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  New Killikki coop mission Mission release    
Killikki from the Local Defence Detachment Kyllikki has released a co 14 csar jolly green 28 by Shuko mission on the BI Forums.

Combat Search and Rescue, a group of a downed chopper needs to survive until another chopper finds them.



  November 11th, 2009 - 11:25 By Old Bear   Comment (0)  

  CSLA Studio posts up screenshots Screenshots    
Maa has posted up news on the BI Forums that they have started working with ArmA 2. And posted up a few in-game screenshots showing off thier fantastic start to the project.

Although we are still working on CSLA version 1.04 for ARMA1, we start work on version 2.05 for ARMA2 too. Here is few first ingame screenshots of CSLA soldiers and vehicles on Cernarus. We will add some more info about our project and future plans soon...

sorry for bad quality of pics.. limit <100kb





Source : BI Forums
  November 11th, 2009 - 00:30 By Pigeon   Comment (1)  

  Nightstalkers: Shadow of Namalsk video Screenshots    
sumrak has posted up a new video along with a detailed post explaining and detailing his new Blowout module.


Blowout module finished.

Blowout is the abnormal activity generated by alien device controlled by NAC (in Namalsk Crisis campaign).
Powered by unknown power source, charging clouds ideally around 30 kilometres. This have a massive impact for eviroment, during charging is a massive storm, clouds change colours and end is accompanied by huge EM pulse.
Except these things, an unnamed activities, which have impact on human brain, was detected during tests.
APSI, is device, which was created by NAC to prevent damage to human brain during blowout.


(This picture was taken by NAC scientist during first tests of device, you can see bottom right A1 object and huge flash)

In Nightstalkers: Shadow of Namalsk modification you will able to use blowout module.
There are 2 versions, first is for fully dynamic generating blowouts and second is for user-need calling in missions.
So, you can have a dynamic mission and you can't know, when will be blowout or just simply call script (included in ns_modules) and you will get blowout in moment.

Randomed time for dynamic Blowouts is still in testing, but, i can say, that blowout will be not
every minute, the smallest time between blowouts is 5 minutes for now.
Blowout module will be also supported in MP.








Source : BI Forums
  November 11th, 2009 - 00:16 By Pigeon   Comments (2)  

  Sbrodj island released Screenshots    
Old Bear from the Clan Ado team has released his Sbrodj v1.3 island on our Forums.

Sbrodj has been built as a 10km x 10 km Warfare dedicated map.
So the main features are :
- a "no corner" structure,
- a roughly symmetrical shape
- a "simplified" map with less objects and more open buildings.
It was also built to host large tanks battles

Sbrodj features:

- 2 main bases/airports [AI friendly],
- 2 disused WW2 bases for skilled pilots only ;) .
- 2 main towns Severnsk and Zuud,
- one main ruined town, Sbrodj the former capital town,
- many villages, 2 of them ruined,
- a railway network in the North-East part,
- 2 dams
- some bridges,

and 2 small islands to be used in Warfare ...

The main issues for players are the bumpy roads.
I have already spend too long hours waiting for "road smoothing" without too much results.
The other source of concern if low FPS and even freeze -on low end PC- at Severnsk and Zuud approach due to the use of many enter-able buildings.
The main issue for AI are the "rivers" even if the fording places are numerous and engineered for AI.





  November 10th, 2009 - 19:18 By Old Bear   Comment (1)  

  RussianArmorPack v4.0 by 343rdBadger Addon release    
343rdBadger has released an updated -v4.0- version of his RussianArmorPack on the BI Forums.

Small update...,added yellow camo T-80UM1(cause its my fav) and skirts to all T-8o's.Also attemped to organize the texure access in the model a bit better(not sure if I did really but I tried).






  November 10th, 2009 - 08:03 By Old Bear   Comment (0)  

  USMC Winter Infantry v.1.00 released Addon release    
/ ]NTRUDER has informed us about the release of his USMC Winter Infantry v.1.00 addon.

I have released my USMC Winter Infantry addon.

This addon contains reskinned USMC units intended for use in a winter environment. They are not in any way meant to be exact replicas of the real life USMC winter camo. As such my units do not include gloves, hoods or heavy coats. They merely consist of winter camo textures for pants, jackets, helmets, body armors and boots. Weapons are not reskinned in this addon.

Please see the Readme file for further info and installation instructions.
As always - have fun playing





  November 10th, 2009 - 07:47 By Old Bear   Comment (0)  

  Kuznetsov for ArmA2 Addon release    
Gnat has released a Kuznetsov addon on the BI Forums.

Russian Carrier
Conversion of Ivans OFP unit by Gnat
Retextured again by eddyD
Includes Aircraft Tug

Notes
- READ THE README before whining !
- Kuznetsov is not up to ArmAII quality expectations, it needs lots more work, but is functional enough and the community probably needs it.
- Note that "assemby it at sea" script is not as effective as the ArmA version, theres more chance bits will be out of alignment.









  November 9th, 2009 - 21:53 By Old Bear   Comments (2)  

  Icewindo's WIP space Island Screenshots    
Icewindo has made a YouTube video showing his WIP spcae island and posted it over on the BI Forums.

Still issues like green horizon and stretched textures, but I like my progress.



Source : BI Forums
  November 9th, 2009 - 16:46 By Pigeon   Comments (5)  

  WIP Screenshots of Rocket's new Island Screenshots    
Rocket has relased several screenshots of his current WIP Island along with a detailed description of what the project entails. Only part of his post will be quoted due to its length and detail. The full original post can be found by clicking on the Source link at the bottom of this post.

Background:

"Aoraki/Mount Cook is the highest mountain in New Zealand, reaching a height of 3,754 metres (12,316 ft).[1] It lies in the Southern Alps, the mountain range which runs the length of the South Island. A popular tourist destination,[2] it is also a favourite challenge for mountain climbers. Aoraki/Mt Cook consists of three summits lying slightly south and east of the main divide, the Low Peak, Middle Peak and High Peak, with the Tasman Glacier to the east and the Hooker Glacier to the west." - Wikipedia

About:

- As many know, I'm a Kiwi. I'm also a mountaineer, having climbed the mighty Aoraki on my fifth attempt and several other 3000m peaks in the area. Grew up in the area so know it like the back of my hand. Unfortunately, not only has mountaineering cost me many thousands of dollars, it's also cost the lives of some dear friends, and nearly the fingers on my left hand. I've always wanted to show other people around the world, in game, just how beautiful this area is. You can view me speaking from the top of Aoraki on youtube.

- Over the years I have compiled software and a database of images from my climbs and travels around the area. I've put these all together to make this addon. It's a 60km x 60km area, shrunk down into a 30km by 30km area. It stretches from the West Coast of the island, through inland to the southern alps. There is one sealed runway (Mount Cook Airport), two grass airports, along with another three high-country airstrips.

Technical Details:

- Area shrunk by 50% for ArmA (mountains half as high, distance half as long)
- 30km x 30km = 900km Square area in game
- Terrain texure resolution to 1.25 in-game meters (24k x 24k satmap/mask)
- 4096 Heightmap was used, heightpoints every 7.5 in-game meters
- 6 terrain types successfully on mask

continued in orginal post...





Source : BI Forums
  November 9th, 2009 - 16:33 By Pigeon   Comments (2)  

  New Project - Binkowski Screenshots    
Binkowski released a work in progress picture of his new project.

Here's some more WIP. Just another project along with my Special Forces.



Source : BI Forums
  November 8th, 2009 - 21:19 By Marko112   Comment (0)  

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