SenChi from the Valhalla Mod announced that he is working on a ArmA II version of his Klurs Island.
Good day all, BIS release tools , and that means that I am again working hard.
One of the most beautiful islands for the Arma-1 - Comes back Valhalla Mod - Klurs Island I will post here results of the work. On island there are no trees, because BIS not yet release MLOD models.
kju informed us all on the BI Forums that zyco (alias Picolly) released a texture replacement for Chernarus.
Changes
- Land textures have a more organic look. - The southern coast has more sandy beaches. - Islands that had sea floor texture are now correctly textured.
Known bugs and issues:
1. Sometimes the texture borders can be seen on adjoining land tiles. (This was hard to prevent. The landscape consists of about "860" individual textures, which makes editing them so hard.) 2. Grass on the beach. (It’s hard to edit the detail layers and these are also responsible for setting grass) Thanks go to "Kegetys" for the PAA plugin. Without it none of this would have been possible. Also thanks to BIS for this wonderful game.
RKSL-Rock from the RKSL Studios released a public BETA of the RKSL-Arma2.pbo Countermeasures System addon on the BI Forums.
This is the latest version of our popular ArmA1 countermeasures system rewritten for ArmA2.
This addon set applies chaff and flares countermeasure to all the stock BIS aircraft by default. Arma2.pbo is designed to allow all our current and future systems to be easily applied to vanilla ARMA2 addons and any other addon that inherits from them. In theory any mission that uses ARMA2 addons, can now take advantage of these features without having to be re-edited and repacked.
KEY Features - All BIS Aircraft now have flares where appropriate - Probability of Hit is random - Angle of deflection is Random - Flares can be mapped to a keypress. - Flares create IR/laser targets that the AI react to.
AASE from the Operation Northstar Mod has released their awaited Pack v0.4 on the BI Forums. Addon includes: ONS Troops, Weapons, Leopard, Chinook. You can download it from Filefront or from our download link.
This Pack is V0.4
Content: - Troops V0.6 - Leopard2 A6M CAN V1.0 - Canadian Weapons V0.9 - Canadian Chinook V1.0
Some of the following errors found are: - Shadows are apearing strange (to be fixed in V.6 of troops) - Not all soilders ingame - Not all weapons are ingame - .hhl.rvmat error - CMF_weapons requier Weapons (to be fixed soon) - Leopard Requier crew error (to be fixed when the crew is done)
Eki. informed us all that he have released his Chernarus National Police units on the BI Forums.
This addon was created as a vehicle for me to learn config editing, it's purpose is simply to add the Chernarus National Police faction to the independent side. Created to fill a gap left by the civilian police added by BIS, they are intended as a simple addition for mission makers looking for a more useful police officer.
It adds three units at the moment, although I'm planning to add more in the future:
I have experienced no bugs in my testing, but I'm only one person, so if anyone finds any please let me know.
To fix: The unit icons are currently that of the Guerilla faction, I'm still a beginner, and I'm looking into how I can add custom icons unique to these units.
NZDF CRASH from the New Zealand Defence Force Mod released several two new pictures of their work in progress M113 on the BI Forums.
Just a few screenshots of our m113s which the NZ Army used from the 60's till late 2003 when the NZLAVIII suceeded them. Still have to give it a weathered look and do a few model changes.
Mandoble announced that he is working on a conversion of his Mando Missile Arma for ArmA II.
MMA 2.35 conversion to ArmA2 has started. So far it seems the required conversion time will be less than expected while some problems with missing particle types for the smoke trails, launch FX and detonation effects might take more time to get fixed (I dont know where these types are hidden in A2).
See the first MMA 2.35 ArmA2 test in action here working with a default AH1Z and using some TV systems for onboard sidewinders (IRST) and Hellfires.