wld427 from the Project RACS has released nice WIP screenshots of upcoming Naval&Ground Attack Pumas on the BI Forums.
Puma update headed your way in the next couple days:
We added a naval Attack version with SeaSkuas, Gunship version with Spike_ER ATGM, as well as improved optics for gunners and optic zoom at the WSO position.
Nicholas Bell released a nine minutes trailer on vimeo of his upcoming Razani, North Waziristan Map.
Making progress. Over 1.3 million plants and rocks so far. Fixed some nagging config problems too. Working for an initial alpha release somewhere after the first of the year. This initial release may or may not have buildings on it. But follow on releases will.
Phase 1 released ! Your patience has paid off soldier ! The first part of the Mod is released, and so you can fight together with our comrades across the Sahrani. Have fun in the number of single player, Evo or Warfare missions ...
Read more about CSLA3 Phase1 features on our Addons section.
Mr13 from the Hotshots team has post an interesting request on our Forums. He, as a speaker for his team, is asking for a way of giving a better protection to MHQ in Warefare :
Our 1st request to whoever is interested and can help us achieve that goal ,is MHQ protection bunker building which will be used to fortify MHQ in Warfare.
This building should be made with several options in mind:
1.building must have entrance to drive in and deploy mhq inside (garage) 2.building must be destroyable (each wall can take up to X damage before it breaks) 3.if certain part of building is destroyed, it makes hole in wall , leaving rest intact.
With this configuration, Commander in Warfare game could safely put building and secure mhq from sides and air and have "decent" protection compared to current setup in warfare.
So, the "A bunker for ArmA addon Contest" has been launched in order to offer the community an opportunity to get an interesting set of addons usable in different kinds of missions, in a Modern Warfare as well as in a WW2 one.
Aushilfe updated the BI Forum Thread with new updates and screenshots about his upcoming Su- series.
Time for a quick update on the project. I am restructering the base and working out the details for the next phase.
Su-27: I finished the model and the textures for the cockpit, the material is in progress. The Interior texture still needs some more details. All Lods for the Su-27 are done. Scripts are written.
Su-30: Will make an overhaulin for the resolution lods, fixing and updating in the maintextures.
Su-33: Mainlod done/ Cockpit done
Su-34: Update in progress, adding new loadouts, optics and displays. Except the Weaponsloadout, everything will be included in the Replacement.
Su-35: Mainlod done I will try to get a new release ready for next week, before i leave for my 2 weeks christmas holidays. Included will be the Su-27 Family Base, SU-27 and Su-34. Su-30 might get an update too...
RockofSL from the RKSL Studios has released the 12th day of his Advent Calendar 2008. Today it's about many SAM projects such as Rapier FS'B', MIM-23 Improved HAWK, MIM-72 Chaparral and SA-6 "GAINFUL"/2K12 "Kub" System.
As I explained with the Rapier FSC yesterday all the SAMs we're making are going to rely on the FCSS for their advanced functionality. I was asked yesterday what other SAMs we're making. So today we're going to show you some more SAM systems.
Each of our SAMs are modular. Each unit performs a task as it does in the real world: search Radars, FCRs and Launchers. What started with the Rapier FSC expanded to support other addon sets.
We've also begun to incorporate "tie-ins" between the FCSS and our aircraft. When we started looking at fire control and missile spamming we didn't really plan to design and build a modular system with addons that interlock together but it seems we have now. I guess you could say we've been guilty of allowing "feature creep" but trust me the creeping has been worth it. At least form my point of view. Anyway I digress, we'll cover the FCSS in more detail in a few days.
Beton announced that he is working on a new map and published four early screenshots on the BI Forums.
Hi all,
i just wanted to show you some screens of the map im working on at the moment. The map features Omaha Beach at full length and about 5 km of terrain behind the bluffs. This is my first map and i made it from scratch using historical maps and goggle pics and of course my fantasy.
The map shows the beach as it was assumed to be by the Allies at nearly low tide. Of course im not able to put every tree at the right place but i try to come as close to reality as my time and abilities allow. I know that there is still much work to be done.
Credits go to the 31st Normandy modteam and all the contributors to this mod for letting me use their content. Bis for making this game and giving me the possibility to play around. And of course all the people helping beginners like me by writing how to´s and answering silly questions again and again...if i forgot anybody or anything... kick me..
RockofSL from the RKSL Studios has released the 11th day of his Advent Calendar 2008. Today is all about Rapier FSC SHORAD System.
The Rapier FSC (Field Standard C) air defence system developed by MBDA (formerly Matra BAe Dynamics, UK). The system is based on the Rapier mk2 missile and launcher, which is in service with the British Army...
...The system is a SHOrt Range Air Defence (SHORAD) design providing defence against unmanned aerial vehicles, cruise missiles, and fixed and rotary-wing aircraft. And is capable of engaging supersonic, low-level, high-manoeuvrability aircraft and can be towed behind medium size vehicles and armoured personnel carriers. It is air-portable by transport aircraft or helicopters.
Edit Dec 11 2008 : Faust from the FF Studios has add a YouTube video in the comments.
AI in these planes is able to attack on ground units with bomb and MGs as well. ...and dogfights are possible too ;) ...btw all these things u will see in video we have created today ...tommorow we will post link to youtube
Following on from December 4th's "Lynx Effect" update we thought we'd show you a short video and give you all a bit of a situation update. We still have a bit of work to do to finish the addon:
* Some texture work around the guns and mounts. * Rework the internal SMDI and UV maps * Fit the Flare Launcher Pack mounts * Tweak the external SMDIs
UNN has fitted the new Flare/Countermeasures system and it working out the last few MP issues.
Click on the pic to open High Res Video on RKSL web site or try this link to have a look at Low Res YouTube video
Peloton from the FFAA Mod has released some new WIP screnshots featuring P72 Patrol boat, TOA Driven Artillery and MLV with MG4.
Good I leave a few captures of the patrol P72 practically finished with a few details more as the back elevator to raise personal from the water a tube of 50mm and some things plus the patrol one is published and textured by lobogei comfi normal and finished I have done them.
Wld427 from the Project RACS released a picture of their Paratroopers on the BI Forums.
A peek at the current state of our paratroopers. Thankks to Ebud for allowing us to use his Alice gear. You can also se a few weapons from our weapons pack in there...