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tcp has released an updated version -v0.6- of his Laser Rangefinder addon on the BI Forums.
v06 Changelog - Cycle between Mil measurements - Ctrl+Alt+Shift+R forces battery changes, optionally w/o designator active - More responsive, code rewritten - State changes fixed, shuts off when in third person, or moving - Display turns on with laser, and Laser turns off with display (enforces battery and overheat conditions)
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 Tom Anger has released an Embassy v 1.01 AAS 32 & 50 players mission on the BI Forums.
A close quarter battle in an urban environment. Capture the Embassy, Hospital, Trainyard, and more as you attempt to push the enemy back to claim victory. Thanks to Coolbox and others for the excellent Joint Ops replica gameplay.
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 VanhA has released a co27 Fall of Czernobog mission on the BI Forums.
Story/background: Old slavic tales tell the horrors created by Czernobog (the black devil). We face no demons but flesh and blood. Town of Elektrozavodsk is a base for russian troops led by a man known to us only as Czernobog. Certainly a man not to be taken lightly. He's guilty of local civilian massacre from which our intel has received photographic evidence. Now the time is right to put an end to the horrors. Secure the town and make the arrest. We need him alive!
Objectives: -1: Destroy all tunguska AA tanks. -2: Capture the city from the enemy forces -3: Locate and arrest Czernobog (yes, alive)
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 Zonekiller has released his [coop 24] BattleField2 mission on the BI Forums.
This is a Battlefield2 style mission and it is a 24 player coop / cti. There are 2 missions 1 for each island
You can have the same amount of fun with one or many players, The AI can do almost everything a Player can do Sometimes Better. AI will use eveything on the map, All vehicles and Weapons they will also fill the Gunner spots and cargo spots of a vehicle whether it is used by anAI or Player. They all look after themselves and will complete the mission without any help. But its nice to have support .
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 Wiper has released an updated - v1.41b- version of his Cipher SP/Coop mission on the BI Forums.
v1.41b
* fixed: JIP broken in SpecOp mode * tweaked: extraction chopper spawns closer to the players team/ leader
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Celery has released an ArmA2 update for the ArmA Edit tool build by Chris Henderson and not updated since ArmA2 release on the BI Forums. This update only command/classname in ArmA Edit, the briefing and unit wizard are not updated.
ArmA Edit is a wonderful scripting tool made for Armed Assault by Chris Henderson (CHSoftware) and for some reason it hasn't yet been officially upgraded for ARMA 2. That's why I'm sharing a command and classname update for the 1.3.4000 version of ArmA Edit. It will add ARMA 2 commands and replace Armed Assault weapon, magazine and vehicle classnames with ARMA 2 ones.
Known problem: The unit wizard isn't fully up to date because some of its OFP/A1 specific features are coded into the program. It does have updated loadouts however, so it's still useful if you edit the flare and selectWeapon lines manually. The briefing wizard is also obsolete because of the new script-based way of making briefings.
Source : Armaholic.com |
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DTM2801 has released an updated -v1.6- version of his Convoy creator & convoy control script on the BI Forums. A useful item for missions makers !
v1.4: - Added side selection to init. (thanks zonker3210) - Added default vehicle for 3 sides. - Added init string checks. - Moved waypoint markers option to init. - Moved debug option to init.
Edit 15nov2009: v1.5 released
v1.5: - Introduced cases into the script for more flexibity. - Added multiple ways to use the script. (see usage notes) - Added createcenter to ensure vehicle spawns. - Added CIVILIAN to side choices. - some code cleanup.
Edit 18nov2009 : v1.6 released
v1.6: - Added random units in cargo of spawned vehicles (thanks TRexian) - Added optional cycle waypoint ** remember to update the existing convoy initstrings ** - Improved control script (less distance, more speed)
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Norrin has released an updated beta 0.5 MP Fast Rope addon by norrin and DeanosBeano on the BI Forums.
Fixes: 1. Incompatability with ADuke's Black Hawk Down helo pack 2. Over-ride timer now included for AI pilots fast roping units - fixes dropping of ropes by AI pilots before all units have fast roped
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CheyenneAh56 has informed us about the release of his CM-170 Fouga Magister addon.
Here again a little addon for those who like to fly.
CDF Regiments The Fouga CM-170 Magister regiment of the CDF was set up after the SU-25 regiment, to supply an aerial support more effective to ground troops. The speed of the Fouga CM-170 Magister and its suppleness with low speed make a major asset during the skirmishes between foot soldiers, furthermore, the Fouga CM-170 Magister can opererate to herbal airports.
In ArmA2, the CM-170 is equipped with: Fouga CM-170 Magister GSh302 (Weapon: GSh302 - Ammo: 750Rnd_30mm_GSh301) 14 Round FFAR Launcher (Weapon: FFARLauncher_14 - Ammo: 14Rnd_FFAR) Fouga CM-170 Magister (Bombs) GSh302 (Weapon: GSh302 - Ammo: 750Rnd_30mm_GSh301) FAB 250 Bombs (Weapon: HeliBombLauncher - Ammo: 2Rnd_FAB_250) Fouga CM-170 Magister (AS11) GSh302 (Weapon: GSh302 - Ammo: 750Rnd_30mm_GSh301) Nord AS.11 Filo-guided Missile (Weapon: NordAS11- Ammo: NordAS11Mag) Fouga CM-170 Magister (Display) No Weapons – Display aircraft in CDF Colors
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waterhiro informed us he had released a custom M4 featuring a VLTOR-body.
I made vltor-body for M4-custom. It is good match for PMC. Enjoy your ArmA2. You can find this in west-side soldier(vltor)
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