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  MP Compatible Fast Rope (v 0.9)  
Picture of MP Compatible Fast Rope Author : Norrin
Version : 0.9 Era : Modern Type : Misc
Size : 1.4 MB Demo mission : Yes
Downloads : 3883 Rating : 1 / 5 (rated 1 time)

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Included *.pbo files : Needed addons :
  • FastRope.pbo
None
 
Description :
MP fast rope script addon
AI COMPATIBLE MP FAST ROPE FOR ARMA2

(beta 0.9)

OCTOBER 2011

Addon created and compiled by: norrin and DeanosBeano
Scripts and config by: norrin and DeanosBeano

Make sure you check the instructions for use in the archive as a few things have changed and been added (see below) and you may need to make some small changes to your missions to avoid errors with the latest version:

Fixes and additions version 0.9, 14/10/11
- fixed some units not descending rope
- fixed ropes not detaching from choppers
- added distance move away from rope variable for AI insertions (default distance is 5)
- fast roping is now possible from BAF Merlin
- fixed bug in AI choppers moving away from insertion point using a script
- added chopper taxi scripts to addon
- changed departing waypoint to sqf
- Added init variables to give the option of not deleting crew downed chopper if it is allowed to respawn
NORRN_FR_keepOldCrew
NORRN_FR_keepOldHeli
default is false ie. chopper and crew will be deleted when new taxi is respawned
- added more precompiled functions to the taxi scripts
- further optimisation made to the Land_destination and Extraxtion_destination scripts.
- made all local vaiables "private" to locally running scripts - should reduce the possibility of misdefinition of local var values
- chopper moveAway scripts for AI piloted fast-roping must now be in sqf format

Description
Gives the default ArmA2 MH60, UH1 and MV-22 the potential to insert units using animated fast ropes
1. Allows an AI pilot to move to a waypoint and then AI and player automatically rappel to the ground once the fast ropes are deployed.
2. Allows player pilots to fast rope AI units at their whim.
3. If a player is in a cargo postion then he will get an option to deploy fastropes from a stationary chopper, he will also get an option to descend ropes

Thanks to:
Rope adapted from: DeanosBeano
Rope animations courtesy of: da12thMonkey and deanosbeano
Coding ideas: OFP fast rope script, Geloxo's handy tools addon, BAS, norrin, DeanosBeano and Rocko

License: this addon is not to be used for commercial purposes.

The archive contains:
* Fast rope addon that contains the rope and the fast rope script (Just use something like @norrn_dbo_fastrope folder to create a mod-folder as you would in ArmA).
* Signature files
*An example mission on utes that shows fast rope insertions, which you can view from a number of different perspectives.

General Instructions for use:
1. To avoid the annoying addon missing pop-up make sure you edit the mission file to include the fastrope addon

eg in the test mission the

addOns[]=
{
"CAAir",
"utes",
"cacharacters2",
"CAAir2_UH1Y",
"norrn_dbo_fastrope"
};

Instructions for use by AI pilots
1. add to act line of chopper waypoint:
nul = [chop1, 1, 25, "move1.sqs"] execVM "\norrn_dbo_fastrope\scripts\fast_rope_AI_pilot.sq f";
where:
a is the name of the helicopter;
b Option (0 or 1) to give players the choice of when to descend fastropes - 0 - players are ejected automatically when ropes are deployed - 1- players get and action giving them the choice of when to descend the ropes - NB - if an AI unit is piloting the chopper then it will automatically cut the ropes after a period of time so if you are given the choice to descend ropes don't muck around or you'll miss the chance - best to use this option in connection with a player pilot.
c is the override timer - the mission maker can now set how long he wants the AI pilot to deploy ropes, 20 - 25 seconds is ample for 8 units; and
d is the chopper waypoint script that is activated after fast roping is complete
eg. [chop1, 1, 25, "move1.sqs"]
2. make sure for the last waypoint that the chopper's behaviour is set to "careless" and speed "limited" and flyIn Height <= 35
3. name the chopper
4. make sure all fast roping units are grouped
5. You may need to place the WP move waypoint that activates the fastrope script a few metres ahead of where they actually fast-rope (make sure you check your mission to see where it happens, the good thing is as far as I can tell they fast-rope at the same spot whether they are on a local or a dedicated server).

Instructions for use by player pilots
1. nul = [this, b] execVM "\norrn_dbo_fastrope\scripts\fastRope_playerPilotI nit.sqf";
where:
b Option (0 or 1) to give players the choice of when to descend fastropes - 0 - players are ejected automatically when ropes are deployed - 1- players get and action giving them the choice of when to descend the ropes - NB - if an AI unit is piloting the chopper then it will automatically cut the ropes after a period of time so if you are given the choice to descend ropes don't muck around or you'll miss the chance - best to use this option in connection with a player pilot.
eg. [this, b]
2. name the chopper

To get fast rope action when piloting a chopper
1. Make sure height is between 10 and 35 metres (approx 120 feet)
2. Reduce speed to less than 2 and more than -2 ie. it might help to engage the auto-hover function when doing this
3. Then depending on whether you have either players or AI in the cargo the follwoing will happen:
* If the cargo only contains AI units the player pilot will get the option to fastrope
* Group leaders (player) should be able to deploy the rope for fastroping if they are in cargo space.
* Group leaders entering the aircraft will always override the pilots ability to deploy the rope.
* A groupleader in a gunner seat will NOT be able to deploy the rope. He has to be in cargo space.
* Same applies for group members that choose a gunner seat instead of a cargo seat.
4. Depending on option b (see above) Ai willautomatically fastrope or players will get an option to descend ropes
5. When the fast ropes are deployed the pilot gets an "abort fast rope" action in your action menu this will drop the rope and allow you to move off immediately - just be careful if you engage this action as anyone on the ropes will most likely fall to their death. If you do abort the ropes, still have cargo units aboard it is possible to fast rope the remaining units in a safer locale.

Known Issues
* If scripting waypoints using addWaypoint command to add WPs to an AI chopper's flight path (ie. not using editor added waypoints) make sure you set the choppers behaviour to "careless" and speed "limited" for the fast rope waypoint otherwise the chopper may not stop.
* A player's avatar sometimes disappears when facing certain directions (normally due north) after fast roping and reaching the ground - this does not always occur and never happens when testing on my lap-top PC (only my desk-top) or to fast-roping AI units. When this occurs if you turn a bit to the left or right the player's avatar will reappear but it will disappear again when you face north. Getting in and out of a vehicle will fix this bug. I'm not sure why this is occurring and it may be related to the direction in which the player disembarks the rope or possibly my graphics card (ATI on laptop and Nvidia on desktop).

 
Size : 1.4 MB
  June 2nd, 2009 - 17:47   Comment (0)  

 
 
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