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  STI Stryker Pack by Stiltman Addon release    
Stiltman has released a STI Stryker Pack v 1.0 on the BI Forums.

This addon contains the Strykers from ArmA 1 converted to ArmA 2.
All models are based on the BIS sample models released for Arma 1.

I wanted to see some Strykers for our private coops, and since i didnt find any out yet i decided to convert the ArmA 1 ones until something better gets out.





  November 21st, 2009 - 05:24 By Old Bear   Comment (1)  

  Daviator.com PT-17 Stearman Addon release    
Bigmike has informed us about the release of a WW2 Basic USAAF Trainer PT-17 Stearman addon based upon a Daviator.com model.

my friend at Daviator.com has given me permission to port over his classic WW2 Basic Trainer PT-17 Stearman Bi-plane into arma II . Thank You David for this great FS2004 Stearman Model!

Homepage of this Stearman is http://daviator.com/
aircraft is located under WEST \ USAAF

Thanks again David





  November 20th, 2009 - 18:02 By Old Bear   Comment (0)  

  MP7 by Christian.1987 released Addon release    
Christian.1987 has released a MP7 addon on the BI Forums.

... I'm already looking forward to the ARMA2 Community to publish more Weapons, to what other games have biten so much we should enjoy in ArmA2.

I Plan more Weapons to the Release, (a Completely New G36, P8´s, Glock´s, FN SCAR etc.) of course, everything takes its time. We want to put not just exaggerating for the beginning of times, I've converted the MP7 for ARMA2.

Now the First Release come´s a "Heckler & Koch" MP7 (MaschinenPistole 7), the HK MP7 was developed by the German Company Heckler & Koch. It meets the requirements of the NATO PANEL V to a "Personal Defense Weapon (PDW Personal Defense Weapon).

This is a Alpha Release, It may therefore appear more errors. ...




  November 20th, 2009 - 14:55 By Old Bear   Comment (0)  

  VFTCAS - Terrain Collision Avoidance System updated Addon release    
VictorFarbau has released an updated version -v20b- of his VFTCAS - Terrain Collision Avoidance System addon on the BI Forums.

Big name, small addon. I was getting annoyed with the amount of dead choppers in forests, groves and hills that were lying there for no other reason than pilot stupidity*.
Since I was tired of missing out on half of the choppers during my missions I wrote this small addon. It simulates a primitive terrain scanning radar that just scans the terrain level ahead and adjusts the vertical lift of the chopper to maintain a minimum flightlevel of 35m (min height to avoid treetops).

Updated to new build 20

* Improvement: compensate loss of speed during terrain collision avoidance measures
* Improvement: exit message (if publicVariable vftcasrun == 0) appears only once
* Improvement: signed for MP usage



  November 20th, 2009 - 05:01 By Old Bear   Comment (0)  

  USAF KC-130 for ArmA and ArmA2 WIP screenshots Screenshots    
soldier2390 has posted some news and WIP screen of his KC130 addon on our Forums.

well as it says its a kc-130..i thought it might be cool once done! sorry dont have alot of time to explain much! but its still very much wip and needs alot of work! so far its just a non-animated probe! i plan to have this with the ability to re-fuel other inflight! the way i thought about how to do this is too, make it so in stead of flying up to the plane to re-fuel(like how u do with the fuel trucks), you fly up to one of the probes..with in a few meters or something, but dont worry you wont accualy have to nearly stick you nose throw it to get re-fueled...

and im hoping to get someone to script it so it retracts and extands...plus maby a script were it will automaticly(like how autopilot\landing works) guide the other plane up to the tankers probes basket..while at the same time keeping the kc-130 leveled and maintaing speed with the re-fueling jet! this will come in usmc colors too!

things needed done:

.needs new basket..a better modeled one(mine sucks..if you look at it close)
.script to make fuel probe extend\retract and 'flow' in the air(to not look so strait)
.script to make "my desribed type" of automatic\scripted re-fuel process between tanker and jet
.maby new textures

p.s. i will be releaseing my usaf maryland ang c-130 for arma1 as well, including a usmc and usn versions for arma1(as my maryland ang c-130 is already in a2..plus ill be updating my a2 usn c-130 with the new textures, thanks too eddyd for help with them)! up next my us navy p-3c orion for both a1 and a2(and for the record most if not all of my addons will find there way to a2 even if i dont say they will)





  November 19th, 2009 - 22:16 By Old Bear   Comment (0)  

  RussianArmorPack v5.0 by 343rdBadger Addon release    
343rdBadger has released an updated v5.0 RussianArmorPack on the BI Forums.

Big update!! Changed Commander view type to T90 instead of T72.This also fixes the gunner moving the commander view when turning turret.

This pack has one issue with ArmaII, the rvmats make it dependent on the tracked.pbo.(if you want the shinyness and scratches)The only way I could get around this was to add them into the tracked.pbo package.
All you do is de-pbo the tracked.pbo and add the included rvmats to the data\detailmappy directory.If you DON'T do this, what will happen is the game will nag you about it on startup and the textures will be flat/matt without the ArmaII "shinyness"(no biggy really but I personally like the shiny textures better).





  November 19th, 2009 - 17:15 By Old Bear   Comment (0)  

  AAW infantry weapons pack WIP screenshots Screenshots    
SoldierX from the AAW Team has informed us about the release of WIP screenshots of the AAW infantry weapons pack on the BI Forums.

Will post up some more screen shots later.
On another note I am aware of a few people porting out old F88's in to arma2, please do not do so if we had wanted them ported we would have done so our selves. Be patient and wait for our new ones made for ArmA2.
BulDozer Views with baked normal maps applied :




  November 19th, 2009 - 07:55 By Old Bear   Comment (1)  

  Submarine Pack Beta 2 (for ArmAII) by Gnat Addon release    
Gnat has released an ArmA2 Submarine Pack Beta 2 addon on the BI Forums. Mando Missile ArmA2 by Mandoble needed.

Sub Features
- AI auto-dive when in danger
- Manual dive to 100 meters
- Command and cargo space
- Walkable hull (mostly)
- Deployable Zodiacs
- Working Missiles and Torpedoes
- 1 working compass on Bridge
- radar signature camouflaged when dived

- Demo Single Player Mission included: "SubHunterMission"

- READ README in Download for more details.
- Again, not what I would call ArmAII quality, but its the best I can do
.







  November 19th, 2009 - 00:40 By Old Bear   Comment (1)  

  CAA1 2009-11-15 update Addon release    
kju has informed us about the release of "CAA1 2009-11-15 update" on the DevHeaven site.

Thanks to andersson AI is now able to drive on roads again.
Improved the plants.pbo with:

* Durg's (AI View) Vegetation Fix.
* Przemek kondor beautiful Autumn plants.

More details in the PlantsClassic wiki page.
For more details read the change log.
To update use the CAA1 Yoma Addon Sync server.

Enjoy!





  November 18th, 2009 - 12:43 By Old Bear   Comment (0)  

  JTD Ambient Civilian Traffic module by TRexian Editing    
TRexian has released a JTD Ambient Civilian Traffic module on the BI Forums.

The idea for this was born of the great work BI did on the civilian modules. With civs and vehicles in the same town, it only made sense to have them drive around. (There is a small - VERY small - chance of this when you put the ALICE and SILVIE modules in together, but it wasn't enough for me.)
So, I developed this. It relies on the ALICE module to spawn the civs and vehicles. I consider this a public release candidate. If there are no issues, I'll just update from here





  November 18th, 2009 - 11:17 By Old Bear   Comment (0)  

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