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  [ADO] Revive (v 1.52)  
No picture found for this addon. Author : The-KiLLeR
Version : 1.52 Era : Modern Type : Misc
Size : 38 KB Demo mission : No
Downloads : 1654 No rating for this addon.

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Included *.pbo files : Needed addons :
N/A None
 
Description :
Script Revive
Version : 1.52
Dernière modification : 01/06/2012
Auteur : The-KiLLeR
Contact : killouze@hotmail.fr
Clan : ADO (Armée de l'Ombre)

* All units can revive
* You are still slightly injured once revived, unless a medic is reviving you
* Ability to drag and carry the body
* Automatic weapons backup
* Respawn zones configuration
* Number of lives configuration
* Configuration of the waiting time before you can click buttons
* 3 types of respawn, you can put two of each:
- Mobile (Vehicle): You reappear on the vehicle's position
- Backpack / Tent: You have a backpack, and putting him on the ground you can deploy a tent on which you reappear
- Box / Camp: You have a box that you can move and load in vehicles, once on the ground, you can deploy a small encampment on which you reappear[/i]

1 - Installation

1.1 - Unzip the archive

1.2 - Copy the files/directory in your mission directory (C:\Users\YourName\Documents\ArmA 2 Other Profiles\YourNickName\missions\myMission\)
you must get :
- ..\maMission\init.sqf
- ..\maMission\description.ext
- ..\maMission\ADO_revive\
- ..\maMission\ADO_revive\revive_actions.sqf
- ..\maMission\ADO_revive\revive_armements.sqf
- ..\maMission\ADO_revive\revive_caisse.sqf
- ..\maMission\ADO_revive\revive_config.sqf
- ..\maMission\ADO_revive\revive_dialog.h
- ..\maMission\ADO_revive\revive_gps.sqf
- ..\maMission\ADO_revive\revive_init.sqf
- ..\maMission\ADO_revive\revive_joueurDeconnecter.sqf
- ..\maMission\ADO_revive\revive_reapparition.sqf
- ..\maMission\ADO_revive\revive_sac.sqf
- ..\maMission\ADO_revive\revive_touches.sqf

1.3 - Open the "\ADO_revive\revive_config.sqf" file in order to configure the script

1.4 - you MUST set on map in editor :
- the"Functions" module
- an "ADO_REVIVE_centre" marker on island/terrain middle
- an "ADO_REVIVE_zone_morts" marker on solid ground for dead players
- and Respawn marker(s) (respawn_west,respawn_east,..)


1.5 - In case you have disable Respawn (base, sacs, ...) and left REVIVE Only you can dectect with "ADO_REVIVE_tous_morts" (= true) variable if all player are waiting for revive and so the mission must end.

2 - Thanks
Thanks to Clan ADO members
 
Size : 38 KB
  July 24th, 2011 - 14:51   Comment (0)  

 
 
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