william1 released a config replacement that imporves ArmA's AI (especially in CQB). The scripts are depicted from TonyRangers FFN Mod. The required addons from the FFN Mod are included. Watch the YouTube Video to find out what this addon does.
Some time ago , TonyRangers released a beautiful minimod that went quite unnoticed between the Arma comunity ,it contained some beautiful features especially the great dodge movement when hit or the cqb movement. Unfortunately those features were only abailable for his Tr_men.
Well, i thought to give it a new go with a updated replacement config that enables some of FFN Mod features to the default Arma soldiers. The replacement comes in two versions, normal and XAM 1.405 compatible version, read the "how to install" before installing. To run, the replacement needs the "TR_OBJ.PBO" from FFN Mod (Included in the rar file).
Sgt Ace updated his ported Everon island and released version 1.0 over at the BI forums. Updated ACE_Everon to prevent any problems with ACE MOD and there tags into SAP TAG now and for new projects
I also changed some small config stuff and added the bikey signature files, the rest stay as it was. Be sure for old missions that the classnames are changed
DPS from Our Weapon Project (OWP) has release a beta version of his P44 house addon pack on flashpoint.ru forums. Features: -Small quantity of textures, worked system LODs that allows to use simultaneously a considerable quantity of objects on a map without damage to FPS -Possibility to include light in windows -Possibility to open a door at entrances -After of destruction it is replaced with model of ruins
YacieK has released his PKW_Pilots, West side jet pilots v 1.0 addon on our Forums. This pilots addon features 4 versions with 2 models with oxygen mask on face and gogle up or down.
I present addon of west side jet pilots in version 1.0. Please read EULA :! . Addon and bikey please unpack ( 7.zip) and copy to yours addon folder. Enjoy - Yac
screens : Bis A10 and Footmounch F16 after my little texture upgrade.
footmunch, well known for his incredible airplane addons for OFP has released his first ArmA addon, the USAF F-16C Falcon in the BI Forums
Thanks to eddyD and Blue_Flight for testing and texture work)
Included in the PBO are three versions (listed under BLUFOR->Air): - CAP - Combat Air Patrol - 6 (BIS) AIM-9 Sidewinders - CAS - Close Air Support - 4 AGM-65 Mavericks and rockets - GBU - Precision Strike - 4 (BIS) GBU's - skin by eddyD
All are marked as USAF - in the next release I will make the roundels and tail decals user-changeable to allow for international versions. Also, this next version should have an opening canopy, air brakes, extended damage textures, nozzle animation and some other bits and bobs.
MCPXXL from the Mapfact Team informed the community in the BI Forums about several releases, including a steerable parachute made by Rastavovich (+ a modified parachute made by Lester). Furthermore MCPXXL created a multiplayer mission called Get Them Back Part 1. For more information head over to Mapfact.net.
Our good old friend Rastavovich (former BIS now BIA employee) got in touch with us and he was be recalled about an old promise, to build a steerable Parachute. After BIS solved the MLOD problem some days ago, we can offer 2 versions: One 'clean' green RAS_Parachute version an one black version Lester adjusted to our needs inside of the MAP_Skills which also had a clanlogo on the top.
Finaly we decided to shrink the overall size of the missions by splitting frequently used samples or graphical elements of the complete rewritten ActionHUD V2.0 into a addon called MAP_Media. The ActionHUD V2.0 brings also a more detailed output of the carried skills.
Overall we think that we strap a excelent packet which allows a lot of mental scope and ideas to force a lot users would enjoy the fun or should do it.
Sidenote: The parachute needs ArmA version 1.09 to work
We also advise you to try out the latest Mapfact.net mission called made by MCPXXL which can be found HERE (make sure to download the needed addons+island listed)
RobertHammer has released an updated version of his AKs pack on the BI forums. The following weapons are in this pack:
AK47 AKS47 with buttstock and without AK47 with GP30 AKS74U AKS74U with PB silencer AKS74U with PB silencer + Tishina GL AK74's and Kobra sight AKM AKM with GP30 AKM with PSO AKMS RK95 Sako AN94 Abakan AN94 Abakan with GP30 SVD normal and grey grip SVD Oc14's , Groza-1's and Bonus guns: AK47 Gold , Silver SVD Gold
Furthermore this addon is packed with 7-zip, a packer tool similar to Winrar. You can get it from HERE, but the files can also be extracted with Winrar. Edit : Queens Gambit is required
andersson has released his magazines addon on the BI forums. This addon replaces the BIS magazine models with new, unique ones. Before, in vanilla ArmA, all the magazine models were just satchel bags, as you probably have noticed while dropping magazines on the ground, but now you can actually see what they really are, after installing this addon, as seen on the screenshot below.
I been dead tired on the satchel bags as ammo. Now when BI so kindly released their mlods it was a piece of cake to do this. So most credit goes to BIS as they made the models, I only cutted away the magasines.
As this is made using the released BI mlods I agree to the licens they are released with. So read the readme if you are going to use something for your own models.
One thing I'm not really satisfied with is the grenades, they use the same model regardless of HE or flare...
Furthermore this addon is packed with 7-zip, a packer tool similar to Winrar. You can get it from HERE, but the files can also be extracted with Winrar.
granQ has released his Be 32K addon in a 1.3 version on the BI Forums.
Changelog -Finaly fixed the damage textures. -Fixed the classnames and demo mission.. -Right crew in Be32 US and UN -Fab 250 in russian letters.. -Fab 250 damage tweaked. -No blue color on the fab 250 -Working dampers -Front wheel steers on ground. -Improved rvmat for UN and windows -Windows remapped, works better now.
Here they are, features are: - Simulated shrapnel as well as blast damage. - Peep sight for sighting in. - Safety mechanism so that you can safely blow a predetermined set of mines. - Command detonated up to 200m and tripwire (Illegal in many armies). - Anyone (including enemies) may rotate, attach tripwires or disarm any claymore. - Scripts included for mission editors to place armed claymores anywhere (pointing anywhere too) with thier own triggers. Please note! This script does not use extended event handlers and will require you to place a claymore ammo box in the mission somewhere to have them work properly.
This pack is made up units based on customized versions of SLA units with some custom gear from our OFP mod added to them. Before anyone says it, in real life the Syrian Army DOES use AK-74's. They are one of the few non-Russian countries to use them. We used a slightly modified SLA cammo for the woodland cammo and our Syrian lizard skin cammo as we had from our OFP Syrian units. For vehicles, only the T-72 is reskinned.
Cervantes has sent us a beta version of his Farmland Zombie Beta Mod, based on Georges Romero's universe with Nemesis & Charonos zombies. Be careful before installing the mod, it doesn't work within a mod folder, so read the readme!
Ryan_D has released an updated version of the Alien Addon on our forums. It seems that we don't have to wait for the next Independence Day to fight back the aliens ;). If you want to watch some YouTube videos showing the aliens attacking Sahrani, head over to this thread
What's New: -Alien lifeforms! -Many more UFO's including another version of Black Baron's, a mothership that's almost unstopable, and much more! -UFO's now shoot lasers much more rapidly. -New laser guns. -Three new co-op missions; Independence Day, Paraiso Alien Attack and Rahmadi Alien Invasion (needs extended Rahmadi island - get it here). -Game logics which add more features for the UFO's such as making tripod noises (from the "War of the Worlds" movie) or escaping to space when seriously damaged. -Bug fixes and much more.
snake22000 XAM Mod creator has informed us of the release of the 1.4:05 English version of the XAM Mod. Patch 1.09 Beta is needed. Change log of XAM Mod on the BI Forums.
We are back at it again, after being away for too many weeks, XAM is back in a 1.4:05 version, featuring:
- Gameplay balance. - Bugs corrections - Main stability and performances improvement . - Content added.
This version works with 1.09 Beta patch for Armed Assault !
Edit : Here is the patch you need to play 1.4:05 XAM Mod with ArmA 1.08.