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| Author : The-KiLLeR |
Version : 1.52 | Era :
Modern | Type : Misc |
Size : 38 KB | Demo mission : No |
Downloads : 1654 | No rating for this addon.
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Included *.pbo files : | Needed addons : |
N/A |
None |
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Description : |
Script Revive Version : 1.52 Dernière modification : 01/06/2012 Auteur : The-KiLLeR Contact : killouze@hotmail.fr Clan : ADO (Armée de l'Ombre)
* All units can revive * You are still slightly injured once revived, unless a medic is reviving you * Ability to drag and carry the body * Automatic weapons backup * Respawn zones configuration * Number of lives configuration * Configuration of the waiting time before you can click buttons * 3 types of respawn, you can put two of each: - Mobile (Vehicle): You reappear on the vehicle's position - Backpack / Tent: You have a backpack, and putting him on the ground you can deploy a tent on which you reappear - Box / Camp: You have a box that you can move and load in vehicles, once on the ground, you can deploy a small encampment on which you reappear[/i]
1 - Installation
1.1 - Unzip the archive 1.2 - Copy the files/directory in your mission directory (C:\Users\YourName\Documents\ArmA 2 Other Profiles\YourNickName\missions\myMission\) you must get : - ..\maMission\init.sqf - ..\maMission\description.ext - ..\maMission\ADO_revive\ - ..\maMission\ADO_revive\revive_actions.sqf - ..\maMission\ADO_revive\revive_armements.sqf - ..\maMission\ADO_revive\revive_caisse.sqf - ..\maMission\ADO_revive\revive_config.sqf - ..\maMission\ADO_revive\revive_dialog.h - ..\maMission\ADO_revive\revive_gps.sqf - ..\maMission\ADO_revive\revive_init.sqf - ..\maMission\ADO_revive\revive_joueurDeconnecter.sqf - ..\maMission\ADO_revive\revive_reapparition.sqf - ..\maMission\ADO_revive\revive_sac.sqf - ..\maMission\ADO_revive\revive_touches.sqf 1.3 - Open the "\ADO_revive\revive_config.sqf" file in order to configure the script 1.4 - you MUST set on map in editor : - the"Functions" module - an "ADO_REVIVE_centre" marker on island/terrain middle - an "ADO_REVIVE_zone_morts" marker on solid ground for dead players - and Respawn marker(s) (respawn_west,respawn_east,..)
1.5 - In case you have disable Respawn (base, sacs, ...) and left REVIVE Only you can dectect with "ADO_REVIVE_tous_morts" (= true) variable if all player are waiting for revive and so the mission must end.
2 - Thanks Thanks to Clan ADO members |
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Size : 38 KB |
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