- fixed: German intro (Credits did not appear)
- changed: handy can now send 200 characters; characters are not restricted anymore; dialog does not close after sending a message
- changed: empty buttons in the main menu and cop menu aren't visible anymore
- fixed: Magazines can be dropped into storages again
- fixed: Crimelog
- changed: bank robbery
- changed: if two messages would override each other, both are displayed as a single message
- added: Skills for Weapons (Bullets disappear if the player does not have enough skill points; Higher skills enable the player to use better weapons.) and Vehicles (You can't use driver/gunner/commander seats; amount of fuel used depends on skill as well)
- changed: In order to buy a license you have to have enough skill points in order to use the items the license is needed for
- added: Crimelog in the civ interteractionmenu
- fixed: levels shown in stat menu are correct now
- fixed: Trunkt storage with ressources
- added: Player is able to reset his Skill points for $250.000
- changed: Max cost for a single level reduced to $1.000.000
- added: Parachute item. Players have to buy or manufacture a parachute in order to be able to use one. After ejecting the player will get an action to open the parachute
- changed: cops do not lose their weapons when stunned
- changed: cops do not lose their inventory items when killed
- fixed: Sell vehicle action stayed after leaving the flag area (this was caused when moving from one shop to another in less than 5 seconds - atm airshop and sell vehicle shop are close to each other)
- added: Inventory item "Painkiller". Can be used in order to heal 10%/20% (depending on whether or not the player has the medic training). The player can use it as often as he wants but only once per 30 miutes.
- added: Bomb training reduces chance of leaving evidence while blowing up vehicles using bombs. Having the planting kit and the training will result in a chance of 20% to leave evidence.
- fixed: storage bug concerning vehicles if vehicles were automatically moved from a vehicle trunk to a storage
- changed: added boat shop at corazol; added fish area near corazol; moved rifle factory to paraiso airport; added air shop to paraiso airport
- added: ability to unflip vehicles using a cooter
- changed: reworked Inventory dialog
- fixed: Cop leader stays message showed "%1" instead of the votes
- fixed: "scalar bool array sting" error when getting taxes as mayor
- fixed: Trading skill now works
- fixed: cop marker message is now displayed when switching the markers on/off
- added: Information text for saytext dialog
- updated: Tutorial and FAQ text
- changed: Civs will only lose their inventory after respawning if they killed someone during that life
- fixed: guild mission
- changed: Mobile phone can now (also) be used to send a message to Cops only, Civs only or Everyone
- changed: mission parameter to disable chat
- added: if chat is disabled, alternative death messages are shown as hints
- fixed: worker action (So players can see who workers work for)
- fixed: Player is reselected as group leader if AI has taken control of the team (this might happens after killing teammates)
- fixed: account balance message shows correct value if the account has more than $1.000.000 on it
- fixed: time to wait when getting killed is now rounded to a full number
- fixed: Message log stopped logging after 100 messages
- fixed: public auction message
- removed: one of the felicia cars (bugged)
- added: ATM to Masbete cop base
- added: Inventory item "speed radar/gun". Using this item the player can determine the driver and speed of a vehicle the player is looking at. It is an inventory item, so cops can still keep their normal weapons in their hands.
- fixed: Error when approaching a drug dealer as cop while no civ is on the server
Installation:
Simply put the .pbo file into your ./Armed Assault/MPMissions/ folder.
Credits:
Mission by Issetea and Fewo
Thanks to Zion, Hulking Unicorn, Delta38 and Erik for testing