EddyD published two new screenshots of his upcoming Soft Shelter on the BI Forums.
Hey all i have make the soft shelter now working in game , with help from a good friend, thx deano the doors are animations still testing. Here some pic.
CheyenneAh56 has sent us some Bronco OV-10 and Mohawk OV-1 WIP screenshots showing OV-10s in ECM, Luftwaffe,USAF and USNavy versions and OV-1 in A and D versions.
I am still looking for a working ECM (radar jammer) script, if somebody can help ...
The-KiLLeR from the French ClanADO Team has released some WIP screenshots of the upcoming ADO Compagnie v1.4 units featuring French special forces troops on the ADO Web site
SenChi has released some impressive WIP pictures of their upcomming mod, Valhalla on the Armaholic forums.
This company was made for OFP, 2 years ago, but the project has been closed. And now we are again having interest in it It would be like Fallout in someway The basic subject: After World War 3, mankind setback in development. Only the old and rusty weapons technology remains a reminder of ancient grandeur. The main character, inmate of prison island Klurs, came from the bunker ¹238, located inside the island in the north of the new world.
Mondkalb informed us Our Forums that he released several new screenshots of his work in progress Hangar, wich he currently is making for an airport pack.
Here are some pictures of an hangar I'm currently building for an airport pack. As you can see, a DC-3 fits in without any problems. Here you can see how big this one is... I am going to add moveable hangar doors...
YO from the spanish Clan GIR has released his SLA units & SLA weapons Pack on the Clan GIR web site.
Finally after a long working time and dedication in this project, my soldiers SLA are ready to come to the light. It's my first addon, nevertheless I have tried to do an accurate work, without proposing me goals beyond my capacities or knowledge, but doing the best I can.
The idea of this addon arose from playing Team Coops, on the Russian side, with the frustrating real sensation of being inferior to the rival. That's why I created these elite units. They are a part of the SLA, recognized by them like so, but nevertheless every one can see better preparation and equipement, which would help to create the sensation of equality in battles.
Aside from fixing units SLA, I have created a pack of AKM rifles with variants like silencer, scopes and grenade launcher, with the new ammunition of 7.62x39mm and smoke grenades for GP-25 launcher, which would help a little to bring both side into balance on assault riffle point. Are also included the default vehicles for the SLA with crew and their customised load.
You notice that you can use weapon addon alone, but not units, for they required those weapons
Old Bear note : this is a translation of the post from GIR Forums with some help from Babel Fish, I hope it's ok.
Scars09 has released a sc9_ships1 addon featuring RACS, SLA an a civilian ships and sailors crew on the BI Forums.
This addon contains 3 ships for Independent (RACS), one ship for OPFOR, a civilian freightship as real ship and as static object. This addon also contains 2 retextured BIS Units (officerE and officerG) to fit as crew for the ships and a static object to be used as naval contact mine.
The Ships are intended and pre-configured to use mando missiles addon (recommended but not needed). Placement of the mando missiles gamelogic is enough to activate the system.
Some times ago, Mr13 from the Hotshots team has post an interesting request on our Forums. He, as a speaker for his team, is asking for a way of giving a better protection to MHQ in Warefare :
Our 1st request to whoever is interested and can help us achieve that goal ,is MHQ protection bunker building which will be used to fortify MHQ in Warfare.
This building should be made with several options in mind:
1.building must have entrance to drive in and deploy mhq inside (garage) 2.building must be destroyable (each wall can take up to X damage before it breaks) 3.if certain part of building is destroyed, it makes hole in wall , leaving rest intact.
With this configuration, Commander in Warfare game could safely put building and secure mhq from sides and air and have "decent" protection compared to current setup in warfare.
So, the "A bunker for ArmA addon Contest" has been launched in order to offer the community an opportunity to get an interesting set of addons usable in different kinds of missions, in a Modern Warfare as well as in a WW2 one.
Get back to your keyboard, mix your concrete and build for us some reinforced shelter for our MHQ. Post here on our Forums !
itim_tuko from the Conflict Zone Mindanao Mod published several new screenshots and information of their latest work on the BI Forums.
After several requests I made a try for the new Digital camo of the Philippine Marines - hope you like it. The public beta will be released when it reaches status 0.5
Linker Split, our friend and co-moderator of our Italian forums, informing us about his High Definition Desert Island WIP, has sent us some screenshots and has announced the release of a video featuring enter able building.
... most models will be enter able... ...some houses will be implemented with RTM destruction system as seen in HDT island ... ...this is maybe my last project for Armed Assault.