) -- New T-72 machine gun ammo loadout (this should be the correct loadout, regardless of what you may find online) -- many new ammunition types added to the config, although not yet programmed into the FCS. -- New tank models, with many new features: - main gun reticles are now accurate at any zoom level. Both tanks have two field of view levels that will automatically toggle when you zoom in or out by the appropriate amount (as long as you use the keyboard for zoom). - T-72 turret is now declined 1°13' forward, as it should be - T-72 driver can now unbutton (but the turret is locked when he does) - T-72 commander's AA machine gun is now mounted on the rear of the cupola, and can no longer be fired from within the tank (the AI does not unbutton in combat, however, and thus will never use it) - M1A1 commander's weapon station is remodeled to look (kind of) like the real thing - M1A1 commander's machine gun can now only be fired from inside the tank or (unaimed) from a semi-buttoned position. You are currently not more protected when semi-buttoned than when unbuttoned. If you play with external views, you will still be able to fire ( and aim! ) the gun from the external view. You can also, due to a limitation in ArmA, zoom in to 3x magnification when semi-buttoned and looking through the vision block. - M1A1 gun superelevation is now applied by physically moving the gun barrel after you lase, instead of moving the shell when it's fired. - M1A1 dynamic lead is now applied by directly rotating the turret, and not by rotating the hull and relying on the AI driver to keep the hull stationary -- New, radically different damage models. Tanks are much better protected on their frontal aspects, and are completely immune to small arms.
All the AI problems should be fixed in this version; they are very deadly now. Taking on an M1A1HA in a T-72M1 is usually a losing proposition, but if you can get the first shot you have a chance.
I still haven't tested this mod online, but it should be much more compatible than before. It relies heavily on animations embedded in the model, however, and I wouldn't be surprised if it requires the mod to be present on the server.
It's rather complex now, and I may have introduced lots of new bugs. I appreciate any and all bug reports. I'm aware of the model warnings in ArmA.rpt, but they don't cause any problems as far as I've seen. The degenerated faces warning is actually a false alarm, as it's referring to the (very small but nonzero area) faces in the TPD-K1 analog range display.
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November 4th, 2007 - 18:31 By Deadeye |
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Mondkalb and NeoArmageddon released another addon (MK-20 Rockeye) in the BI Forums.
MK-20 Rockeye The MK-20 Rockeye is a Cluster bomb which releases after being dropped 247 socalled Bomblets (Submunitions) and causes damage to large areas. The MK-20 was created for busting tank formations. But some bomblets don't detonate and work like mines.
Features: -MK-20 splits after 3.5 seconds above 330ft in many small bomblets -MK-20 is unarmed when releasing under 300ft and will hit the ground (Don't come too near, then) -Bomb is splitting into two halfes -Effective damageradius between 20 and 600 Meters -Some Bomblets stay and become landmines
Knwon Bugs: -Some Bomblets explode to early
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November 3rd, 2007 - 23:38 By Deadeye |
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MechaStalin, Red Cottage, granQ, and Sea Demon released a revised version of their BTR-80 in the BI Forums.
Small update of BTR with material/normal maps and compatible with latest versions of ArmA, still no self shadows or new skins though as I'm not really in the mood for working on this. If you're willing to join the gaps in the model feel free to do it and send it to me and I"ll do the shadows and release the updated version.
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November 3rd, 2007 - 22:47 By Deadeye |
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BOSS released version 1.1 of his USMC Marpat Woodlands Marines over at the BI Forums.
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November 3rd, 2007 - 20:32 By Deadeye |
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namman2 released a beta version of his hamas units in the official Forums
Here they are, they all use the same dressing and are equiped with either an AK, RPG or SVD
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November 3rd, 2007 - 20:31 By Deadeye |
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Yossarian informed us about the release of his latest addon. This time he released his M14 EBR addon in the BI Forums.
This addon is still pretty rough. The textures aren't as nice as I would have liked. Hopefully they will be updated. There are still a bunch of things I'd like to fix, but I'm releasing now so people can try out the new weapons.
How to use the Short-Dot scope:
"+"/"-" keys on the numpad (default) zoom in/out. Zoom value is estimated.
Ammo Crate: Ammo/M14-EBR crate
Thanks to all those at the BIforums who were supportive and helpful.
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November 3rd, 2007 - 20:09 By Deadeye |
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Alex.Sworn informed us, that he has uploaded a few more WIP screenshots of the upcoming ASMAP. He also added some new information what the latest release will include.
The next version will include, working bunkers, basements, barracks, and quonsets. The barracks will have working animations (thanks to TD)
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November 3rd, 2007 - 16:01 By Deadeye |
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SoldierX-XDF from the Australians At War Mod has informed us as to the most recent progress of their F88 Pack. For more information regarding the mod, visit their thread in our forums.
Work In Progress shot of the F88s with 1.5 Optics in O2.
Source : Armedassault.info Forum |
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November 3rd, 2007 - 14:59 By DaRat |
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Nebula of the Australian Defence Forces Mod has announced the current progress of the Mod on our forums.
I'm here to talk to you about the ADF Mod. The ADF Mod is a Australian Army ArmA Mod. The Mod plans to release as many ADF Addons as possible into the ArmA Community. From the new M1A1 to high quality textured troops to the ARH-Tiger. The ADF Mod is currently low on mod members, but are releasing new WIP Pics constantly.
The ADF Mod is looking for Individuals who can help the Mod in these fields; *Modelling *Texturing *Coding *Mission Making *Island Making *BETA Testing
For more information and WIP screenshots, visit their thread in our forums.
Source : Armedassault.info Forum |
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November 2nd, 2007 - 23:47 By DaRat |
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RobertHammer updated his pistol pack adn released version 1.5 over at the BI Forums. The weapons included in this update are listed below.
All guns Models, textures: Desert Eagle = Model: Hav0c , Skins: the_tub , DarkElfa ,LOOM Mk22 = Model: Stoke , Skin: Stoke / SureShot , FPS_Bruce USP = Model: Twinke Masta, SureShot, Skin: chrisART, LOOM, The_Tub , SureShot USP Match = Model: Silvio Dante , Twinke Masta , Skin: LoneWolf Kimber .45 = Model: Twinke Masta , Skin: Anti-Death M1911 old = Model: Twinke.Masta , Skin: Defeat M93R = Model: Spydr , Skin: Splinter M9 = Model: Spydr , Skin: Splinter Glock 18 = Model: Shiban , Bullet_Head , Skin: Fub , Kimono Glock 17 = Model/Skin: Kimono Mk2 = Model: The_Lama , Skin: sNuFFy / Splinter TT33 = Model: Hav0c / Twinke Masta , Skin: Twinke Masta Tec9 = Model: Dav0r , Skin: Downloadable Skillz Vz.61 = Model: Ettubrutesbro , Skin: Millenia,The_AntiPirate Micro Uzi = Model: flakk , Skin: snake
BIG THX for permission to use those awesome models and awesome skins :) config work: RobertHammer and new recoils , bullets and other tweaks by Q1184 Improved Textures and sounds: RobertHammer Animations : Inspired from SLX
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November 2nd, 2007 - 18:20 By Deadeye |
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The well known Kegetys released another usefull addon in the BI Forums and on his website. This small addon will lower details of ArmA's vegetation. To install it, just run the installer and then use the 'lowplants' modfolder (Ie. add -mod=lowplants to your ArmA shortcut).
Here's a small mod I made, it changes the vegetation in Sahrani to use the 'very low' detail shaders when shader detail is set to a higher setting. This increases performance quite alot without having to disable all the normal maps etc from everywhere as you get with 'very low' shaders. The vegetation textures are also modified so that they do not look as pale without the normal maps. The main grass model and texture are also modified for better performance and appearance. All this gives a nice performance boost without a significant loss in image quality.
It requires Queens Gambit, and changes both the default Sahrani and QG Sahrani.
Some comparison screenshots (Downscaled from 2048x1536): Shot 1: Normal shaders (25FPS) / with lowplants (37FPS, 48% increase) Shot 2: Normal shaders (16FPS) / with lowplants (24FPS, 50% increase) Shot 3: Normal shaders (33FPS) / with lowplants (46FPS, 40% increase)
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November 2nd, 2007 - 18:06 By Deadeye |
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Q1184 has released an updated version of his Sharper recoils modification on the BI Forums.
Q11_Recoils As many of you may have noticed BIS recoils are a bit weird. Apart from being slow (BIS recoil starts after the shot) there is also some strange movement of the gun after the recoil itself. It quickly moves down and then up again, probably trying to simulate rezeroing. What I did was 1)Start the recoil the moment the shot starts, 2)Get rid of the barrel dive (almost to zero) and 3) Make the overall recoil cycle shorter. I liked the result and decided to share the stuff with the community. I would appreciate any constructive feedback to further improve this little mod.
Q11_RealROF: Realistic rates of fire for small arms.
For list of changes in the update, see the first post of the forum thread...
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Mondkalb has released the MK-77 Napalm bomb addon he has created with NeoArmageddon on the BI Forums.
NeoArmageddon made the hard work, he created the scripts, drop effects and made everything working in multiplayer. I've simply made the MK-77 Model and sounds. -This addon is fully working in Multiplayer -Plug&Play; Download and put it into addonfolder, no missions, no additional scripts, just place the plane and drop some Nap' over Rahmadi.. -Working Damaging; Persons inside the Napalm will start burning and get killed
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Dead Kennedy has released his Russian Army's tactical signs addon on the BI Forums
This addon adds in game a big (more than 130) pack of tactical signs, which are accepted in designing work map of a commander in Russian Army, which can be set on a map as markers (F6)
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