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Ardvarkdb has released 2 addons, SF Scars by Scubaman3d and SF Det. Alpha Units by ardvarkdb on the Bi Forums. There are two versions of SF replacements in the Unit zip file.
- SF Scars by Scubaman3d Adds SCAR L (aka CAR L aka MK16), SCAR H (aka CAR H, aka MK17) and EGLM (aka MK13) in various configurations with custom attachments.
- SF Det. Alpha Units. by Ardvarkdb Special Forces units from the Alpha detachment. These units come in ACU camo as well as two variants of the SPEAR jacket. The green version of the spear jacket is seen on units with (D) in their name, and the black is seen on units with (N) in their name. By no means milspec, based more off of the VBS2 SF units.
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blacKKnight63 released v.093 alpha of his Civilian Airfield map on the BI Forums
This Map is a Geo Specific Representation of a Civilian Airfield in Louisiana. It is all real Sat Data etc. The Source folder is included in the PBO, Be advised, If you are going to edit this map, DO NOT Release it without written permission from me! So What do you think? Have Fun
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MadRussian released a very usefull addon which eliminates the mouse auto "feature" in Armed Assault. For more information either read the readme or head over to this BIS Forum thread.
Summary: This modification provides a means to eliminate the unwanted mouse-auto-center "feature" while mouse driving that has been plaguing many members of the ArmA community since vanilla ArmA was released. (Installation instructions are in the contained full readme.)
Usage: Always ensure the GlovePIE script provided is running. Just toggle it on and off using the keystroke defined in the GlovePIE script. (I defaulted it to the TAB key, but feel free to reassign it. Do a find on "Tab" and change it there if you like.) Note that there are plenty of cases where you will want to toggle it off and regain x-axis control of your joystick.
Requirements: [u]PPJoy version 0.82 (or greater) GlovePIE version 0.30 (or greater)
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October 20th, 2008 - 09:17 By Deadeye |
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geloxo released a pre-release of his Handy Tools Rope System on the BI Forums
To install, copy HT.pbo to your addons folder and the mission to the custom missions folder.
Please take into account that with this pre-release of the Handy Tools new pack you will find some new features and some redesigns but work is not yet finished. But Rope System is stable at this point and can be used without problems.
Please read the "readme" included to find out how to make it work. The demo mission will show to you the current features of the Rope System (more to come as I´m still adding new ones). At this point the predefined configs allow you to work with UH-60, Chinooks, Hueys and AB212 from FFAA mod. Anyway it may be the case that the positions match for several models and no extra config is needed.
To be honest, I didn´t have time to check all cases... I will try to extend those configs to the rest of BIS and most popular addons in the future. In the other cases the script works, but the attach point is a default one placed at pilot´s position. For the special case of the models with animated parts you can call the animation state directly in the predefined config.
As an example the FAMET helicopters Chinook and AB212 from FFAA mod will automatically open their doors prior to the rapel insertion. This feature allows users to syncronize the custom animations with the rope attachment.
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Airstrike released a new Beta 3 version of his Total Conflict Mod on the BI Forums.
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Viper169th has released his Viper Artillery addon for SP missions on the BI Forums.
Chops gave me permission to go my own way on the artillery mod hopefully you'll like it Here are the updates 1. mission maker selects which rounds that can be used 2. added voice over for artillery 3. range is 8250 meters now after a week 4. mission maker selects # of salvos to use then script quits 5. if artillery is destroyed scripts quit 6. markers are automatic now
the artillery can be found under West or East Viper Artillery & Viper Artillery Men "Artillery Crews East and West as well as Artillery do not attack targets theses are for ai use only can be used in cutscenes ect.."
"Artillery Spotters are for human players"
Edit 19/10/2008 :
Hi everyone just updated the artillery to ver 1.1 Hope you like the changes and feed back appreciated I cleaned some of the scripts up alittle I'll be posting a mission for you guys to show you how to add this to units when you want them to have it via triggers or ifd you want them to use a radio ect... Viper P.S. A template was included with this one just delete the unit you don't want or simply copy and paste
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Gnat has released his long awaited V22 Osprey beta2 addon on the BI Forums.
Version changes : ... Beta 2: Current (Oct 08) - New cargo interior - Texture tweaks - 3 Armed versions (M240) - Custom Texture version (file GNT_V22Tex) - Change external view distance - 3 position ramp - Ramp parachute script - destructable windows
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Vilas has informed us on our forums about the release of an updated Modern Polish army and vehicles pack, featuring Polish BRDM variant/upgrade new model.
version : 1.07 15-10-2008, added hatches, Polish army uses 3 weapons packs - Polish, East, German, added Desert BRDM M96ik
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Addonmaker Vilas released a new version 1.01 of their Leopard Pack on the BI Forums
Changes:
- Hatches, a little dirt on textures, lower glossiness of materials (more matte) - added classes with my BW addon crew too
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DK||SES|| has released his updated CMF Units featuring Canadian units and weapons on the BI Forums.
Here is a new updated version of the cmf units.. including C7A2 with eotechs the eotechs from dasquade...
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After releasing separate weapons pack, Vilas has released 2 separate vehicles pack -US and SLA- on the BI Forums.
As I told few days ago, weapons addons are "almost finished" , now I am pushing first version of "divided vehicles" Leopards were released already as "beta" without hatches and such things now it is time for 2 other packs:
US part of vehicles:
Mutt, Willys, LAVs-25,100,150, Bradleys, 2 M113s, Abrams tanks
changes comparing to VIBI stage:
- hatches - LAVs get new shadows lods - M113A2 added - Bradleys get new shadow lods
SLA part of vehicles:
Uaz van, OT64 SKOT, 2S1 , 2S7 as my old joke, T72 three models, BMP1 2 models, BMP2 redefined and BMP2D
changes comparing to VIBI:
- hatches - new shadows to many vehicles - SKOT has new interior - 2S7 gunner appears
Edit 22:00 : US vehicle pack updated -LAV 25 inside fixed, error was in proxies , that after binarisation were disappearing FIXED :]
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Wipman has released his updated M4A1 pack, now version 1.7, on our forums and over at the BI Forums.
Hi, today with the unstimable help from i0n0s, we've updated our weapons pack; and here it's
UPDATE V1.7:
- Removed Laser Beam from the AN-PEQ2. - Added M4E3. - Added M4E3. - Added M4E3 CQB/ACOG. - Added M4E3 CQB/ACOG SD. - Updated Replacement Packs.
Edit: There seems to have been an error with the replacement config. Redownload the addon or just load the replacement Fix below.
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October 13th, 2008 - 09:34 By Deadeye |
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Sgt Ace has released his SAP Air Beta 0.5 pack on the BI Forums.
-This Addon includes the Hughes 300c and the Bell206 JetRanger converted to ArmA from OFP -Original ofp model by the talented Martin. -Civil armed and other paint sheme Versions follows in a next pack, same for lods, cockpit, sound fixes.
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wld427 from the Project RACS Mod released their Be-32k airplane in the BIS Forums.
Included variants:
RSAF Be-32k Transport RSAF Be-32G Bomber RSN Be-32k Maritime Patrol RSN Be-32k AWACs
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October 12th, 2008 - 19:07 By Deadeye |
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Myke has released an update -v1.11- for his GLT Signs addon on the BI Forums.This pack contains 12 objects which can be textured on your own (in fact they have to, or they will be transparent/invisible).Sample pictures are also provided in the templates folder. For each sign you'll find a .png with a pic. Use this to create your own road signs or billboards.
fixed: error message "Cannot load texture: glt_billboards\sample_wide.paa"
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Yac has released an updated version of his pilots addon on the BI Forums.
- West heli pilot. - West heli copilot / crew - West jet pilot - West assault jet pilot - West grounded pilot (behind enemy lines)
- East Assault Heli pilot - East Heli pilot - East Jet pilot - East assault jet pilot - East grounded pilot (behind enemy lines)
Added gloves to all pilots , changed West side helmet from HUB to SAH, East side modeled on the former Warsaw Pact pilots. I decided to remove from the new package dead pilot's body. Did not get assistance in visitors and oxygenmask animation, continues to remain static :( This is a kind of teaser pilots what I did for Project85. Greets - Yac ( former YacieK)
Edit: choumi released a replacment pack for these excellent units ! Dowload it below !
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October 11th, 2008 - 08:48 By Deadeye |
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